原本是担心单位会把科技挤掉的问题,实测方案可行。实际上已被打脸 首先techtreey把红色的语句从YPAge0ChineseUnit删掉,因为全效工作室最初设定中国是类似俄罗斯捆绑出兵,所以诸葛弩、火绳枪、长刀等这些单位一直都是启用状态,你需要删掉 <Tech name ='YPAge0ChineseUnits' type ='Normal'> <DBID>4982</DBID> <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect> <!-- <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypIronFlail</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypKeshik</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypSteppeRider</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChuKoNu</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypArquebusier</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChangdao</Target></Effect> -->
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypHandMortar</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypFlameThrower</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypGoat</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypWarJunk</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypFireship</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypImperialArmy</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypFuchuan</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypMingArmy</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypStandardArmy</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect> <Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'> <Target type ='ProtoUnit'>Factory</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect> </Effects> </Tech>
然后在对应的升级科技(高贵升级,YPExalted******),把上面的语句重新加进去 例如YPExaltedChuKoNu、YPExaltedArquebusier、YPExaltedKeshik、YPExaltedIronFlail,因为没什么意义,懒得复制粘贴,其他几个就不举例了: <Tech name ='YPExaltedChuKoNu' type ='Normal'> <DBID>3630</DBID> <DisplayNameID>60672</DisplayNameID> <Cost resourcetype ='Wood'>750.0000</Cost> <Cost resourcetype ='Gold'>750.0000</Cost> <ResearchPoints>30.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\asians\exalted_chokuno</Icon> <RolloverTextID>60671</RolloverTextID> <Flag>UpgradeTech</Flag> <Flag>CountsTowardMilitaryScore</Flag> <Flag>YPGridShiftRowRightOne</Flag> <Prereqs> <TechStatus status ='Active'>Imperialize</TechStatus> <TechStatus status ='Active'>YPHonoredChuKoNu</TechStatus> </Prereqs> <Effects> <Effect type ='SetName' proto ='ypChuKoNu' culture ='none' newName ='60675'></Effect> <Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypChuKoNu</Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypChuKoNu</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
</Effects> </Tech> <Tech name ='YPExaltedArquebusier' type ='Normal'> <DBID>3631</DBID> <DisplayNameID>60677</DisplayNameID> <Cost resourcetype ='Wood'>750.0000</Cost> <Cost resourcetype ='Gold'>750.0000</Cost> <ResearchPoints>30.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\asians\exalted_arquebusier</Icon> <RolloverTextID>60676</RolloverTextID> <Flag>YPGridShiftRowRightOne</Flag> <Flag>UpgradeTech</Flag> <Flag>CountsTowardMilitaryScore</Flag> <Prereqs> <TechStatus status ='Active'>YPHonoredArquebusier</TechStatus> <TechStatus status ='Active'>Imperialize</TechStatus> </Prereqs> <Effects> <Effect type ='SetName' proto ='ypArquebusier' culture ='none' newName ='61760'></Effect> <Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypArquebusier</Target></Effect> <Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypArquebusier</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypArquebusier</Target></Effect> </Effects> </Tech> <Tech name ='YPExaltedKeshik' type ='Normal'> <DBID>3632</DBID> <DisplayNameID>60683</DisplayNameID> <Cost resourcetype ='Wood'>750.0000</Cost> <Cost resourcetype ='Gold'>750.0000</Cost> <ResearchPoints>30.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\asians\exalted_keshik</Icon> <RolloverTextID>60682</RolloverTextID> <Flag>UpgradeTech</Flag> <Flag>CountsTowardMilitaryScore</Flag> <Flag>YPGridShiftRowRightOne</Flag> <Prereqs> <TechStatus status ='Active'>Imperialize</TechStatus> <TechStatus status ='Active'>YPHonoredKeshik</TechStatus> </Prereqs> <Effects> <Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypKeshik</Target></Effect> <Effect type ='SetName' proto ='ypKeshik' culture ='none' newName ='60686'></Effect> <Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypKeshik</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypKeshik</Target></Effect> </Effects> </Tech> <Tech name ='YPExaltedIronFlail' type ='Normal'> <DBID>3633</DBID> <DisplayNameID>60689</DisplayNameID> <Cost resourcetype ='Wood'>750.0000</Cost> <Cost resourcetype ='Gold'>750.0000</Cost> <ResearchPoints>30.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\asians\exalted_ironflail</Icon> <RolloverTextID>60688</RolloverTextID> <Flag>YPGridShiftRowRightOne</Flag> <Flag>UpgradeTech</Flag> <Flag>CountsTowardMilitaryScore</Flag> <Prereqs> <TechStatus status ='Active'>YPHonoredIronFlail</TechStatus> <TechStatus status ='Active'>Imperialize</TechStatus> </Prereqs> <Effects> <Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypIronFlail</Target></Effect> <Effect type ='SetName' proto ='ypIronFlail' culture ='none' newName ='60692'></Effect> <Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'> <Target type ='ProtoUnit'>ypIronFlail</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypIronFlail</Target></Effect> </Effects> </Tech>
最后就是在protoy,按照原科技的行列设定,把训练单位加上去
<Unit id='926' name='ypWarAcademy'> <DBID>1354</DBID> <DisplayNameID>60231</DisplayNameID> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\asian_civs\war_academy\war_academy.xml</AnimFile> <DeadReplacement>BuildingRubble4x4</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>blockhouse</PhysicsInfo> <PlacementFile>buildingsmall.xml</PlacementFile> <Icon>buildings\asian_civs\war_academy\china_waracademy_icon_64</Icon> <PortraitIcon>buildings\asian_civs\war_academy\china_waracademy_icon_portrait</PortraitIcon> <RolloverTextID>60230</RolloverTextID> <ShortRolloverTextID>60229</ShortRolloverTextID> <InitialHitpoints>2500.0000</InitialHitpoints> <MaxHitpoints>2500.0000</MaxHitpoints> <LOS>34.0000</LOS> <UnitAIType>RangedCombative</UnitAIType> <BuildPoints>30.0000</BuildPoints> <Bounty>40.0000</Bounty> <BuildBounty>20.0000</BuildBounty> <Cost resourcetype='Wood'>200.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <AllowedAge>1</AllowedAge> <Armor type='Siege' value='0.0000'/> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>MilitaryBuilding</UnitType> <UnitType>Building</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>AbstractBarracks2</UnitType> <UnitType>ConvertsHerds</UnitType> <Train row='0' page='0' column='0'>ypOldHanArmy</Train> <Train row='0' page='0' column='1'>ypStandardArmy</Train> <Train row='0' page='0' column='2'>ypMingArmy</Train> <Train row='0' page='0' column='5'>ypImperialArmy</Train> <Train row='0' page='0' column='4'>ypForbiddenArmy</Train> <Train row='0' page='0' column='3'>ypTerritorialArmy</Train> <Train row='0' page='0' column='1'>Pikeman</Train> <Train row='0' page='0' column='0'>Strelet</Train> <Train row='0' page='0' column='3'>Halberdier</Train> <Train row='0' page='0' column='2'>Musketeer</Train> <Tech row='0' page='2' column='1'>YPDisciplinedQiangPikeman</Tech> <Tech row='0' page='22' column='2'>YPExaltedChangdao</Tech> <Train row='0' page='22' column='2'>ypChangdao</Train> <Tech row='0' page='2' column='1'>YPHonoredQiangPikeman</Tech> <Tech row='0' page='22' column='0'>YPDisciplinedSteppeRider</Tech> <Tech row='0' page='2' column='1'>YPExaltedQiangPikeman</Tech> <Train row='0' page='2' column='1'>ypQiangPikeman</Train> <Tech row='0' page='22' column='3'>YPExaltedMeteorHammer</Tech> <Train row='0' page='22' column='3'>ypMeteorHammer</Train> <Tech row='0' page='22' column='2'>YPHonoredChangdao</Tech> <Tech row='0' page='22' column='3'>YPHonoredMeteorHammer</Tech> <Tech row='0' page='1' column='0'>VeteranStrelets</Tech> <Tech row='0' page='1' column='0'>ImperialStrelets</Tech> <Tech row='0' page='1' column='0'>GuardStrelets</Tech> <Tech row='0' page='2' column='0'>YPDisciplinedChuKoNu</Tech> <Tech row='0' page='2' column='2'>YPExaltedArquebusier</Tech> <Train row='0' page='2' column='2'>ypArquebusier</Train> <Tech row='0' page='2' column='0'>YPHonoredChuKoNu</Tech> <Tech row='0' page='2' column='3'>YPExaltedIronFlail</Tech> <Train row='0' page='2' column='3'>ypIronFlail</Train> <Tech row='0' page='2' column='0'>YPExaltedChuKoNu</Tech> <Train row='0' page='2' column='0'>ypChuKoNu</Train> <Tech row='0' page='2' column='3'>YPHonoredIronFlail</Tech> <Tech row='0' page='1' column='2'>VeteranMusketeers</Tech> <Tech row='0' page='1' column='1'>VeteranPikemen</Tech> <Tech row='0' page='1' column='3'>GuardHalberdiers</Tech> <Tech row='0' page='1' column='2'>GuardMusketeers</Tech> <Tech row='0' page='1' column='3'>ImperialHalberdiers</Tech> <Tech row='0' page='1' column='2'>ImperialMusketeers</Tech> <Tech row='0' page='22' column='1'>YPDisciplinedKeshik</Tech> <Tech row='0' page='22' column='1'>YPExaltedKeshik</Tech> <Train row='0' page='22' column='1'>ypKeshik</Train> <Tech row='0' page='2' column='2'>YPHonoredArquebusier</Tech> <Tech row='0' page='22' column='1'>YPHonoredKeshik</Tech> <Tech row='0' page='22' column='0'>YPExaltedSteppeRider</Tech> <Train row='0' page='22' column='0'>ypSteppeRider</Train> <Tech row='0' page='22' column='0'>YPHonoredSteppeRider</Tech> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>HasGatherPoint</Flag> <Flag>Tracked</Flag> <Command page='10' column='0'>SetGatherPointMilitary</Command> <Command page='10' column='3'>Delete</Command> </Unit>
成功
因为最初我是拿诸葛弩测试,然后我被打脸了;升级科技仍然是被单位挤掉了,而且单位排序与设定不一致
尝试把<Flag>YPGridShiftRowRightOne</Flag>全部删掉: <Flag>YPGridShiftRowRightOne</Flag>作用是科技排列时,自动空开第一格 (演武堂的设定) 还是失败了
把行设定从新定义下,顺便整理一下凌乱的语句,实测不行 <Unit id='926' name='ypWarAcademy'> <DBID>1354</DBID> <DisplayNameID>60231</DisplayNameID> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\asian_civs\war_academy\war_academy.xml</AnimFile> <DeadReplacement>BuildingRubble4x4</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>blockhouse</PhysicsInfo> <PlacementFile>buildingsmall.xml</PlacementFile> <Icon>buildings\asian_civs\war_academy\china_waracademy_icon_64</Icon> <PortraitIcon>buildings\asian_civs\war_academy\china_waracademy_icon_portrait</PortraitIcon> <RolloverTextID>60230</RolloverTextID> <ShortRolloverTextID>60229</ShortRolloverTextID> <InitialHitpoints>2500.0000</InitialHitpoints> <MaxHitpoints>2500.0000</MaxHitpoints> <LOS>34.0000</LOS> <UnitAIType>RangedCombative</UnitAIType> <BuildPoints>30.0000</BuildPoints> <Bounty>40.0000</Bounty> <BuildBounty>20.0000</BuildBounty> <Cost resourcetype='Wood'>200.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <AllowedAge>1</AllowedAge> <Armor type='Siege' value='0.0000'/> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>MilitaryBuilding</UnitType> <UnitType>Building</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>AbstractBarracks2</UnitType> <UnitType>ConvertsHerds</UnitType> <Train row='0' page='0' column='0'>ypOldHanArmy</Train> <Train row='0' page='0' column='1'>ypStandardArmy</Train> <Train row='0' page='0' column='2'>ypMingArmy</Train> <Train row='0' page='0' column='5'>ypImperialArmy</Train> <Train row='0' page='0' column='4'>ypForbiddenArmy</Train> <Train row='0' page='0' column='3'>ypTerritorialArmy</Train> <Train row='0' page='0' column='1'>Pikeman</Train> <Train row='0' page='0' column='0'>Strelet</Train> <Train row='0' page='0' column='3'>Halberdier</Train> <Train row='0' page='0' column='2'>Musketeer</Train>
<Tech row='1' page='2' column='0'>YPDisciplinedChuKoNu</Tech> <Tech row='1' page='2' column='0'>YPHonoredChuKoNu</Tech> <Tech row='1' page='2' column='0'>YPExaltedChuKoNu</Tech> <Train row='1' page='2' column='0'>ypChuKoNu</Train>
<Tech row='1' page='2' column='1'>YPDisciplinedQiangPikeman</Tech> <Tech row='1' page='2' column='1'>YPHonoredQiangPikeman</Tech> <Tech row='1' page='2' column='1'>YPExaltedQiangPikeman</Tech> <Train row='1' page='2' column='1'>ypQiangPikeman</Train>
<Tech row='1' page='2' column='2'>YPHonoredArquebusier</Tech> <Tech row='1' page='2' column='2'>YPExaltedArquebusier</Tech> <Train row='1' page='2' column='2'>ypArquebusier</Train>
<Tech row='1' page='2' column='3'>YPHonoredIronFlail</Tech> <Tech row='1' page='2' column='3'>YPExaltedIronFlail</Tech> <Train row='1' page='2' column='3'>ypIronFlail</Train>
<Tech row='2' page='22' column='0'>YPDisciplinedSteppeRider</Tech> <Tech row='2' page='22' column='0'>YPHonoredSteppeRider</Tech> <Tech row='2' page='22' column='0'>YPExaltedSteppeRider</Tech> <Train row='2' page='22' column='0'>ypSteppeRider</Train>
<Tech row='2' page='22' column='1'>YPDisciplinedKeshik</Tech> <Tech row='2' page='22' column='1'>YPHonoredKeshik</Tech> <Tech row='2' page='22' column='1'>YPExaltedKeshik</Tech> <Train row='2' page='22' column='1'>ypKeshik</Train>
<Tech row='2' page='22' column='2'>YPHonoredChangdao</Tech> <Tech row='2' page='22' column='2'>YPExaltedChangdao</Tech> <Train row='2' page='22' column='2'>ypChangdao</Train>
<Tech row='2' page='22' column='3'>YPHonoredMeteorHammer</Tech> <Tech row='2' page='22' column='3'>YPExaltedMeteorHammer</Tech> <Train row='2' page='22' column='3'>ypMeteorHammer</Train>
<Tech row='0' page='1' column='0'>VeteranStrelets</Tech> <Tech row='0' page='1' column='0'>ImperialStrelets</Tech> <Tech row='0' page='1' column='0'>GuardStrelets</Tech>
<Tech row='0' page='1' column='1'>VeteranPikemen</Tech> <Tech row='0' page='1' column='2'>VeteranMusketeers</Tech> <Tech row='0' page='1' column='3'>GuardHalberdiers</Tech> <Tech row='0' page='1' column='2'>GuardMusketeers</Tech> <Tech row='0' page='1' column='3'>ImperialHalberdiers</Tech> <Tech row='0' page='1' column='2'>ImperialMusketeers</Tech> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>HasGatherPoint</Flag> <Flag>Tracked</Flag> <Command page='10' column='0'>SetGatherPointMilitary</Command> <Command page='10' column='3'>Delete</Command> </Unit>
其他尝试, 重新排列column='X',或是全部修改成 column='0',把以下无用科技全部删除,还是不行 <Tech row='0' page='1' column='1'>VeteranPikemen</Tech> <Tech row='0' page='1' column='2'>VeteranMusketeers</Tech> <Tech row='0' page='1' column='3'>GuardHalberdiers</Tech> <Tech row='0' page='1' column='2'>GuardMusketeers</Tech> <Tech row='0' page='1' column='3'>ImperialHalberdiers</Tech> <Tech row='0' page='1' column='2'>ImperialMusketeers</Tech>
最后挣扎,在科技开启前,先启用单位后禁用,不行 <Tech name ='YPAge0Chinese' type ='Normal'> <DBID>3529</DBID> <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypIronFlail</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypKeshik</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypSteppeRider</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChuKoNu</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypArquebusier</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChangdao</Target></Effect>
<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypIronFlail</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypKeshik</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypSteppeRider</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChuKoNu</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypArquebusier</Target></Effect> <Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ypChangdao</Target></Effect>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseConsulate</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseMonks</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect> <Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect> </Effects> </Tech>
没招了,此问题应该无解。 |