制作新旗军|捆绑训练修改成旗军|捆绑训练0人口单位



(官方设定的)丢雷楼某的捆绑训练。


当protoy设定人口为0,不能使用捆绑训练,否则会无法训练单位。



如果我们把村民人口改成0,又想保留捆绑训练的话,可以把捆绑训练改成旗军,有两种方法,一种是制作一个新旗军单位,另一种是用原来的村民制作旗军。

方法一:制作一个新旗军单位

1.把村民复制,制作成一个新单位
  protoy.xml - 记事本 ____ X
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	<Unit id ='284' name ='Settler2'>
<DBID>1</DBID>
<DisplayNameID>22806</DisplayNameID>
<EditorNameID>34132</EditorNameID>
<PopulationCount>0</PopulationCount>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Protected</FormationCategory>
<MaxVelocity>4.0000</MaxVelocity>
<MaxRunVelocity>6.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\villagers\villager.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>dude</PhysicsInfo>
<Icon>units\villagers\villager_icon</Icon>
<PortraitIcon>units\villagers\villager_portrait</PortraitIcon>
<SelectionPriority>10</SelectionPriority>
<RolloverTextID>22814</RolloverTextID>
<ShortRolloverTextID>25708</ShortRolloverTextID>
<InitialHitpoints>150.0000</InitialHitpoints>
<MaxHitpoints>150.0000</MaxHitpoints>
<LOS>14.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<UnitAIType>Civilian</UnitAIType>
<TrainPoints>53.0000</TrainPoints>
<Bounty>30.0000</Bounty>
<BuildBounty>30.0000</BuildBounty>
<Cost resourcetype ='Food'>270.0000</Cost>
<CarryCapacity resourcetype ='Food'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Wood'>1.0000</CarryCapacity>
<CarryCapacity resourcetype ='Gold'>1.0000</CarryCapacity>
<AllowedAge>0</AllowedAge>
<Armor type ='Hand' value ='0.2000'></Armor>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeEasySelectAvoid</UnitType>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeAffectedByTownBell</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>Unit</UnitType>
<UnitType>UnitClass</UnitType>

<UnitType>Economic</UnitType>
<UnitType>AbstractVillager</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>Ranged</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>ValidIdleVillager</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AffectedByTownBell</UnitType>
<UnitType>CannotConvertHill</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>NotPlayerPlaceable</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>DeadReplacementWhenDestroyed</Flag>
<Flag>VisibleUnderFogIfGaia</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='2'>Delete</Command>
<Tactics>settler.tactics</Tactics>
</Unit>

城镇中心要添加新村民的建造按钮

  protoy.xml - 记事本 ____ X
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<Unit id ='294' name ='TownCenter'>
<DBID>16</DBID>
<DisplayNameID>22841</DisplayNameID>
<EditorNameID>28145</EditorNameID>
<PopulationCapAddition>10</PopulationCapAddition>
<ObstructionRadiusX>4.0000</ObstructionRadiusX>
<ObstructionRadiusZ>4.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\town_center\town_center.xml</AnimFile>
<DeadReplacement>BuildingRubble4x4</DeadReplacement>
<DeadReplacementLifespan>15</DeadReplacementLifespan>
<ImpactType>Wood</ImpactType>
<PhysicsInfo>house</PhysicsInfo>
<PlacementFile>buildinglarge.xml</PlacementFile>
<Icon>buildings\town_center\towncenter_icon</Icon>
<MinimapIcon>ui\minimap\towncenter</MinimapIcon>
<PortraitIcon>buildings\town_center\towncenter_portrait</PortraitIcon>
<RolloverTextID>22840</RolloverTextID>
<ShortRolloverTextID>25734</ShortRolloverTextID>
<InitialHitpoints>6500.0000</InitialHitpoints>
<MaxHitpoints>6500.0000</MaxHitpoints>
<LOS>38.0000</LOS>
<ProjectileProtoUnit>Cannonball</ProjectileProtoUnit>
<UnitAIType>RangedCombative</UnitAIType>
<BuildPoints>60.0000</BuildPoints>
<BuildLimit>1</BuildLimit>
<Bounty>240.0000</Bounty>
<Cost resourcetype ='Wood'>600.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<MaxContained>50</MaxContained>
<AllowedAge>0</AllowedAge>
<Armor type ='Siege' value ='0.0000'></Armor>
<BuilderLimit>8</BuilderLimit>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeTCBuildLimit</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>Building</UnitType>
<UnitType>Economic</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractTownCenter</UnitType>
<UnitType>AbstractCanSeeStealth</UnitType>
<Train row ='0' page ='0' column ='0'>ypSettlerJapanese</Train>
<Train row ='0' page ='0' column ='0'>ypSettlerIndian</Train>
<Train row ='0' page ='0' column ='0'>ypSettlerAsian</Train>
<Train row ='0' page ='0' column ='0'>Settler</Train>
<Train row ='0' page ='0' column ='0'>Settler2</Train>
<Train row ='0' page ='0' column ='0'>Coureur</Train>
<Train row ='0' page ='0' column ='3'>HotAirBalloon</Train>
<Train row ='0' page ='0' column ='2'>Envoy</Train>
<Train row ='0' page ='0' column ='0'>xpColonialMilitia</Train>
<Train row ='0' page ='0' column ='0'>SettlerNative</Train>
<Train row ='0' page ='0' column ='5'>PetCougar</Train>
<Train row ='0' page ='0' column ='5'>ypSPCBrahminHealer</Train>
<Train row ='0' page ='0' column ='5'>ypMonkChinese</Train>
<Train row ='0' page ='0' column ='6'>ypMonkChinese2</Train>
<Train row ='0' page ='0' column ='6'>ypMonkIndian2</Train>
<Train row ='0' page ='0' column ='5'>ypMonkIndian</Train>
<Train row ='0' page ='0' column ='5'>ypMonkJapanese</Train>
<Train row ='0' page ='0' column ='6'>ypMonkJapanese2</Train>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth3</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionLouverture</Tech>
<Tech row ='0' page ='1' column ='2'>ImpImmigrantsNative</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWarrior2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecYouth5</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianAdmiralOttoman</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianViceroyGerman</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianViceroyPortuguese</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianCavalierDutch</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMusketeerDutch</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianGeneralOttoman</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianViceroyDutch</Tech>
<Tech row ='0' page ='2' column ='0'>BigIroquoisWarParty</Tech>
<Tech row ='0' page ='1' column ='2'>ImpLegendaryNativesNatives</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianGeneralBritish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMarksmanOttoman</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman3</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianAdventurerBritish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMusketeerBritish</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisChief4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisChief5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman5</Tech>
<Tech row ='0' page ='2' column ='0'>BigIroquoisRaidingParty</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxYouth5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxShaman4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxShaman3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecChief4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecShaman3</Tech>
<Tech row ='0' page ='2' column ='0'>BigAztecScoutingParty</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianCavalierFrench</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianGeneralSkirmisher</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianBishopGerman</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterAct3</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMusketeerFrench</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianSergeantGerman</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionOHiggins</Tech>
<Tech row ='0' page ='1' column ='2'>SpiesNative</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianSergeantDutch</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWisewoman5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth4</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianAdventurerRussian</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMusketeerRussian</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianPhilosopherPrince</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianEngineerPortuguese</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxYouth2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxChief3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWarrior4</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianTycoonAct3</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianCavalierGerman</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianCavalierRussian</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianScout</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMarksmanPortuguese</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianCavalierOttoman</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMusketeerPortuguese</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisChief2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior4</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionBolivar</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionBonifacio</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionSanMartin</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionWashington</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisWarrior3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisChief3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisShaman3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalIroquoisYouth5</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianScoutRussian</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianViceroyBritish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterRussian</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianAdmiral</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianBishop</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianGeneral</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMusketeerSpanish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianQuartermaster</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianEngineer</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianSergeantSpanish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianPirate</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianPresidente</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianNaturalist</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianTycoon</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianWarMinisterSpanish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianExiledPrince</Tech>
<Tech row ='0' page ='1' column ='2'>HCBlockadeNative</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianCavalierSpanish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianGrandVizier</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxYouth3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecYouth2</Tech>
<Tech row ='0' page ='2' column ='0'>BigAztecWarParty</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxChief5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxChief2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxChief4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecChief2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecShaman4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWarrior5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWisewoman5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecChief3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecChief5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecShaman2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecShaman5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecYouth3</Tech>
<Tech row ='0' page ='2' column ='0'>BigAztecRaidingParty</Tech>
<Tech row ='0' page ='2' column ='0'>BigSiouxDogSoldiers</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionHidalgo</Tech>
<Tech row ='0' page ='1' column ='1'>XPRevolutionSantander</Tech>
<Tech row ='0' page ='2' column ='0'>BigIroquoisScoutingParty</Tech>
<Tech row ='0' page ='1' column ='2'>ypImpLegendaryNatives</Tech>
<Tech row ='0' page ='1' column ='2'>ypImpLegendaryNatives2</Tech>
<Tech row ='0' page ='1' column ='0'>ypFakeColonialAge</Tech>
<Tech row ='0' page ='1' column ='0'>ypFakeFortressAge</Tech>
<Tech row ='0' page ='1' column ='0'>ypFakeImperialAge</Tech>
<Tech row ='0' page ='1' column ='0'>ypFakeIndustrialAge</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianAdventurerSpanish</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianGovernor</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMohawk</Tech>
<Tech row ='0' page ='1' column ='0'>PoliticianMarksman</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxYouth4</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxWarrior2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxShaman5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalSiouxShaman2</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWarrior3</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecWisewoman5</Tech>
<Tech row ='0' page ='1' column ='0'>TribalAztecYouth4</Tech>
<Tech row ='0' page ='1' column ='0'>AddLimit</Tech>
<Tech row ='0' page ='1' column ='0'>AddPOP</Tech>
<Flag>ShowGarrisonButton</Flag>
<Flag>AllowAutoGarrison</Flag>
<Flag>StartingColonyBuilding</Flag>
<Flag>ColonyPlacementCenter</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>FlattenGround</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>Tracked</Flag>
<Contain>AbstractVillager</Contain>
<Contain>Imam</Contain>
<Contain>NatMedicineMan</Contain>
<Contain>Missionary</Contain>
<Contain>Priest</Contain>
<Contain>Surgeon</Contain>
<Contain>xpMedicineMan</Contain>
<Contain>xpMedicineManAztec</Contain>
<Contain>ypDaimyoRegicide</Contain>
<Command page ='0' column ='3'>Levy</Command>
<Command page ='10' column ='3'>TownBell</Command>
<Command page ='10' column ='4'>Delete</Command>
<Command page ='10' column ='3'>ReturnToWork</Command>
<Command page ='0' column ='4'>Conscription</Command>
<Command page ='10' column ='0'>SetGatherPointEconomy</Command>
<Command page ='10' column ='1'>SetGatherPointMilitary</Command>
<Command page ='10' column ='2'>Eject</Command>
<Command page ='0' column ='5'>RansomExplorer</Command>
<Command page ='1' column ='10'>SetUnitAsHomeCityGatherPoint</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Command page ='0' column ='1'>ypAssemble</Command>
<Command page ='0' column ='2'>ypMuster</Command>
<Command page ='0' column ='3'>ypAmass</Command>
<Command page ='0' column ='4'>ypMarshal</Command>
<Command page ='0' column ='3'>ypAmassIndians</Command>
<Command page ='0' column ='1'>ypAssembleIndians</Command>
<Command page ='0' column ='4'>ypMarshalIndians</Command>
<Command page ='0' column ='2'>ypMusterIndians</Command>
<Tactics>towncenter.tactics</Tactics>
<ProtoAction>
<Name>AntiShipAttack</Name>
<Damage>75.000000</Damage>
<DamageType>Siege</DamageType>
<MaxRange>40.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type ='AbstractSiegeTrooper'>0.500000</DamageBonus>
<Active>1</Active>
</ProtoAction>
<ProtoAction>
<Name>RangedAttack</Name>
<DamageBonus type ='AbstractVillager'>2.000000</DamageBonus>
<DamageBonus type ='AbstractArtillery'>0.500000</DamageBonus>
<Damage>9.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>32.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
</Unit>

把俄国原有启用村民语句改成新的旗军(村民)。

  techtreey.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)

<Tech name ='Age0Russian' type ='Normal'>
<DBID>214</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchWesternization</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchKalmucks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchBashkirPonies</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Cossack</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Sheep</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>HouseEast</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchPetrineReforms</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGPavlovGrenadiers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mill</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranStrelets</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Settler2</Target></Effect>

<Effect type ='TechStatus' status ='obtainable'>ImperialCossack</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGTartarLoyalists</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialTartarLoyalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialPavlovs</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialOprichniks</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardOprichniks</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Capitol</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Falconet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='2.12' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Stable</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianScoutRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Plantation</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TradingPost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dock</Target></Effect>
<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Market</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Arsenal</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CWallGate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Church</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallConnector</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Priest</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceRussian</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Grenadier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Monitor</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Frigate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Galleon</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Caravel</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Culverin</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='active'>Levy</Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Saloon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBolivar</Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpPetard</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpSpy</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
</Effects>
</Tech>

  civs.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)

<civ>
<name>Russians</name>
<main>1</main>
<statsid>RU</statsid>
<portrait>objects\flags\russians</portrait>
<culture>EasternEurope</culture>
<displaynameid>22867</displaynameid>
<rollovernameid>26066</rollovernameid>
<alliedid>26446</alliedid>
<alliedotherid>26445</alliedotherid>
<unalliedid>26444</unalliedid>
<agetech>
<age>Age0</age>
<tech>Age0Russian</tech>
</agetech>
<agetech>
<age>Age1</age>
<tech>ColonializeRussian</tech>
</agetech>
<agetech>
<age>Age2</age>
<tech>FortressizeRussian</tech>
</agetech>
<agetech>
<age>Age3</age>
<tech>IndustrializeRussian</tech>
</agetech>
<agetech>
<age>Age4</age>
<tech>ImperializeRussian</tech>
</agetech>
<postindustrialtech>PostIndustrialRussian</postindustrialtech>
<postimperialtech>PostImperialRussian</postimperialtech>
<buildingefficiency>0.3</buildingefficiency>
<gold>0</gold>
<food>0</food>
<wood>0</wood>
<startingunit>Explorer</startingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofWood</townstartingunit>
<homecityfilename>homecityrussians.xml</homecityfilename>
<homecityflagtexture>objects\flags\russians</homecityflagtexture>
<homecityflagbuttonset>russianFlagBtn</homecityflagbuttonset>
<homecityflagbuttonsetlarge>russianFlagBtnLarge</homecityflagbuttonsetlarge>
<postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_russian</postgameflagtexture>
<matchmakingtextures>
<bannertexture>ui\eso\civ_flags_quick_launch</bannertexture>
<bannertexturecoords>0 0.875 0.78125 1</bannertexturecoords>
<portraittexture>ui\eso\eso_quick_search_politicians_01</portraittexture>
<portraittexturecoords>0.4375 0.4296875 0.830078125 0.814453125</portraittexturecoords>
<smallportraittexture>ui\singleplayer\cpai_avatar_russians</smallportraittexture>
<smallportraittexturecoords>0 0 1 1</smallportraittexturecoords>
</matchmakingtextures>
<unitregen>
<unittype>Hero</unittype>
<rate>0.25</rate>
<idletimeout>3.5</idletimeout>
</unitregen>
<unitregen>
<unittype>Minuteman</unittype>
<rate>-2.0</rate>
</unitregen>
<blocktrain>
<building>TownCenter</building>
<unit>Settler</unit>
<count>3</count>
</blocktrain>
<blocktrain>
<building>Blockhouse</building>
<unit>Strelet</unit>
<count>10</count>
</blocktrain>
<blocktrain>
<building>Blockhouse</building>
<unit>Halberdier</unit>
<count>4</count>
</blocktrain>
<blocktrain>
<building>Blockhouse</building>
<unit>Musketeer</unit>
<count>5</count>
</blocktrain>
<multipleblocktrain>
<building>Towncenter</building>
<multipleblockunit>Settler2</multipleblockunit>
<units>
<unit>Settler</unit>
</units>
<unitcounts>
<count>3</count>
</unitcounts>
</multipleblocktrain>

</civ>


这是2.0旧版本的截图了,之前修改忘记30经验那里,我懒得再去修改一遍然后重新截图。





方法2:直接把原有的村民改成旗军

  civs.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)

<civ>
<name>Russians</name>
<main>1</main>
<statsid>RU</statsid>
<portrait>objects\flags\russians</portrait>
<culture>EasternEurope</culture>
<displaynameid>22867</displaynameid>
<rollovernameid>26066</rollovernameid>
<alliedid>26446</alliedid>
<alliedotherid>26445</alliedotherid>
<unalliedid>26444</unalliedid>
<agetech>
<age>Age0</age>
<tech>Age0Russian</tech>
</agetech>
<agetech>
<age>Age1</age>
<tech>ColonializeRussian</tech>
</agetech>
<agetech>
<age>Age2</age>
<tech>FortressizeRussian</tech>
</agetech>
<agetech>
<age>Age3</age>
<tech>IndustrializeRussian</tech>
</agetech>
<agetech>
<age>Age4</age>
<tech>ImperializeRussian</tech>
</agetech>
<postindustrialtech>PostIndustrialRussian</postindustrialtech>
<postimperialtech>PostImperialRussian</postimperialtech>
<buildingefficiency>0.3</buildingefficiency>
<gold>0</gold>
<food>0</food>
<wood>0</wood>
<startingunit>Explorer</startingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>Settler</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofFood</townstartingunit>
<townstartingunit>CrateofWood</townstartingunit>
<homecityfilename>homecityrussians.xml</homecityfilename>
<homecityflagtexture>objects\flags\russians</homecityflagtexture>
<homecityflagbuttonset>russianFlagBtn</homecityflagbuttonset>
<homecityflagbuttonsetlarge>russianFlagBtnLarge</homecityflagbuttonsetlarge>
<postgameflagtexture>ui\ingame\ingame_ui_postgame_flag_russian</postgameflagtexture>
<matchmakingtextures>
<bannertexture>ui\eso\civ_flags_quick_launch</bannertexture>
<bannertexturecoords>0 0.875 0.78125 1</bannertexturecoords>
<portraittexture>ui\eso\eso_quick_search_politicians_01</portraittexture>
<portraittexturecoords>0.4375 0.4296875 0.830078125 0.814453125</portraittexturecoords>
<smallportraittexture>ui\singleplayer\cpai_avatar_russians</smallportraittexture>
<smallportraittexturecoords>0 0 1 1</smallportraittexturecoords>
</matchmakingtextures>
<unitregen>
<unittype>Hero</unittype>
<rate>0.25</rate>
<idletimeout>3.5</idletimeout>
</unitregen>
<unitregen>
<unittype>Minuteman</unittype>
<rate>-2.0</rate>
</unitregen>
<blocktrain>
<building>TownCenter</building>
<unit>Settler</unit>
<count>3</count>
</blocktrain>
<blocktrain>
<building>Blockhouse</building>
<unit>Strelet</unit>
<count>10</count>
</blocktrain>
<blocktrain>
<building>Blockhouse</building>
<unit>Halberdier</unit>
<count>4</count>
</blocktrain>
<blocktrain>
<building>Blockhouse</building>
<unit>Musketeer</unit>
<count>5</count>
</blocktrain>
<multipleblocktrain>
<building>Towncenter</building>
<multipleblockunit>Settler</multipleblockunit>
<units>
<unit>Settler</unit>
</units>
<unitcounts>
<count>3</count>
</unitcounts>
</multipleblocktrain>

</civ>
<!-- PS:旗军的本体调用名可以与被生产单位的调用名可以一样的。-->

为了保持原有的平衡,应该在techtreey.xml给俄国村民添加3倍成本、建造经验,(训练时间就不用添加了,因为捆绑训练不会帮你算训练时间,俄国村民原本在techtreey.xml设定就是2.12倍训练时间)。

3倍建造经验:
<Effect type ='Data' amount ='3.00' subtype ='BuildBounty' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
3倍成本,实际上是3X0.9=2.7倍
<Effect type ='Data' amount ='2.70' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>



这个是旧版本的截图。

  techtreey.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)

<Tech name ='Age0Russian' type ='Normal'>
<DBID>214</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>

<Effect type ='Data' amount ='3.00' subtype ='BuildBounty' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='2.70' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>

<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCossacks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchWesternization</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchKalmucks</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchBashkirPonies</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Cossack</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Sheep</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>HouseEast</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchPetrineReforms</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGPavlovGrenadiers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mill</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranStrelets</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCossack</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGTartarLoyalists</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialTartarLoyalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialPavlovs</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialStrelets</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialOprichniks</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardOprichniks</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Capitol</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Falconet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='2.12' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Stable</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Settler</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianScoutRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Plantation</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TradingPost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dock</Target></Effect>
<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Market</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Arsenal</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CWallGate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Church</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallConnector</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Priest</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterRussian</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceRussian</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Grenadier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Monitor</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Frigate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Galleon</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Caravel</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Culverin</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='TechStatus' status ='active'>Levy</Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Strelet</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Saloon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBolivar</Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpPetard</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpSpy</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
</Effects>
</Tech>











如果看完上面还不会制作旗军的,你可以放弃了。