似乎是这个Invoke God Power
<Effect name="$$22483$$Invoke God Power"> <Param name="PlayerID" dispName="$$22301$$Player" varType="player">1</Param> <Param name="PowerName" dispName="$$22451$$Power" varType="godpower">default</Param> <Param name="DstPoint1" dispName="$$22410$$X" varType="area">0,0,0</Param> <Param name="DstPoint2" dispName="$$22410$$X" varType="area">0,0,0</Param> <Param name="SrcObject" dispName="$$22295$$Source Units" varType="unit">default</Param> <Command>trUnitSelectClear();</Command> <Command loop="" loopParm="SrcObject">trUnitSelect("%SrcObject%");</Command> <Command>trTechInvokeGodPower(%PlayerID%, "%PowerName%", vector(%DstPoint1%), vector(%DstPoint2%));</Command> </Effect>
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