<Unit id ='421' name ='Deer'>
<DBID>299</DBID>
<DisplayNameID>26178</DisplayNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<IdleTimeout>5.0000</IdleTimeout>
<MaxVelocity>2.0000</MaxVelocity>
<MaxRunVelocity>4.0000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<WanderDistance>4</WanderDistance>
<AnimFile>units\animals\deer\deer.xml</AnimFile>
<ImpactType>Animal</ImpactType>
<Icon>units\animals\deer\deer_icon_64x64</Icon>
<PortraitIcon>units\animals\deer\deer_portrait</PortraitIcon>
<RolloverTextID>26177</RolloverTextID>
<ShortRolloverTextID>26176</ShortRolloverTextID>
<InitialHitpoints>20.0000</InitialHitpoints>
<MaxHitpoints>20.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<UnitAIType>Passive</UnitAIType>
<Bounty>0.0000</Bounty>
<InitialResource resourcetype ='Food'>400.0000</InitialResource>
<ResourceDecay>0.7500</ResourceDecay>
<ResourceSubType>meat</ResourceSubType>
<MinimapColor red ='0.5000' blue ='0.2500' green ='0.2000'></MinimapColor>
<GathererLimit>8</GathererLimit>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>NatureClass</UnitType>
<UnitType>AnimalPrey</UnitType>
<UnitType>Huntable</UnitType>
<UnitType>HuntedResource</UnitType>
<UnitType>Resource</UnitType>
<UnitType>Unit</UnitType>
<UnitType>AbstractResourceCrate</UnitType>
<Flag>CivSpecificText</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ConstrainOrientation</Flag>
<Flag>CorpseDecays</Flag>
<Flag>DieAtZeroResources</Flag>
<Flag>DoNotDieAtZeroHitpoints</Flag>
<Flag>DoNotValidateResourceInventory</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>OrientUnitWithGround</Flag>
<Flag>RMCanRotate</Flag>
<Flag>Wanders</Flag>
<Flag>ForceToGaia</Flag>
<Flag>VisibleUnderFogOnlyAfterSeen</Flag>
<Flag>Tracked</Flag>
<Tactics>hunt.tactics</Tactics>
<ProtoAction>
<Name>ShrineGather</Name>
<Rate type ='AbstractShrine'>0.070000</Rate>
</ProtoAction>
</Unit>