不让单位死亡
这个教程是让单位死亡后不会消失,而是像探险家那样倒下:
注:如果用这个方法,
单位不会自动回血是不会复活的,即使你的单位在他附近,他还是倒下。添加自动回血参考
4-2 自动回血
这次我要修改的单位为鄂图曼骑兵(这货调用名为Spahi,在土耳其会自动回血,这里就不介绍添加自动回血方法了)
方法:
1.在找到这个单位,按照格式添加
<Flag>NotDeleteable</Flag>
上面的语句作用是让单位不能被删除。
<Flag>KnockoutDeath</Flag>
上面的语句作用是让单位生命值为0后不会死亡,而是倒下。
2.删除这个语句
<Command page ='10' column ='1'>Delete</Command>
上面的语句是删除单位的按钮。
修改如下,添加蓝色语句,删除红色语句
<Unit id ='339' name ='Spahi'>
<DBID>105</DBID>
<DisplayNameID>23733</DisplayNameID>
<EditorNameID>25033</EditorNameID>
<PopulationCount>3</PopulationCount>
<ObstructionRadiusX>0.7900</ObstructionRadiusX>
<ObstructionRadiusZ>0.7900</ObstructionRadiusZ>
<FormationCategory>Mobile</FormationCategory>
<MaxVelocity>6.5000</MaxVelocity>
<MaxRunVelocity>8.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\cavalry\spahi\spahi_horse.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<PhysicsInfo>cav</PhysicsInfo>
<Icon>units\cavalry\spahi\spahi_icon</Icon>
<PortraitIcon>units\cavalry\spahi\spahi_portrait</PortraitIcon>
<RolloverTextID>23732</RolloverTextID>
<ShortRolloverTextID>25713</ShortRolloverTextID>
<InitialHitpoints>750.0000</InitialHitpoints>
<MaxHitpoints>750.0000</MaxHitpoints>
<LOS>15.0000</LOS>
<UnitAIType>HandCombative</UnitAIType>
<TrainPoints>40.0000</TrainPoints>
<Bounty>28.0000</Bounty>
<BuildBounty>28.0000</BuildBounty>
<Cost resourcetype ='Food'>280.0000</Cost>
<AllowedAge>2</AllowedAge>
<Armor type ='Ranged' value ='0.1000'></Armor>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeValidSharpshoot</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>AbstractHeavyCavalry</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>CountsTowardMilitaryScore</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractHandCavalry</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>AbstractCavalry</UnitType>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>ConstrainOrientation</Flag>
<Flag>OrientUnitWithGround</Flag>
<Flag>Tracked</Flag>
<Flag>NotDeleteable</Flag>
<Flag>KnockoutDeath</Flag>
<Command page ='10' column ='1'>Stop</Command>
<Command page ='10' column ='0'>Garrison</Command>
<!-- <Command page ='10' column ='2'>Delete</Command> -->
<Tactics>handCavalry.tactics</Tactics>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>28.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>DefendHandAttack</Name>
<Damage>35.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageCap>70.000000</DamageCap>
<DamageArea>3.000000</DamageArea>
<DamageFlags>Enemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>GuardianAttack</Name>
<Damage>35.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageCap>70.000000</DamageCap>
</ProtoAction>
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>35.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageCap>70.000000</DamageCap>
<DamageArea>3.000000</DamageArea>
<DamageFlags>Enemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>TrampleHandAttack</Name>
<Damage>23.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>93.000000</DamageCap>
<DamageArea>3.000000</DamageArea>
<DamageFlags>Enemy</DamageFlags>
</ProtoAction>
</Unit>
还可以反过来为探险家添加死亡:
找到探险家删除这两句。
<Flag>NotDeleteable</Flag>
<Flag>KnockoutDeath</Flag>
添加
<Command page ='10' column ='1'>Delete</Command>
<Unit id ='288' name ='Explorer'>
<DBID>9</DBID>
<DisplayNameID>22824</DisplayNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Body</FormationCategory>
<MaxVelocity>4.5000</MaxVelocity>
<MaxRunVelocity>6.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\explorers\explorer.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<Icon>units\explorers\explorer_portrait</Icon>
<MinimapIcon>ui\minimap\hero</MinimapIcon>
<PortraitIcon>units\explorers\explorer_portrait</PortraitIcon>
<SelectionPriority>5</SelectionPriority>
<RolloverTextID>22823</RolloverTextID>
<ShortRolloverTextID>25633</ShortRolloverTextID>
<InitialHitpoints>400.0000</InitialHitpoints>
<MaxHitpoints>400.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<AutoAttackRange>16.0000</AutoAttackRange>
<UnitAIType>RangedCombative</UnitAIType>
<Bounty>45.0000</Bounty>
<AllowedAge>0</AllowedAge>
<Armor type ='Ranged' value ='0.1000'></Armor>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>Unit</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Military</UnitType>
<UnitType>Hero</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>Ranged</UnitType>
<UnitType>AbstractGunpowderTrooper</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractRangedInfantry</UnitType>
<UnitType>AbstractCanSeeStealth</UnitType>
<Train row ='0' page ='6' column ='1'>TradingPost</Train>
<Train row ='0' page ='6' column ='0'>TownCenter</Train>
<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>
<Train row ='0' page ='6' column ='2'>WarDog</Train>
<Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>
<Flag>HeroName2</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<!-- <Flag>KnockoutDeath</Flag> -->
<Flag>RotateInPlace</Flag>
<!-- <Flag>NotDeleteable</Flag> -->
<Flag>ForceBuildingData</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='1'>Delete</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>explorer.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CrackshotAttack</Name>
<Damage>5000.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type ='MercType2'>0.010000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>6.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>
<Rate type ='LogicalTypeHealed'>50.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>SharpshooterAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>SwashbucklerAttack</Name>
<Damage>100.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>VolleyRangedAttack</Name>
<Damage>12.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
</ProtoAction>
</Unit>
不过这样改的话,欧洲探险家删除后不能被赎回,你需要像亚洲国家那样添加建造单位按钮。还需要你给探险家添加建造1上限
<BuildLimit>1</BuildLimit>与100黄金成本
<Cost resourcetype ='Gold'>100.0000</Cost>。
<Unit id ='288' name ='Explorer'>
<DBID>9</DBID>
<DisplayNameID>22824</DisplayNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Body</FormationCategory>
<MaxVelocity>4.5000</MaxVelocity>
<MaxRunVelocity>6.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\explorers\explorer.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<Icon>units\explorers\explorer_portrait</Icon>
<MinimapIcon>ui\minimap\hero</MinimapIcon>
<PortraitIcon>units\explorers\explorer_portrait</PortraitIcon>
<SelectionPriority>5</SelectionPriority>
<RolloverTextID>22823</RolloverTextID>
<ShortRolloverTextID>25633</ShortRolloverTextID>
<InitialHitpoints>400.0000</InitialHitpoints>
<MaxHitpoints>400.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>InvisibleProjectile</ProjectileProtoUnit>
<AutoAttackRange>16.0000</AutoAttackRange>
<UnitAIType>RangedCombative</UnitAIType>
<Bounty>45.0000</Bounty>
<AllowedAge>0</AllowedAge>
<BuildLimit>1</BuildLimit>
<Cost resourcetype ='Gold'>100.0000</Cost>
<Armor type ='Ranged' value ='0.1000'></Armor>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>Unit</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Military</UnitType>
<UnitType>Hero</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>Ranged</UnitType>
<UnitType>AbstractGunpowderTrooper</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractRangedInfantry</UnitType>
<UnitType>AbstractCanSeeStealth</UnitType>
<Train row ='0' page ='6' column ='1'>TradingPost</Train>
<Train row ='0' page ='6' column ='0'>TownCenter</Train>
<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>
<Train row ='0' page ='6' column ='2'>WarDog</Train>
<Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>
<Flag>HeroName2</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<!-- <Flag>KnockoutDeath</Flag> -->
<Flag>RotateInPlace</Flag>
<!-- <Flag>NotDeleteable</Flag> -->
<Flag>ForceBuildingData</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='1'>Delete</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>explorer.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CrackshotAttack</Name>
<Damage>5000.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type ='MercType2'>0.010000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>6.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>
<Rate type ='LogicalTypeHealed'>50.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>SharpshooterAttack</Name>
<Damage>750.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>SwashbucklerAttack</Name>
<Damage>100.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>VolleyRangedAttack</Name>
<Damage>12.000000</Damage>
<DamageType>Ranged</DamageType>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
</ProtoAction>
</Unit>
添加上限后也会影响到葡萄牙的黄金探险队卡片,卡片会检测单位建造上限,然后不能运送,需要把那个卡片拆分成2个科技,卡片的效果是增加2探险家建造上限,然后用active改良科技运送2个探险家。
如果思维跟不上就慢慢理解.............
黄金探险队的卡片调用名为HCShipBandeirantes
techtreey.xml - 记事本
<Tech name ='HCShipBandeirantes' type ='Normal'>
<DBID>2657</DBID>
<DisplayNameID>41554</DisplayNameID>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>units\explorers\explorer_icon</Icon>
<RolloverTextID>41553</RolloverTextID>
<Flag>HomeCity</Flag>
<Effects>
<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Explorer' relativity ='Absolute'>
<Target type ='Player'></Target></Effect></Effects>
</Tech>
复制上面的语句,在techtreey底部粘贴1份,改名;然后回去,将原有的HCShipBandeirantes(黄金探险队)卡片效果修改成添加2探险家上限语句、直接改良新粘贴的科技。修改如下:
techtreey.xml - 记事本
<Tech name ='HCShipBandeirantes' type ='Normal'>
<DBID>2657</DBID>
<DisplayNameID>41554</DisplayNameID>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>units\explorers\explorer_icon</Icon>
<RolloverTextID>41553</RolloverTextID>
<Flag>HomeCity</Flag>
<Effects>
<Effect type ='TechStatus' status ='active'>HCShipBandeirantes2</Effect>
<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
</Effects>
</Tech>
粘贴在techtreey.xml底部:
techtreey.xml - 记事本
<Tech name ='HCShipBandeirantes2' type ='Normal'>
<DBID>2657</DBID>
<DisplayNameID>41554</DisplayNameID>
<Cost resourcetype ='Ships'>1.0000</Cost>
<ResearchPoints>40.0000</ResearchPoints>
<Status>UNOBTAINABLE</Status>
<Icon>units\explorers\explorer_icon</Icon>
<RolloverTextID>41553</RolloverTextID>
<Flag>HomeCity</Flag>
<Effects>
<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Explorer' relativity ='Absolute'>
<Target type ='Player'></Target></Effect></Effects>
</Tech>
</TechTree><!-- 这个是Techtreey的结尾,请将语句复制在</TechTree>上面-->