anim xml,在攻擊動作那裡,SpecificSoundSet
<anim> RangedAttack <assetreference type="GrannyAnim"> <file>buildings\fort\west_fort_idle</file> <tag type="Attack">0.05</tag> <tag type="Attack">0.10</tag> <tag type="Attack">0.15</tag> <tag type="Attack">0.20</tag> <tag type="Attack">0.25</tag> <tag type="Attack">0.30</tag> <tag type="Attack">0.35</tag> <tag type="Attack">0.40</tag> <tag type="Attack">0.45</tag> <tag type="Attack">0.55</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.05</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.15</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.20</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.25</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.30</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.35</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.40</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.45</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.50</tag> <tag type="SpecificSoundSet" checkvisible="1" set="FalconetShoot">0.55</tag> </assetreference> <component>fort</component> <simskeleton> <model>buildings\fort\west_fort_damaged</model> <damagetemplate>buildings\fort\west_fort.dmg</damagetemplate> </simskeleton> <attach a="smokey" frombone="bone_s2" tobone="bone_s2" syncanims="0"/> <attach a="smokey" frombone="bone_s1" tobone="bone_s1" syncanims="0"/> </anim> |