Age of Empires 3 : The King's Return【帝国时代3国王归来MOD】
Age of Empires 3 : The King's Return【帝国时代3国王归来MOD】
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本资源转载自MODDB:https://www.moddb.com/mods/age-of-empires-3-kings-return
King's Return is a free fan-based mod for the game Age of Empires 3 and its two official expansions. The mod will stick with AOE III timeline but will focus on early timeline of the original game i.e 16th 17th and 18th centuries. The main emphasis is introduce new civilizations approximately existed in the same era. The mod will feature 4 totally new civilizations: Mongols (Timurids), Persians (Safavids), Oyo Kingdom (African), Kongo Kingdom (African).

King's Return是一款基于粉丝的免费游戏,适用于Age of Empires 3游戏及其两次正式扩展。该模式将坚持AOE III时间表,但将重点关注原始游戏的早期时间表,即16th 17和18世纪。主要重点是介绍在同一时代大致存在的新文明。该模式将包括4个全新的文明:蒙古人(帖木儿),波斯人(萨法维人),奥约王国(非洲人),孔戈王国(非洲人)。

介绍:
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It has been a long time since my last update. Modding the King's Return has been slow process for me lately, mainly due to being busy with other things in life. So I decided to share some of the new features that shall be added to the mod: "in-game politician units". It is a feature for all European Civs. It is still in conceptual phase so if anyone has good ideas about this feature please feel free to share & elaborate! The idea is to introduce all European politicians in the game as units. So whenever a European Civ player chooses a specific politician, the politician will be shipped in the game as a special unit with unique abilities & bonuses. This shall add another aspect & fun to the game. Almost all the new "Politician" units have been created with fresh new visuals that reflects their portraits (see below).

(Below image: The Bishop / The Grand Vizier : New Politician Units)


Overview
You get this "special" unit once you choose a specific politician to age-up. Each politician will have a small unique bonus(es) that will reflect the nature of the politician (or his shipment). For example the Exiled Prince has large LOS, can receive shipment, build TC and has the ability to go back to home city shipment point. Additionally, to balance out politicians and to add more variety & fun, less used politicians will have better bonuses (like the naturalist).

(Below image: The Tycoon / The Cavalry Marshal: New Politician Units)


The followings outline each politician with initial ideas of bonuses associated with the politician unit. It is still conceptual and not final so feel free to suggest any new ideas about the whole concept of the in-game politicians:

(Below image: All New Politician Units)


General Politicians Attributes:
Can be garrisoned in TC/Outposts/Forts.
Regenerate HP.
Dies (unlike explorers).
Cost no Population.
Can collect treasures
A. Colonial Age Politicians
1. The Bishop (2 settlers / settler wagon):
Bonus Ideas

Repentance Ability: Convert any outlaw guardian. The converted outlaw unit can work (gather resources) like villagers but at lower rates.
Can heal, like regular priest. Bishops with religious Civ (Portuguese/Spanish) can pray at church.
2. The Governor (outpost, 200 coin):
Bonus Ideas

Can build outposts & walls (faster than villager).
Outposts/TCs nearby the Governor have better attack by 10% (large range .
3. The Naturalist (4 cows):
Bonus Ideas

Can work as herder (collect food from herds faster than villagers).
Spawn additional sheep/cows each time the player age-up (as long as the naturalist is alive).
4. The Philosopher Prince (500 food):
Bonus Ideas

Build economical buildings.
300 infinite food HC shipment available through this politician
Can see stealth.
5. The Quartermaster (400 wood):
Bonus Ideas

Build trading posts (fast like explorer).
300 infinite wood HC shipment available through this politician
B. Fortress Age Politicians

1. The Admiral of the Ocean Sea (caravel, 400 wood):
Bonus Ideas

Increase all ships limit by 2
2. The Adventurer (2 pikes, 5 lbows / 4 pikes, 4 xbows / 17 strelets ):
Bonus Ideas

Sends a second "explorer" but that dies when get killed.
Anti-Natives ability: kill any native unit with a single shot attack
Has the same abilities/attributes of the explorer unit.
3. The Exiled Prince (age fast):
Bonus Ideas

Government in exile: The Exiled Prince has large LOS, can receive shipments and build TC.
Flee : the ability to go back to home city shipment point.
Can see stealth.
4. The Gentleman Pirate (2 corsairs, privateer):
Bonus Ideas

Enable training pirates from saloon and lower their pop by 2.
Increase hp/attack of nearby pirates.
5. The Marksman (6 skirms / 6 cassadors / 4 abus guns):
Bonus Ideas

Slighty better attack/hp than regular skirmisher.
Sniper shot: kill any single unit in one shot.
6. The Mohawk Statesman (3 mantlets, 2 scouts**):
Bonus Ideas

** : Instead of 2 scouts you get 2 tomahawk warriors.
Can train mantlets & tomahawk warriors.
Increase attack/hp of nearby minor native units.
Research Upgrade Techs for mantlets & tomahawk warriors for free through The Mohawk Statesman.
7. The Scout (4 hussars / 5 cossacks):
Bonus Ideas

Has stealth ability.
Medium-to-low attack/hp.
The Scout's speed get increased as the player ages.
8. Seargent at arms (5 halberds / 3 dopplers / 8 pikes):
Bonus Ideas

Pikeman-type unit.
Summon Volunteers Ability: summon 2 temporary pikemen.
Spike Attack: kill any single cavalry in 1 pike attack.
C. Industrial Age Politicians
1. The Cavalry Marshal (9 ruyters / 3 cuirassiers / 6 uhlans / 5 hussars / 6 cossacks / 5 lancers):
Bonus Ideas

Powerful unit
Train Cavalry Units.
Increase nearby cavalry ubits speed / hp / attack by 5%-10%.
2. The Engineer (2 falconets / 2 organ guns):
Bonus Ideas

increase nearby speed of artillery units.
Construct artillery units.
Special Ability: train heavy cannon (but still cost resources).
3. The Grand Vizier (3 spahi):
Bonus Ideas

For each Spahi HC shipment you use, you can get the same shipment through the Grand Vizier
Convert any single Spahi to "Silahtar Sipahi" an upgraded version of spahi unit.
4. The King's Musketeer (10 musket (13 as Russian) / 8 skirmishers (dutch)):
Bonus Ideas

You get 5 units of kings' musketeers instead of the regular musketeers.
Powerful unit with musket and great fencing sword (melee attack)
Special Ability: swashbuckler
Can train the same unit (limit 5 units).
5. The Tycoon (1000 coin):
Bonus Ideas

Auto-generate gold.
Increase speed of TP's train & stagecoach units.
6. The Viceroy (4 settlers ( 3 grenadiers , 3 uhlans ) / 4 settlers ( 5 ruyters , 3 dragoons)):
Bonus Ideas

Build TC/ receive shipments.
Train settlers & infantry units.
Train any lost politicians.
7. The War Minister (7 oprichniks / 10 rodeleros):
Bonus Ideas

Train military units.
increase hp & attack of nearby military units.
D. Imperial Age Politicians
Imperial age politicians will have no in game units.

谷歌浏览器翻译:

自从我上次更新以来已经很长时间了。最近改变国王的回归对我来说是一个缓慢的过程,主要是因为忙于生活中的其他事情。所以我决定分享一些新功能,这些功能将被添加到mod:“游戏中的政治单位”。这是所有欧洲文明的特色。它还处于概念阶段,所以如果有人对这个功能有好的想法,请随时分享和详细说明!这个想法是将游戏中的所有欧洲政客都作为单位介绍。因此,每当一名欧洲文明玩家选择一名特定的政治家时,该政治家将作为一个具有独特能力和奖金的特殊单位在游戏中运送。这将为游戏增添另一个方面和乐趣。几乎所有的新“政治家”

(下图:The Bishop / The Grand Vizier:New Politician Units)


概观
一旦你选择一位特定的政治家来提升年龄,你就会得到这个“特殊”的单位。每个政治家都会有一个小的独特奖金,它将反映政治家(或他的货物)的性质。例如,流亡王子拥有大量的LOS,可以接收货物,建立TC并且有能力回到本地城市的装运点。此外,为了平衡政治家并增加更多种类和乐趣,较少使用的政治家将获得更好的奖金(如自然主义者)。

(下图:大亨/骑兵元帅:新政治家单位)


以下概述了每个政治家与政治家单位相关的奖金的初步想法。它仍然是概念性的而不是最终的,所以请随意提出关于游戏中政治家整个概念的任何新想法:

(下图:所有新政治家单位)


一般政治家属性:
可以在TC / Outposts / Forts驻守。
重新生成HP。
死(与探险家不同)。
成本没有人口。
可以收集宝藏
A.殖民时代的政治家
1.主教(2名定居者/定居者旅行车):
奖金创意

忏悔能力:转换任何非法监护人。转换后的歹徒单位可以像村民一样工作(收集资源),但费用较低。
可以像普通牧师一样治愈。宗教文明主教(葡萄牙语/西班牙语)可以在教堂祈祷。
总督(前哨,200硬币):
奖金想法

可以建造前哨和墙壁(比村民快)。
总督附近的前哨/ TC有更好的攻击率10%(大范围。
3.自然主义者(4头奶牛):
奖金创意

可以作为牧民工作(从村民那里收集食物的速度比村民快)。
每次玩家年龄增长时产生额外的绵羊/奶牛(只要博物学家还活着)。
4.哲学王子(500食物):
奖金的想法

建造经济建筑。
通过这位政治家可获得300份无限食品HC货物
可以看到隐身。
军需官(400木):
奖金创意

建立交易站点(像探险家一样快)。
通过这位政治家可获得300件无限木质HC货物
B.堡垒年龄政治家

1.海洋海军上将(caravel,400 wood):
奖金创意

将所有船舶限制增加2
2.冒险者(2个长​​矛,5个长弓/ 4个长矛,4个xbows / 17个小点):
奖金想法

发送第二个“探险家”,但在被杀时死亡。
反原住民能力:用单发攻击杀死任何原生单位
具有与资源管理器单元相同的功能/属性。
流亡王子(年龄快):
奖金创意

流亡政府:流亡王子有大量的LOS,可以接收货物并建立TC。
逃离:回到家乡城市发货点的能力。
可以看到隐身。
4.绅士海盗(2个海盗,私人):
奖金想法

从沙龙中训练海盗并将他们的流行音降低2。
增加附近海盗的hp /攻击。
5.射手(6个skirms / 6个cassadors / 4个abus枪):
Bonus Ideas

比普通的skirmisher更好的攻击/ hp。
狙击手射击:一次射杀任何一个单位。
6.莫霍克政治家(3个凶手,2个侦察兵**):
奖金创意

**:不是2名侦察兵,而是2名战斧战士。
可以训练护手和战斧战士。
增加附近的小型本土单位的攻击/马力。
通过莫霍克政治家免费研究升级技术的护手和战斧战士。
7.侦察兵(4个hussars / 5哥萨克人):
奖金想法

有隐身能力。
中低攻击/马力。
随着玩家年龄的增长,Scout的速度会提高。
8. Seargent at arms(5 halberds / 3 dopplers / 8 pikes):
Bonus Ideas

派克曼式单位。
召唤志愿者能力:召唤2名临时长枪兵。
尖刺攻击:在1次长枪攻击中杀死任何一个骑兵。
C.我是工业时代的政治家
1.骑兵元帅(9 ruysters / 3 cuirassiers / 6 uhlans / 5 husars / 6哥萨克/ 5 lancers):
奖金创意

强大的单位
火车骑兵部队。
附近骑兵的速度/马力/攻击力提高5%-10%。
2.工程师(2支falconets / 2支风琴):
奖金创意

增加炮兵部队附近的速度。
建造炮兵部队。
特殊能力:训练重型加农炮(但仍需要成本资源)。
3. Grand Vizier(3 spahi):
奖金创意

对于您使用的每个Spahi HC货件,您可以通过Grand Vizier获得相同的货件
将任何一个Spahi转换为“Silahtar Sipahi”spahi装置的升级版本。
4.国王的火枪手(10支火枪(13支俄罗斯人)/ 8名突击队员(荷兰人)):
奖金创意

你得到5个单位的国王的火枪手而不是普通的火枪手。
火枪和强大的击剑剑(近战攻击)的强大单位
特殊能力:swashbuckler
可以训练相同的单位(限5个单位)。
5.大亨(1000币):
奖金创意

自动生成黄金。
提高TP列车和驿马车的速度。
6.总督(4名定居者(3名掷弹兵,3名乌兰人)/ 4名定居者(5名修道院,3名龙骑兵)):
奖金想法

建立TC /接收货件。
训练定居者和步兵部队。
训练任何失去的政治家。
7.战争部长(7 oprichniks / 10 rodeleros):
奖金想法

训练军事单位。
增加hp和附近军事单位的攻击。
D.帝国时代的政治家
帝国时代的政治家将没有游戏单位。

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