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Tutorial : How to add a new model? |
Yomgui |
posted 02-18-11 09:48 AM EDT (US) How to add a new
attachment to Age of Empires III 1) Rotating the model.
2) Preparing the texture.
1) Importing the model into 3DS.
2) Applying the texture.
3) Rescaling the model.
4) Exporting the model.
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Author |
Replies: |
NNTD |
posted 02-18-11 01:48 PM EDT (US) 1 / 28 This is a very nice post. |
Maffia |
posted 02-18-11 02:08 PM EDT (US) 2 / 28 Will newsie this, but
before I do due to a few false starts can someone else verify this works,
thanks. This month I have mostly
been playing Dishonored Death of the Outsider and Darkest Dungeon [This message has been edited by Maffia (edited 02-18-2011 @ 02:10 PM).] |
peugeot407 |
posted 02-18-11 07:28 PM EDT (US) 4 / 28 I have indeed seen
screenshots of some rather peculiar hat attachments that certainly didn't
ship with AoE3. Also, the whole operation seems highly plausible to me, even
though I haven't actually tried it yet. |> Robert Faber
(aka peugeot407) [This message has been edited by peugeot407 (edited 02-18-2011 @ 07:29 PM).] |
Lord Tahattus |
posted 02-19-11 10:00 AM EDT (US) 7 / 28 I don't understand what exactly Yomgui meant when he cited me, but adding models is possible as I (and arcalion) managed to do it - I just gave up of it when I realized I couldn't do animations for the models I got. ║ Lord Tahattus - Register
yourselves at the WotTA forum! |
peugeot407 |
posted 02-19-11 11:22 AM EDT (US) 8 / 28 Don't be defeatist,
Tahattus... Only a few months ago we thought we'd never get new models in the
game, and now we have. It might well be the same for animations. |> Robert Faber
(aka peugeot407) |
Tilanus
Commodor |
posted 02-20-11 09:24 AM EDT (US) 10 / 28 I can assure you: this
method works. » The Ancient Age | Napoleonic Era « |
Tilanus
Commodor |
posted 02-20-11 08:11 PM EDT (US) 12 / 28 Could be, I haven't heard
of that even though I'm a friend of him, but maybe I also just missed
it. » The Ancient Age | Napoleonic Era « [This message has been edited by Tilanus Commodor (edited 02-20-2011 @ 08:33 PM).] |
Jang_Bahadur |
posted 03-21-11 11:50 AM EDT (US) 13 / 28 Is it possible to create units and animate them? |
peugeot407 |
posted 03-21-11 12:36 PM EDT (US) 14 / 28 It may be at some point
in the future, but nobody has figured it out yet, so for now the answer has
to be 'no'. |> Robert Faber
(aka peugeot407) |
Tilanus
Commodor |
posted 03-22-11 07:23 PM EDT (US) 16 / 28 I haven't tried it yet,
but in view of the modding tools I think it's not possible to edit it since
we're using a granny exporter and an importer » The Ancient Age | Napoleonic Era « |
Jang_Bahadur |
posted 03-23-11 10:06 PM EDT (US) 17 / 28 WOW, I can't even *view* the Chakram model in Granny viewer, let alone modify it. |
Tilanus
Commodor |
posted 04-02-11 02:58 PM EDT (US) 19 / 28 Yes, a sword swings the
correct way. As I still only work with Mount & Blade models, I can't tell
you anything about the normal way to configure the model position. However, I
have some values that work on all M&B models. » The Ancient Age | Napoleonic Era « |
Tilanus
Commodor |
posted 04-14-11 12:53 PM EDT (US) 21 / 28 How do you try to add the
textures? » The Ancient Age | Napoleonic Era « |
Tilanus
Commodor |
posted 04-15-11 07:39 PM EDT (US) 23 / 28 Well, somehow the models needs to know which texture parts it should "wear". There are surely different ways to do that, but I didn't do that cause I haven't needed it yet. The models I use had textures applied already. » The Ancient Age | Napoleonic Era « |
peugeot407 |
posted 05-02-11 06:53 AM EDT (US) 25 / 28 Have you added a UVW Map
in 3DS Max? |> Robert Faber
(aka peugeot407) |
arcalion |
posted 06-16-11 01:19 AM EDT (US) 27 / 28 i am tired of see those post about granny models, stupid things and "it is impossible" .... I BEAT the WHOLE granny file, I get the first imported model, i do my own model and exported into the game without any help and FINALLY i know how manage the direction, the rotation, scale, etc in granny files.... so, after research those things in 3DMAX and a hard work of three days, i finally get with a animation that WORKS!! ... but.... there is a little problem with that.... the animation doesnt work as i want, but i still looking how fixed it :P so, stay calm, i dont promise anything yet..... |THE MAIN CODDER AND
ARTIST OF TFN |
Jang_Bahadur |
posted 06-16-11 02:42 AM EDT (US) 28 / 28 Any news on getting models straight from 3ds max 7 to AOE with textures intact? |
Age of Empires III Heaven » Forums » Modding Discussions » Tutorial : How to add a new model? |
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帝国时代III天堂 » 论坛 » Modding Discussions » 教程:如何添加新模型? |
主题主题: |
教程:如何添加新模型? |
Yomgui |
如何添加一个新的附件到帝国时代III 1)旋转模型。
2)准备纹理。
1)将模型导入3DS。
2)应用纹理。
3)重新缩放模型。
4)导出模型。
|
作者 |
回复: |
黑手党 |
请不要这样,但在我做之前由于一些错误的开始,其他人可以验证这个工作,谢谢。 这个月我已经大多被打的局外人,最黑暗的地牢的拒付死亡 [此信息已由Maffia编辑(编辑02-18-2011 @ 02:10 PM)。] |
peugeot407 |
发布于02-18-11 07:28 PM EDT(US)4/28 我确实看过一些相当奇特的帽子附件的截图,这些附件当然没有附带AoE3。此外,整个操作对我来说似乎非常合理,尽管我还没有真正尝试过。 |> Robert Faber(aka
peugeot407) |>谦逊的创造者:骑士和野蛮人,丹麦文明Mod,几个教程和教程数据库 |> [此信息由peugeot407编辑(编辑02-18-2011 @ 07:29 PM)。] |
塔哈图斯勋爵 |
发布于02-19-11美国东部时间上午10:00(美国)7月28日 我不明白Yomgui在引用我时究竟是什么意思,但是当我(和arcalion)设法做到这一点时添加模型是可能的 - 当我意识到我无法为我得到的模型做动画时我只是放弃了它。 ║ 主Tahattus - 注册自己的WotTA论坛!║ WOTTA网站!║ 三联盟Beta的战争!║为标志的新文明,亚洲王朝,骑士和野蛮人和拿破仑时代 ║ TWC教程:改装的基础 - 改装无编号列表 - 添加一个国家 - 音乐和声音 - 动初始化失败 |
peugeot407 |
发布于02-19-11 11:22 AM EDT(US)8/28 不要失败,Tahattus ......仅在几个月前,我们认为我们永远不会在游戏中获得新模型,现在我们已经拥有。动画可能也是如此。 |> Robert Faber(aka
peugeot407) |>谦逊的创造者:骑士和野蛮人,丹麦文明Mod,几个教程和教程数据库 |> |
BilboBeutlin |
发表于02-20-11 10:21 AM EDT(US)11/28 如果我错了,请纠正我......但是,Alexastor(又名Kastor,Xastor,......)是第一个成功从Stronghold导入gr2模型的人?进入AoE3。我不记得线程(不幸的是没有找到关于搜索),但是在早期的AoE3讨论中,假设~2006 / 7? |
Tilanus
Commodor |
可能是,即使我是他的朋友,我也没有听说过,但也许我也错过了它。 [此信息由Tilanus Commodor编辑(编辑于02-20-2011 @ 08:33 PM)。] |
peugeot407 |
发表于03-21-11 12:36 PM EDT(US)14/28 可能在将来的某个时候,但是还没有人知道它,所以现在答案必须是“不”。 |> Robert Faber(aka
peugeot407) |>谦逊的创造者:骑士和野蛮人,丹麦文明Mod,几个教程和教程数据库 |> |
Jang_Bahadur |
美国东部时间15/28发布03-21-11 10:44 PM 好的,是否有可能搞乱现有模型?例如,Chakram的“bone_sword”附件就在手下,而不在其中。因此,当我给他一个Talwar时,它看起来就像是卡在他的拳头上。我可以将该附着点编辑为更高一点吗? |
Tilanus
Commodor |
发表于03-22-11 07:23 PM EDT(US)16/28 我还没有尝试过,但是考虑到modding工具,我认为不可能编辑它,因为我们正在使用一个奶奶ex porter和一个im porter |
Jang_Bahadur |
发表于03-29-11 00:27 AM EDT(US)18/28 嘿 [此信息由Jang_Bahadur编辑(编辑03-29-2011 @ 00:28 AM)。 |
Tilanus
Commodor |
发表于04-02-11 02:58 PM EDT(US)19/28 是的,一把剑以正确的方式摆动。由于我仍然只使用Mount&Blade模型,因此我无法告诉您有关配置模型位置的常规方法。但是,我有一些适用于所有M&B模型的值。 |
Jang_Bahadur |
发表于04-11-11 11:26 PM EDT(US)20/28 我不能让纹理工作。如果我没有在3ds max 7中放置纹理,那么它们会变成白色,但我做了,它显示在3ds max中。但在AOE中它们看起来是黑色的。 [此消息由Jang_Bahadur编辑(编辑于04-11-2011 @ 11:58 PM)。] |
Tilanus
Commodor |
发表于04-14-11 12:53 PM EDT(US)21/28 你如何尝试添加纹理? |
Tilanus
Commodor |
发表于04-15-11 07:39 PM EDT(US)23/28 好吧,不知何故,模型需要知道它应该“磨损”哪个纹理部分。肯定有不同的方法,但我没有这样做,因为我还没有需要它。我使用的模型已经应用了纹理。 |
Jang_Bahadur |
发表于05-01-11 03:17 PM EDT(US)24/28 有谁知道如何使纹理工作? |
peugeot407 |
发表于05-02-11 06:53 AM EDT(US)25/28 您是否在3DS Max中添加了UVW贴图? |> Robert Faber(aka
peugeot407) |>谦逊的创造者:骑士和野蛮人,丹麦文明Mod,几个教程和教程数据库 |> |
Jang_Bahadur |
发表于05-09-11 04:09 PM EDT(US)26/28 标致,我解释了我的过程只是几个帖子。我认为我添加了UVW贴图,因为纹理显示在3ds max中但不会出现在游戏中。 |
arcalion |
发表于06-16-11 01:19 AM EDT(US)27/28 我厌倦了看到那些关于奶奶模特的帖子,愚蠢的事情和“这是不可能的”....我打败了整个奶奶文件,我得到了第一个进口模型,我做我自己的模型并导出到游戏中没有任何帮助最后我知道如何管理奶奶文件中的方向,旋转,缩放等等......所以,经过3DMAX的研究和三天的艰苦工作后,我终于得到了一个动画片!......但......有一点问题....动画不能按照我的意愿工作,但我仍然在寻找如何修复它:P所以,保持冷静,我不承诺任何事情...... 。 | TFN的主要编码和艺术家 |
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