<Tech name ='ypBigConsulateBritish' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>63958</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\flag_british_icon</Icon>
<RolloverTextID>63957</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag> 计算经济分数
<Flag>YPUseBigButton3</Flag> 大按钮3?(领事馆科技独有的flag)
<Flag>YPConsulateTech</Flag> 领事馆科技
<Flag>YPInfiniteTech</Flag> 无限研发
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyBritish1</Target></Effect> 启用英国远征连<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishLifeGuards</Effect> 启用5个炸药筒科技<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishRedcoats</Effect> 启用2位军医科技<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishRogersRangers</Effect> 启用4位间谍科技<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterBritish</Effect> 启用结束关系科技<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect> 不知道有什么用,最好还是加上<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyBritish3</Target></Effect> 启用英国远征团<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyBritish2</Target></Effect> 启用英国远征军<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishBrigade</Effect> 启用英国军旅科技<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect> 用来开启领事馆茶叶倍率按钮<Effect civ ='British' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect> 将领事馆国旗改成英国国旗<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsBritish</Effect> 开启斡旋科技 英国所有单位生命值+10%就是这样定义的:
<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Surgeon</Target></Effect>
</Effects>
</Tech>
英国斡旋
<Tech name ='ypConsulateRelationsBritish' type ='Normal'>
<DBID>5060</DBID>
<DisplayNameID>70454</DisplayNameID>
<ResearchPoints>0.0000</ResearchPoints>只要本科技是开启的而且科技研究时间为0秒会自动改良
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Prereqs>
<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
因为是0秒科技所以改良(运送)了斡旋(卡片)就会自动改良本科技。
<Effects>
<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateRedcoat' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
关闭斡旋卡片,因为运送了斡旋卡片,所以会斡旋卡片变成active状态,如果不关闭的话,选
择其他领事馆盟友后,也会自动改良对应的斡旋,然后运送军队,所以必须把斡旋卡片关闭。
</Effects>
</Tech>
解约科技(结束关系)
<Tech name ='ypBigSequesterBritish' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>65603</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>裁剪图标
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag> 无限研发
<Flag>YPSequesterTech</Flag> 解约科技
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyBritish1</Target></Effect> 禁用英国远征连<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishRogersRangers</Effect> 禁用4为间谍科技<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishRedcoats</Effect> 禁用2位军医科技<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishLifeGuards</Effect> 禁用5个炸药桶科技<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect> 启用展开欧洲关系<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyBritish2</Target></Effect> 禁用英国远征军<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyBritish3</Target></Effect> 禁用英国远征团<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishBrigade</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect> 用来关闭领事馆茶叶倍率按钮的<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect> 取消领事馆国旗<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsBritish</Effect> 关闭英国斡旋所有单位生命值减10%生命,即为不变。
<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Surgeon</Target></Effect>
</Effects>
</Tech>
<Tech name ='ypBigConsulateChinese' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese</Effect>
</Effects>
</Tech>
结束关系
<Tech name ='ypBigSequesterChinese' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
</Effects>
</Tech>
中国斡旋
<Tech name ='ypConsulateRelationsChinese' type ='Normal'>
<DBID>5060</DBID>
<DisplayNameID>07005</DisplayNameID>
<ResearchPoints>0.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Prereqs>
<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
<Effects>
<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercIronTroop' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
</Effects>
</Tech>
<Tech name ='ypBigConsulateChinese1' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese1</Effect>
</Effects>
</Tech>
结束关系1
<Tech name ='ypBigSequesterChinese1' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese2</Effect>
</Effects>
</Tech>
盟友2
<Tech name ='ypBigConsulateChinese2' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese2</Effect>
</Effects>
</Tech>
结束关系2
<Tech name ='ypBigSequesterChinese2' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese3</Effect>
</Effects>
</Tech>
盟友3
<Tech name ='ypBigConsulateChinese3' type ='Normal'>
<DBID>4473</DBID>
<DisplayNameID>07001</DisplayNameID>
<Cost resourcetype ='Trade'>100.0000</Cost>
<ResearchPoints>10.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
<RolloverTextID>07002</RolloverTextID>
<Flag>CountsTowardEconomicScore</Flag>
<Flag>YPUseBigButton3</Flag>
<Flag>YPConsulateTech</Flag>
<Flag>YPInfiniteTech</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='1.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterChinese3</Effect>
</Effects>
</Tech>
结束关系3
<Tech name ='ypBigSequesterChinese3' type ='Normal'>
<DBID>4691</DBID>
<DisplayNameID>07003</DisplayNameID>
<ResearchPoints>60.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
<RolloverTextID>65602</RolloverTextID>
<Flag>NativeDance</Flag>
<Flag>YPInfiniteTech</Flag>
<Flag>YPSequesterTech</Flag>
<Effects>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese1</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese2</Target></Effect>
<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypConsulateArmyChinese3</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateArmyChinese4</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech1</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech2</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateChineseTech3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsChinese</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
<Target type ='Player'></Target></Effect>
<Effect type ='Data' amount ='0.50' subtype ='BuildingWorkRate' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Building</Target></Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigSequesterChinese3</Effect>
<Effect type ='TechStatus' status ='unobtainable'>ypBigConsulateChinese3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateChinese4</Effect>
</Effects>
</Tech>