将村民这段语句替换到祭司后,变成8%,剩下就是慢慢找了(根据上层楼的测试,排除unittype、flag、经验、造价)
<PopulationCount>1</PopulationCount> <ObstructionRadiusX>0.4900</ObstructionRadiusX> <ObstructionRadiusZ>0.4900</ObstructionRadiusZ> <FormationCategory>Protected</FormationCategory> <MaxVelocity>4.0000</MaxVelocity> <MaxRunVelocity>6.0000</MaxRunVelocity> <MovementType>land</MovementType> <TurnRate>18.0000</TurnRate> <AnimFile>units\villagers\villager.xml</AnimFile> <ImpactType>Flesh</ImpactType> <PhysicsInfo>dude</PhysicsInfo> <Icon>ui\units\native_villager_icon</Icon> <PortraitIcon>ui\units\native_villager_portrait</PortraitIcon> <SelectionPriority>10</SelectionPriority> <RolloverTextID>43686</RolloverTextID> <ShortRolloverTextID>43685</ShortRolloverTextID> <InitialHitpoints>150.0000</InitialHitpoints> <MaxHitpoints>150.0000</MaxHitpoints> <LOS>14.0000</LOS> <ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit> <UnitAIType>Civilian</UnitAIType> <TrainPoints>25.0000</TrainPoints> <BuildLimit>99</BuildLimit> <Bounty>10.0000</Bounty> <BuildBounty>10.0000</BuildBounty> <Cost resourcetype ='Food'>100.0000</Cost> <CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity> <CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity> <CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity> <AllowedAge>0</AllowedAge> <Armor type ='Hand' value ='0.2000'></Armor> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeEasySelectAvoid</UnitType> <UnitType>LogicalTypeHealed</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeGarrisonInShips</UnitType> <UnitType>LogicalTypeAffectedByTownBell</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AffectedByTownBell</UnitType> <UnitType>CannotConvertHill</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>Ranged</UnitType> <UnitType>CountsTowardEconomicScore</UnitType> <UnitType>ValidIdleVillager</UnitType> <UnitType>Unit</UnitType> <UnitType>UnitClass</UnitType> <UnitType>Economic</UnitType> <UnitType>AbstractVillager</UnitType>
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