<power name="PowerCovnert" type="swapunit"> |
|
<displaynameid>09975</displaynameid> |
|
<rolloverid>09977</rolloverid> |
|
<icon>art\Is the order a rabbit\ability_icon\question</icon> |
|
<minimapeventtime sendalertto="player">1</minimapeventtime> |
|
<activetime>0</activetime> |
这里0秒立刻执行。 |
<radius>20.0</radius> |
转换单位半径范围 |
<placement forceonmap="1" enemy="" allowgaia="">full</placement> |
|
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid> |
|
若一个单位有两种标签都需要转换,优先执行上面的转换代码。 |
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<abstracttype swapto="BuildingRubble3x3">Rubble</abstracttype> |
废墟转换成废墟3X3 |
<abstracttype swapto="BuildingRubble3x3">AbstractWall</abstracttype> |
城墙转换成废墟3X3 |
<abstracttype swapto="BuildingRubble2x2">SPCPathBlock1</abstracttype> |
道路区块1转换成废墟2X2 |
<abstracttype swapto="BuildingRubble3x3">SPCPathBlock2</abstracttype> |
道路区块2转换成废墟3X3 |
<abstracttype swapto="BuildingRubble5x3">SPCPathBlock3</abstracttype> |
道路区块3转换成废墟5X3 |
<abstracttype swapto="ypWildElephant">AbstractElephant</abstracttype> |
象兵转换成野生大象 |
<abstracttype swapto="ypGoat">AbstractRangedCavalry</abstracttype> |
远程骑兵转换成山羊 |
<abstracttype swapto="Graves">AbstractCavalry</abstracttype> |
骑兵转换成坟墓 |
<abstracttype swapto="TreeCarolinaMarsh">AbstractVillager</abstracttype> |
村民转换成卡罗莱纳沼泽地树木 |
<abstracttype swapto="TreeChristmas">AbstractArtillery</abstracttype> |
炮兵转换成圣诞树 |
<abstracttype swapto="TreeNewEnglandSnow">AbstractNativeWarrior</abstracttype> |
土著战士转换成新英格兰雪地树木 |
<abstracttype swapto="ypTreeYellowRiver">AbstractRangedInfantry</abstracttype> |
远程步兵转换成黄河树木 |
<abstracttype swapto="ypTreeCoastalJapan">AbstractInfantry</abstracttype> |
步兵转换成日本枫树 |
<abstracttype swapto="BuildingRubble2x2">TradingPost</abstracttype> |
贸易站转换成废墟2X2 |
<abstracttype swapto="ypTradingPostCapture">ypTradingPostCapture</abstracttype> |
不变 |
<abstracttype swapto="ypBuildingRubbleShrineNuggetChinese">AbstractFarm</abstracttype> |
田类型建筑物转换成宝藏废墟 |
<abstracttype swapto="BuildingRubbleCabinNugget">AbstractFort</abstracttype> |
边境建筑物转换成宝藏废墟 |
<abstracttype swapto="ypBuildingRubbleShrineNuggetJapanese">MilitaryBuilding</abstracttype> |
军事建筑物转换成宝藏废墟 |
<abstracttype swapto="Rubble">EconomicBuilding</abstracttype> |
经济建筑物转换成废墟 |
<abstracttype swapto="IGCShipwreck">AbstractFishingBoat</abstracttype> |
渔船转换成失事船残骸 |
<abstracttype swapto="IGCShipwreck">Ship</abstracttype> |
船只转换成失事船残骸 |
<abstracttype swapto="TurkeyScout">Guardian</abstracttype> |
宝藏守护者转换成火鸡侦察兵 |
<abstracttype swapto="Rubble">AbstractTownCenter</abstracttype> |
城镇中心转换成废墟 |
<abstracttype swapto="CrateofWoodLarge">Tree</abstracttype> |
树木转换成大木材箱 |
<abstracttype swapto="Rubble">AbstractHouse</abstracttype> |
房子转换成废墟 |
<abstracttype swapto="Rubble">Bank</abstracttype> |
银行转换成废墟 |
<abstracttype swapto="Rubble">ypBankAsian</abstracttype> |
亚洲银行转换成废墟 |
<abstracttype swapto="Rubble">Church</abstracttype> |
教堂转换成废墟 |
<abstracttype swapto="Rubble">FieldHospital</abstracttype> |
野战医院转换成废墟 |
<abstracttype swapto="Rubble">FirePit</abstracttype> |
火舞祭典转换成废墟 |
<abstracttype swapto="Rubble">Market</abstracttype> |
市场转换成废墟 |
<abstracttype swapto="Rubble">ypTradeMarketAsian</abstracttype> |
亚洲市场转换成废墟 |
<abstracttype swapto="CrateofCoinLarge">AbstractMine</abstracttype> |
矿物转换成大钱币箱 |
<abstracttype swapto="CrateofFoodLarge">AbstractFruit</abstracttype> |
浆果转换成大食物箱 |
<abstracttype swapto="ypTreeCoastalJapan">CrateofWoodLarge</abstracttype> |
木材箱转换成日本枫树 |
<abstracttype swapto="ypTreeMongolianFir">AbstractResourceCrate</abstracttype> |
资源箱转换成蒙古树木 |
<abstracttype swapto="Rubble">ColonyBuilding</abstracttype> |
殖民建筑物转换成废墟 |
<abstracttype swapto="TreeRedwood">AbstractWagon</abstracttype> |
马车转换成树木-红木 |
<abstracttype swapto="ypTreeBorneo">Unit</abstracttype> |
单位转换成婆罗洲树木 |
<swapdelay>0.0</swapdelay> |
转换延迟0秒,立刻执行。 |
<allowduringnorush>1</allowduringnorush> |
允许条约局使用。 |
<powerplayerrelation>Enemy</powerplayerrelation> |
只对敌人与大自然生效。 |
</power> |
<KafuuChino>
<ability>
PowerBeam
<rof>60</rof>
</ability>
<ability>
PowerStun
<rof>60</rof>
</ability>
<ability>
PowerCovnert
<rof>60</rof>
</ability>
<ability>
PowerHealUnit
<rof>60</rof>
</ability>
</KafuuChino>
<HotoCocoa>
<ability>
PowerBeam
<rof>60</rof>
</ability>
<ability>
PowerStun2
<rof>60</rof>
</ability>
<ability>
PowerCovnert2
<rof>60</rof>
</ability>
<ability>
PowerHealUnit
<rof>60</rof>
</ability>
</HotoCocoa>
<power name="PowerCovnert" type="swapunit">
<displaynameid>09975</displaynameid>
<rolloverid>09977</rolloverid>
<icon>art\Is the order a rabbit\ability_icon\question</icon>
<minimapeventtime sendalertto="player">1</minimapeventtime>
<activetime>0</activetime>
<radius>20.0</radius>
<placement forceonmap="1" enemy="" allowgaia="">full</placement>
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
<abstracttype swapto="BuildingRubble3x3">Rubble</abstracttype>
<abstracttype swapto="BuildingRubble3x3">AbstractWall</abstracttype>
<abstracttype swapto="BuildingRubble2x2">SPCPathBlock1</abstracttype>
<abstracttype swapto="BuildingRubble3x3">SPCPathBlock2</abstracttype>
<abstracttype swapto="BuildingRubble5x3">SPCPathBlock3</abstracttype>
<abstracttype swapto="ypWildElephant">AbstractElephant</abstracttype>
<abstracttype swapto="ypGoat">AbstractRangedCavalry</abstracttype>
<abstracttype swapto="Graves">AbstractCavalry</abstracttype>
<abstracttype swapto="TreeCarolinaMarsh">AbstractVillager</abstracttype>
<abstracttype swapto="TreeChristmas">AbstractArtillery</abstracttype>
<abstracttype swapto="TreeNewEnglandSnow">AbstractNativeWarrior</abstracttype>
<abstracttype swapto="ypTreeYellowRiver">AbstractRangedInfantry</abstracttype>
<abstracttype swapto="ypTreeCoastalJapan">AbstractInfantry</abstracttype>
<abstracttype swapto="BuildingRubble2x2">TradingPost</abstracttype>
<abstracttype swapto="ypTradingPostCapture">ypTradingPostCapture</abstracttype>
<abstracttype swapto="ypBuildingRubbleShrineNuggetChinese">AbstractFarm</abstracttype>
<abstracttype swapto="BuildingRubbleCabinNugget">AbstractFort</abstracttype>
<abstracttype swapto="ypBuildingRubbleShrineNuggetJapanese">MilitaryBuilding</abstracttype>
<abstracttype swapto="Rubble">EconomicBuilding</abstracttype>
<abstracttype swapto="IGCShipwreck">AbstractFishingBoat</abstracttype>
<abstracttype swapto="IGCShipwreck">Ship</abstracttype>
<abstracttype swapto="TurkeyScout">Guardian</abstracttype>
<abstracttype swapto="Rubble">AbstractTownCenter</abstracttype>
<abstracttype swapto="CrateofWoodLarge">Tree</abstracttype>
<abstracttype swapto="Rubble">AbstractHouse</abstracttype>
<abstracttype swapto="Rubble">Bank</abstracttype>
<abstracttype swapto="Rubble">ypBankAsian</abstracttype>
<abstracttype swapto="Rubble">Church</abstracttype>
<abstracttype swapto="Rubble">FieldHospital</abstracttype>
<abstracttype swapto="Rubble">FirePit</abstracttype>
<abstracttype swapto="Rubble">Market</abstracttype>
<abstracttype swapto="Rubble">ypTradeMarketAsian</abstracttype>
<abstracttype swapto="CrateofCoinLarge">AbstractMine</abstracttype>
<abstracttype swapto="CrateofFoodLarge">AbstractFruit</abstracttype>
<abstracttype swapto="ypTreeCoastalJapan">CrateofWoodLarge</abstracttype>
<abstracttype swapto="ypTreeMongolianFir">AbstractResourceCrate</abstracttype>
<abstracttype swapto="Rubble">ColonyBuilding</abstracttype>
<abstracttype swapto="TreeRedwood">AbstractWagon</abstracttype>
<abstracttype swapto="ypTreeBorneo">Unit</abstracttype>
<swapdelay>0.0</swapdelay>
<allowduringnorush>1</allowduringnorush>
<powerplayerrelation>Enemy</powerplayerrelation>
</power>
<power name="PowerStun" type="Stun">
<displaynameid>09976</displaynameid>
<rolloverid>09961</rolloverid>
<icon>art\Is the order a rabbit\ability_icon\stun</icon>
<minimapeventtime sendalertto="all">1</minimapeventtime>
<activetime>40</activetime>
<radius>20.0</radius>
<placement forceonmap="1">LOSDontCare</placement>
<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
<abstractattacktargettype>Unit</abstractattacktargettype>
<explicitlyrestrictedattacktargettype>Ship</explicitlyrestrictedattacktargettype>
<allowduringnorush>1</allowduringnorush>
<startsoundset>PowerStun</startsoundset>
</power>