<Tech name ='ypBigConsulateChinese' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese</Effect>
</Effects>
</Tech>
结束关系
<Tech name ='ypBigSequesterChinese' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
</Effects>
</Tech>
中国斡旋
<Tech name ='ypConsulateRelationsChinese' type ='Normal'>
<DBID>5060</DBID>
<DisplayNameID>07005</DisplayNameID>
<ResearchPoints>0.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Prereqs>
<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
<Effects>
<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercIronTroop' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
</Effects>
</Tech>
<Tech name ='ypBigConsulateChinese1' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese1</Effect>
</Effects>
</Tech>
结束关系1
<Tech name ='ypBigSequesterChinese1' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese2</Effect>
</Effects>
</Tech>
盟友2
<Tech name ='ypBigConsulateChinese2' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese2</Effect>
</Effects>
</Tech>
结束关系2
<Tech name ='ypBigSequesterChinese2' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese3</Effect>
</Effects>
</Tech>
盟友3
<Tech name ='ypBigConsulateChinese3' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese3</Effect>
</Effects>
</Tech>
结束关系3
<Tech name ='ypBigSequesterChinese3' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese4</Effect>
</Effects>
</Tech>