Modify Protounit




<Effect name="Modify Protounit">
<Param name="ProtoUnit" dispName="$$22449$" varType="protounit">Villager</Param>
<Param name="PlayerID" dispName="$$22301$" VarType="player">1</Param>
<Param name="Field" dispName="$$25417$" varType="pufield">0</Param>
<Param name="Delta" dispName="$$25418$" varType="float">1.0</Param>
<Command>trModifyProtounit("%ProtoUnit%",%PlayerID%,%Field%,%Delta%);</Command>
</Effect>

trModifyProtounit(unit, player, field, delta)

field field
0 Hitpoints 36 Hand Attack Crush
1 Speed 37 Ranged Attack Hack
2 LOS 38 Ranged Attack Pierce
3 Train Ponits 39 Ranged Attack Crush
4 Build Ponits 40 Hand Bonus v. Hero
5 Max Containes 41 Hand Bonus v. Cavalry
6 Population Count 42 Hand Bonus v. Infantry
7 Pop Cap Addition 43 Hand Bonus v. Archer
8 Lifespan 44 Hand Bonus v. Siege
9 Recharge Time 45 Hand Bonus v. Tower
10 Build Limit 46 Hand Bonus v. Ship
11 Range 47 Hand Bonus v. Building
12 Mininum Range 48 Hand Bonus v. Villagers
13 Healing Rate 49 Hand Bonus v. Huntable Animals
14 Healing Range 50 Ranged Bonus v. Hero
15 Cost Coin 51 Ranged Bonus v. Cavalry
16 Cost Wood 52 Ranged Bonus v. Infantry
17 Cost Food 53 Ranged Bonus v. Archer
18 Cost Experience 54 Ranged Bonus v. Siege
19 Cost Home City Upgrades Available 55 Ranged Bonus v. Tower
20 Cost XP 56 Ranged Bonus v. Ship
21 Cost Ships 57 Ranged Bonus v. Building
22 Cost Export 58 Ranged Bonus v. Villagers
23 Carry Capacity Coin 59 Ranged Bonus v. Huntable Animals
24 Carry Capacity Wood 60 HitPercent
25 Carry Capacity Food 61 DamageMultiplier
26 Carry Capacity Experience 62 HitPercentType
27 Carry Capacity Home City Upgrades Available 63 BuildingWorkRate
28 Carry Capacity XP 64 Research Points
29 Carry Capacity Ships 65 Build Bounty
30 Carry Capacity Export 66 PopulationCapBonus
31 Armor Hack 67 PopulationCapExtra
32 Armor Pierce 68 revealLOS
33 Armor Crush 69 WorkRateSpecific
34 Hand Attack Hack 70 XPRate
35 Hand Attack Pierce