这个要去提取村庄的tactics文件,然后修改里面的数量。.......一般来说是提取tactics文件没错,但是我刚才查了一下是旗军
<!--村庄的tactics文件--> <!-- converted from XMB to XML -->
<tactics> <action> <name stringid="38133">RangedAttack</name> <type>Attack</type> <attackaction>1</attackaction> <rangedlogic>1</rangedlogic> <activeifcontainsunits>1</activeifcontainsunits> <damagefactorcap>10</damagefactorcap> <scalebycontainedunits>1</scalebycontainedunits> <anim>RangedAttack</anim> <maxheight>0</maxheight> <accuracy>1.0</accuracy> <aimbonus>0</aimbonus> <maxspread>5</maxspread> <spreadfactor>0.25</spreadfactor> <trackrating>12</trackrating> <unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier> <projectile>InvisibleProjectile</projectile> <impacteffect>effects\impacts\gun</impacteffect> <rate type="Unit">1.0 </rate> <instantballistics>1</instantballistics> <active>0</active> </action> <action> <name stringid="38121">AntiShipAttack</name> <type>Attack</type> <attackaction>1</attackaction> <rangedlogic>1</rangedlogic> <anim>RangedAttackShip</anim> <maxheight>0</maxheight> <accuracy>1.0</accuracy> <aimbonus>0</aimbonus> <maxspread>5</maxspread> <spreadfactor>0.25</spreadfactor> <trackrating>12</trackrating> <unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier> <projectile>Cannonball</projectile> <impacteffect>effects\impacts\cannon</impacteffect> <perfectaccuracy>1</perfectaccuracy> <rate type="Ship">1.0 </rate> <active>0</active> </action> <action> <name stringid="68972">SpawnSaiga</name> <type>Maintain</type> <rate type="ypSaiga">4</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <action> <name stringid="68971">SpawnRefugees1</name> <type>Maintain</type> <rate type="ypMigrantArmySmall">1</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <action> <name stringid="68971">SpawnRefugees2</name> <type>Maintain</type> <rate type="ypMigrantArmySmall">1</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <action> <name stringid="68973">SpawnLivestock1</name> <type>Maintain</type> <rate type="ypMigrantGoats">1</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <action> <name stringid="68973">SpawnLivestock2</name> <type>Maintain</type> <rate type="ypMigrantOx">1</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <action> <name stringid="68973">SpawnLivestock3</name> <type>Maintain</type> <rate type="ypMigrantGoats">1</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <action> <name stringid="68971">SpawnMigrants3</name> <type>Maintain</type> <rate type="ypMigrantArmyLarge">1</rate> <active>1</active> <persistent>0</persistent> <singleuse>1</singleuse> </action> <tactic> Normal <attacktype>LogicalTypeRangedUnitsAttack</attacktype> <autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype> <attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype> <action priority="100">AntiShipAttack</action> <action priority="75">RangedAttack</action> <action priority="15">SpawnSaiga</action> <action priority="15">SpawnRefugees1</action> <action priority="15">SpawnRefugees2</action> <action priority="15">SpawnMigrants3</action> <action priority="15">SpawnLivestock1</action> <action priority="15">SpawnLivestock2</action> <action priority="15">SpawnLivestock3</action> </tactic> </tactics>
既然是旗军的设定,那么就去提取civs.xml文件,然后查找ypMigrantArmySmall(时代1难民卡激活tactics战术所生产的单位)为什么要查找ypMigrantArmySmall?如果你在techtreey找过难民卡这个卡片,一定会见过SpawnRefugees1、SpawnRefugees2、SpawnRefugees3的其中一个,分别是时代1、时代3、时代4的难民卡激活的战术,然后在tactics查找SpawnRefugees1你会找到<rate type="ypMigrantArmySmall">1</rate>,这个就是战术所生产的单位了,最后转到civs查找这个单位
你在civs查找ypMigrantArmySmall的时候,会找个4个设定,中国的城镇中心与村庄各一个,战役中国的城镇中心与村庄各一个 全部修改掉就行 例如下面这样修改,城镇中心生产10个中国村民,村庄生产一个中国村民+一个欧洲村民
<multipleblocktrain> <building>ypVillage</building> <multipleblockunit>ypMigrantArmySmall</multipleblockunit> <units> <unit>ypSettlerAsian</unit> </units> <unitcounts> <count>10</count> </unitcounts> </multipleblocktrain> <multipleblocktrain> <building>TownCenter</building> <multipleblockunit>ypMigrantArmySmall</multipleblockunit> <units> <unit>ypSettlerAsian</unit> <unit>Settler</unit> </units> <unitcounts> <count>1</count> <count>1</count> </unitcounts> </multipleblocktrain>
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