| UnittypeID | Unittype | Object or Effect | Unused? | SpecialEffects? | 
 | 1463 | Unit | Unit |  |  | 
 | 1464 | Ship | Ships |  |  | 
 | 1465 | Building | Buildings |  |  | 
 | 1466 | MilitaryBuilding | Military Building |  |  | 
 | 1467 | EconomicBuilding | Economic Building |  |  | 
 | 1468 | Dropsite |  | Unused |  | 
 | 1469 | Resource | Resource |  |  | 
 | 1470 | HuntedResource | Prey Resource |  |  | 
 | 1471 | MinedResource | Mine Resource |  |  | 
 | 1472 | LandResource |  | Unused |  | 
 | 1473 | WaterResource |  | Unused |  | 
 | 1474 | Projectile | Projectile |  |  | 
 | 1475 | Nature | Nature Units |  |  | 
 | 1476 | SpecialPowers |  | Unused |  | 
 | 1477 | Unattackable | Can't be attacked |  | Special Effects | 
 | 1478 | AbstractTemple |  | Unused |  | 
 | 1479 | Military | Military Unit |  |  | 
 | 1480 | Hero | Hero |  |  | 
 | 1481 | Tree | Tree |  |  | 
 | 1482 | AbstractInfantry | Infantry |  |  | 
 | 1483 | AbstractCavalry | Cavalry |  |  | 
 | 1484 | AbstractArcher | Archer |  |  | 
 | 1485 | AbstractVillager | Villager |  | Special Effects | 
 | 1486 | AbstractFarm | Farm-type Buildings(farm,Rice Paddy,Mill,Village,Livestock Pen,Sacred Field) |  |  | 
 | 1487 | AbstractDock | Dock-type Buildings |  |  | 
 | 1488 | InventoryHolder |  | Unused |  | 
 | 1489 | InventoryItem |  | Unused |  | 
 | 1490 | UseableItem |  | Unused |  | 
 | 1491 | StrengthBonus |  | Unused |  | 
 | 1492 | TradeableTo |  | Unused |  | 
 | 1493 | TradeableFrom |  | Unused |  | 
 | 1494 | AbstractSiegeWeapon |  | Unused |  | 
 | 1495 | FlyingUnit |  | Unused |  | 
 | 1496 | MythUnit |  | Unused |  | 
 | 1497 | Economic | Economic Units |  |  | 
 | 1498 | Ranged | Ranged Units |  |  | 
 | 1499 | FastSpeed |  | Unused |  | 
 | 1500 | AverageSpeed |  | Unused |  | 
 | 1501 | SlowSpeed |  | Unused |  | 
 | 1502 | Generic |  | Unused |  | 
 | 1503 | UnitClass | Scenario Ediot-Place Unit-->units |  | Special Effects | 
 | 1504 | BuildingClass | Scenario Ediot-Place Unit-->Building |  | Special Effects | 
 | 1505 | NatureClass | Scenario Ediot-Place Unit-->Nature |  | Special Effects | 
 | 1506 | EmbellishmentClass | Scenario Ediot-Place Unit-->Embellishment |  | Special Effects | 
 | 1507 | TestClass | Scenario Ediot-Place Unit-->Test | Unused | Special Effects | 
 | 1508 | E3Class |  | Unused |  | 
 | 1509 | All | All units and buildings |  | Special Effects | 
 | 1510 | ActionGather |  | Unused |  | 
 | 1511 | ActionTrain |  | Unused |  | 
 | 1512 | ActionBuild |  | Unused |  | 
 | 1513 | ActionAttack |  | Unused |  | 
 | 1514 | ActionTrickle |  | Unused |  | 
 | 1515 | Fish | Fish |  |  | 
 | 1516 | Transport | Tran sport |  |  | 
 | 1517 | AbstractWall | Wall-type Buildings |  |  | 
 | 1518 | Herdable | Herd |  |  | 
 | 1519 | AbstractSettlement |  | Unused |  | 
 | 1520 | BuildingsThatShoot |  | Unused |  | 
 | 1521 | MythUnitGodPower |  | Unused |  | 
 | 1522 | ParticipatesInBattlecries |  | Unused |  | 
 | 1523 | AffectedByTownBell | Automatic garrison after towncenter alarm bell ringing |  | Special Effects | 
 | 1524 | MinimapFilterMilitary | Minimap setting-Military Units |  |  | 
 | 1525 | MinimapFilterEconomic | Minimap setting-Economic Units |  |  | 
 | 1526 | TradeUnit |  | Unused |  | 
 | 1527 | Healable |  | Unused |  | 
 | 1528 | FavoriteUnit |  | Unused |  | 
 | 1529 | RailroadUnit | Trade Route Unit |  |  | 
 | 1530 | AbstractRailroadStation |  | Unused |  | 
 | 1531 | AbstractFort | Fort-type Buildings |  |  | 
 | 1532 | AbstractImperialArmy |  | Unused |  | 
 | 1533 | AbstractResourceCrate | It will attract villagers to collect resources automatically. |  | Special Effects | 
 | 1534 | AbstractArtillery | Artillerys |  |  | 
 | 1535 | AbstractCavalryInfantry | Cavalry and Infantry |  |  | 
 | 1536 | AbstractPet | Pet |  |  | 
 | 1537 | ConvertsHerds | Convertible Units(Herd,Kings Hill) |  | Special Effects | 
 | 1538 | Socket | Trading Post Site |  | Special Effects | 
 | 1539 | _Aircraft |  | Unused |  | 
 | 1540 | AbstractLightInfantry | Light Infantry |  |  | 
 | 1541 | AbstractHeavyCavalry | Heavy Cavalry |  |  | 
 | 1542 | Huntable | Prey |  |  | 
 | 1543 | Guardian | Guardian |  |  | 
 | 1544 | AbstractSiegeTrooper | Siege Unit |  |  | 
 | 1545 | AbstractFirePit | AbstractFirePit |  |  | 
 | 1546 | AbstractCanSeeStealth | Sees Stealth |  | Special Effects | 
 | 1547 | Mercenary | Mercenary |  |  | 
 | 1548 | AbstractWarShip | War Ship |  |  | 
 | 1549 | AbstractLightCavalry | Light Cavalry |  |  | 
 | 1550 | AbstractTradeMarket |  | Unused |  | 
 | 1551 | AbstractShrine | Shrine |  | Special Effects | 
 | 1552 | AbstractWonder | Wonder(Without this unittype,the Asian countries cannot upgrade their ages) |  | Special Effects | 
 | 1553 | AbstractTypeHuntableMagnet | AbstractTypeHuntableMagnet |  |  | 
 | 1554 | AbstractTypeHerdableMagnet | AbstractTypeHerdableMagnet |  |  | 
 | 1555 | AbstractBannerArmy | Banner Army |  |  | 
 | 1556 | AbstractMonk | Monks |  |  | 
 | 1557 | AbstractZamburak | Zamburak      (It can double click on this type of unit) |  |  | 
 | 1558 | AbstractSepoy | Sepoy        (It can double click on this type of unit) |  |  | 
 | 1559 | AbstractRajput | Rajput       (It can double click on this type of unit) |  |  | 
 | 1560 | AbstractUrumi | Urumi        (It can double click on this type of unit) |  |  | 
 | 1561 | AbstractSowar | Sowar        (It can double click on this type of unit) |  |  | 
 | 1562 | AbstractMahout | Mahout       (It can double click on this type of unit) |  |  | 
 | 1563 | AbstractHowdah | Howdah       (It can double click on this type of unit) |  |  | 
 | 1564 | AbstractMercFlailiphant | Flailiphant    (It can double click on this type of unit) |  |  | 
 | 1565 | AbstractSiegeElephant | Siege Elephant  (It can double click on this type of unit) |  |  | 
 | 1566 | Trade |  | Unused |  | 
 | 1567 | XP | XP? |  |  | 
 | 1568 | AbstractDaimyo | Daimyo |  |  | 
 | 1569 | AbstractElephant | Elephant Units |  |  | 
 | 1570 | AbstractCamel | Camel Units |  |  | 
 | 1571 | AbstractMilitaryWonder | Military Wonders |  |  | 
 | 1572 | AbstractPoliticalWonder | Political Wonder |  |  | 
 | 1573 | AbstractReligiousWonder | Religious Wonder |  |  | 
 | 1574 | AbstractHandElephant | Hand Elephant Units |  |  | 
 | 1575 | AbstractGurkha | Gurkha   (It can double click on this type of unit) |  |  | 
 | 1576 | AbstractMansabdar | Mansabdar |  |  | 
 | 1577 | AbstractChineseMonk | Monk    (It can double click on this type of unit) |  |  | 
 | 1578 | AbstractGunpowderTrooper | Gunpowder Infantry |  |  | 
 | 1579 | AbstractHandInfantry | Hand Infantry |  |  | 
 | 1580 | AbstractHeavyInfantry | Heavy Infantry |  |  | 
 | 1581 | AbstractNativeWarrior | Native Warrior |  |  | 
 | 1582 | AbstractRangedInfantry | Ranged Infantry |  |  | 
 | 1583 | AbstractRangedCavalry | Ranged Cavalry |  |  | 
 | 1584 | AbstractHandCavalry | Hand Cavalry |  |  | 
 | 1585 | AbstractGunpowderCavalry | Gunpowder Cavalry |  |  | 
 | 1586 | AbstractFishingBoat | Fishing Boat-type Units |  |  | 
 | 1587 | GiantBuddha | GiantBuddha |  |  | 
 | 1588 | WaterGuardian | Water Guardian |  |  | 
 | 1589 | CannotConvertHill | Cannot convert the Kings Hill |  |  | 
 | 1590 | AbstractJapaneseMonk | Japanese Monk (It can double click on this type of unit) |  |  | 
 | 1591 | Gold | Gold |  |  | 
 | 1592 | AnimalPrey |  | Unused |  | 
 | 1593 | Food | Food |  |  | 
 | 1594 | Wood | Wood |  |  | 
 | 1595 | FoodDropsite |  | Unused |  | 
 | 1596 | Hack |  | Unused |  | 
 | 1597 | WoodDropsite |  | Unused |  | 
 | 1598 | GoldDropsite |  | Unused |  | 
 | 1599 | LogicalTypeVillagersRespondToAttack |  | Unused |  | 
 | 1600 | LogicalTypeHandUnitsAutoAttack | It will be automatically attacked by melee units (tactics definition) |  |  | 
 | 1601 | LogicalTypeVillagersAttack | can be attacked by villagers (tactics definition) |  |  | 
 | 1602 | LogicalTypeNeededForVictory | You need to kill this unit to victory. |  |  | 
 | 1603 | LogicalTypeAffectedByTownBell | Response alarm units |  |  | 
 | 1604 | NativeBuilding | Native Buildings |  |  | 
 | 1605 | AbstractHouse | House-type Buildings |  |  | 
 | 1606 | LogicalTypeEasySelectAvoid | If the game option is enabled to drag military units , this unit will not be selected. |  |  | 
 | 1607 | ColonyBuilding | Colony Building |  |  | 
 | 1608 | LogicalTypeLandMilitary | Land Military |  |  | 
 | 1609 | LogicalTypeNavalMilitary | Naval Military |  |  | 
 | 1610 | LogicalTypeGarrisonInShips | Can garrison in ship Unit |  |  | 
 | 1611 | AbstractPikeman | Pikeman |  |  | 
 | 1612 | AbstractMine | Mine |  |  | 
 | 1613 | LifespanUnit | Minuteman, Warrior, Irregular, Sentry(Automated blood reduction unit) |  |  | 
 | 1614 | TradePostSocket | Trading Post Site (You can't build a trading post here without that.) |  |  | 
 | 1615 | NativeSocket | Native Trading Post Site |  |  | 
 | 1616 | HasBountyValue | HasBountyValue |  |  | 
 | 1617 | AbstractLancer | Lancer |  |  | 
 | 1618 | ValidIdleVillager | Selection of idle Villagers'Shortcut Key in the upper left corner |  |  | 
 | 1619 | MercType2 | Mercenary Type2(Spy, Nin ja, Shinobi, etc.) |  |  | 
 | 1620 | MercType3 | Mercenary Type3(Outlaw Musketeer, Buccaneer Captain) |  |  | 
 | 1621 | MercType4 |  | Unused |  | 
 | 1622 | MercType5 | Mercenary Type5 (Privateer, Wokou Junk, Marauding Junk) |  |  | 
 | 1623 | VictoryPointBuilding | Victory Point Buildings |  |  | 
 | 1624 | LogicalTypeBuildingsNotWalls | LogicalTypeBuildingsNotWalls |  |  | 
 | 1625 | LogicalTypeValidSPCUnitsDeadCondition | LogicalTypeValidSPCUnitsDeadCondition |  |  | 
 | 1626 | AbstractTownCenter | TownCenter-type Bulidings (TownCenter, Fort) |  |  | 
 | 1627 | LogicalTypeTCBuildLimit | LogicalTypeTCBuildLimit |  |  | 
 | 1628 | CountsTowardEconomicScore | Counts toward Economic Score |  |  | 
 | 1629 | CountsTowardMilitaryScore | Counts toward Military Score |  |  | 
 | 1630 | LogicalTypeRangedUnitsAttack | can be attacked by range units (tactics definition) |  |  | 
 | 1631 | LogicalTypeRangedUnitsAutoAttack | It will be automatically attacked by range units (tactics definition) |  |  | 
 | 1632 | LogicalTypeHandUnitsAttack | can be attacked by hand units (tactics definition) |  |  | 
 | 1633 | LogicalTypeValidSharpshoot | LogicalTypeValidSharpshoot |  |  | 
 | 1634 | AbstractFruit | Fruit |  |  | 
 | 1635 | AbstractNugget | Treasure |  |  | 
 | 1636 | MercType1 | Mercenary Type1(Skull Knight, Dog Soldier, etc.) |  |  | 
 | 1637 | LogicalTypeMinimapFilterEconomic | Minimap setting-Economic Units |  |  | 
 | 1638 | LogicalTypeMinimapFilterMilitary | Minimap setting-Military Units |  |  | 
 | 1639 | LogicalTypeScout | Scout |  |  | 
 | 1640 | LogicalTypeShipsAndBuildings | Ships And Buildings |  |  | 
 | 1641 | LogicalTypeHealed | can be heal |  |  | 
 | 1642 | AbstractWagon | Wagon |  |  | 
 | 1643 | AbstractWhale | Whale |  |  | 
 | 1644 | AbstractFish | Fish-type Unit |  |  | 
 | 1645 | AbstractHandSiege | Hand Siege Unit |  |  | 
 | 1646 | AbstractIndianMonk | Indian Monk (It can double click on this type of unit) |  |  | 
 | 1647 | AbstractJunk |  | Unused |  | 
 | 1648 | AbstractConsulateUnit | Consulate Unit |  |  | 
 | 1649 | AbstractConsulateSiegeFortress | Fortress Age-Consulate Unit |  |  | 
 | 1650 | AbstractConsulateSiegeIndustrial | Industrial Age-Consulate Unit |  |  | 
 | 1651 | AbstractAgraFort | AgraFort |  |  | 
 | 1652 | AbstractWokou | Wokou |  |  | 
 | 1653 | AbstractIrregular | Asian countries's Minuteman units |  |  | 
 | 1654 | AbstractCaptureable |  | Unused |  | 
 | 1655 | AbstractBarracks2 | Barrack-type Buildings |  |  | 
 | 1656 | AbstractStables | Stable-type Buildings |  |  | 
 | 1657 | AbstractFoundry | Foundry-type Buildings |  |  | 
 | 1658 | AbstractConsulateUnitColonial | Colonial Age-Consulate Unit |  |  | 
 | 1659 | AbstractCoyoteMan | CoyoteMan  (Coyote Runner, Disciple) |  |  | 
 | 1660 | Water |  | Unused |  | 
 | 1661 | AbstractNuggetLand | Land Treasure |  |  | 
 | 1662 | AbstractNuggetWater | Water Treasure |  |  | 
 | 1663 | LogicalTypeValidSabotage | LogicalTypeValidSabotage |  |  | 
 | 1664 | AbstractPig |  | Unused |  | 
 | 1665 | LogicalTypeBuildingsNotWallsOrGroves | LogicalTypeBuildingsNotWallsOrGroves |  |  |