<?xml version="1.0" encoding="utf-8"?>
<StringTable version="130"> <Language name="English"> <String _locID="130015">Ozarks</String> <String _locID="130016">Ozarks: Dense thickets filled with wildlife dot this rolling terrain.</String> <String _locID="130017">Hilltop trading posts sit beside a trade route that crosses the map from East to West. Teams are split across the trade route.</String> <String _locID="130018">Plymouth</String> <String _locID="130019">Plymouth: A bountiful land of natural treasures and grateful Pilgrims.</String> <String _locID="130020">Each colony can use intrepid Pilgrims and Scout Turkeys to explore the bountiful wilderness for Native Settlements and unique treasures.</String> <String _locID ='99999'>独角兽骑士</String> <String _locID ='99998'>CAV独角兽骑士</String> <!-- 输入双引号与单引号都是可行的 --> </Language> </StringTable>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Learicorn2</Target></Effect>
techtreey.xml - 记事本
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<Tech name ='Age0French' type ='Normal'> <DBID>105</DBID> <Status>UNOBTAINABLE</Status> <Flag>Shadow</Flag> <Effects> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Learicorn2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Explorer</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>TownCenter</Target></Effect> <Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect> <Effect type ='TechStatus' status ='obtainable'>RGVoltigeur</Effect> <Effect type ='TechStatus' status ='obtainable'>RGGendarmes</Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchCodeNapoleon</Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial1</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Hussar</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Sheep</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>House</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Mill</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect> <Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Musketeer</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial3</Effect> <Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial2</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Coureur</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect> <Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialGendarme</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Capitol</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Falconet</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Stable</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Barracks</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerFrench</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect> <Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Plantation</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>TradingPost</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Outpost</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Caravel</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Dock</Target></Effect> <Effect type ='TechStatus' status ='active'>XPTrickle</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Market</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Arsenal</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Skirmisher</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>CWallGate</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>LivestockPen</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Church</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>WallStraight2</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>WallStraight5</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>WallConnector</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonFrench</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutFrench</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceFrench</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorFrench</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceFrench</Effect> <Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierFrench</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Pikeman</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Crossbowman</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect> <Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Halberdier</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>FieldHospital</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Priest</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Cuirassier</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Culverin</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Mortar</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Dragoon</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Monitor</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Frigate</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Galleon</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect> <Effect type ='TechStatus' status ='active'>Levy</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>FishingBoat</Target></Effect> <Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'> <Target type ='ProtoUnit'>Factory</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect> <Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect> <Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>Saloon</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>XPRevolutionLouverture</Effect> <Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>xpPetard</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect> <Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'> <Target type ='ProtoUnit'>xpSpy</Target></Effect> <Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect> </Effects> </Tech>