完整的教程
1.单位手册查找神社调用名,得出调用名为ypShrineJapanese
2.在protoy查找神社的tactics,得到tactics文件为shrine.tactics
<Unit id='971' name='ypShrineJapanese'> <DBID>1444</DBID> <DisplayNameID>61446</DisplayNameID> <EditorNameID>61447</EditorNameID> <PopulationCapAddition>10</PopulationCapAddition> <ObstructionRadiusX>2.0000</ObstructionRadiusX> <ObstructionRadiusZ>2.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <AnimFile>buildings\asian_civs\shrine\shrine.xml</AnimFile> <DeadReplacement>BuildingRubble2x2</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>house</PhysicsInfo> <PlacementFile>buildingsmall.xml</PlacementFile> <Icon>buildings\asian_civs\shrine\shrine_icon_64</Icon> <PortraitIcon>buildings\asian_civs\shrine\shrine_icon_portrait</PortraitIcon> <RolloverTextID>61445</RolloverTextID> <ShortRolloverTextID>61444</ShortRolloverTextID> <InitialHitpoints>1600.0000</InitialHitpoints> <MaxHitpoints>1600.0000</MaxHitpoints> <LOS>12.0000</LOS> <BuildPoints>15.0000</BuildPoints> <BuildLimit>20</BuildLimit> <Bounty>50.0000</Bounty> <BuildBounty>25.0000</BuildBounty> <Cost resourcetype='Wood'>125.0000</Cost> <CarryCapacity resourcetype='Food'>999.0000</CarryCapacity> <InitialResource resourcetype='Food'>100.0000</InitialResource> <BuildingWorkRate>1.0000</BuildingWorkRate> <AllowedAge>0</AllowedAge> <Armor type='Siege' value='0.0000'/> <GathererLimit>4</GathererLimit> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>AbstractTypeHerdableMagnet</UnitType> <UnitType>AbstractShrine</UnitType> <UnitType>AbstractTypeHuntableMagnet</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>CountsTowardEconomicScore</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>Building</UnitType> <UnitType>Resource</UnitType> <UnitType>ColonyBuilding</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>Economic</UnitType> <Tech row='0' page='1' column='0'>ypShrineFortressUpgrade</Tech> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>ColonyBuilding</Flag> <Flag>HasGatherPoint</Flag> <Flag>UnlimitedSupply</Flag> <Flag>EnterHotkeyContext</Flag> <Flag>Tracked</Flag> <Command page='10' column='1'>Delete</Command> <Command page='10' column='0'>SetGatherPointMilitary</Command> <Command page='9' column='3'>TacticXPShrine</Command> <Command page='9' column='0'>TacticFood</Command> <Command page='9' column='1'>TacticWood</Command> <Command page='9' column='2'>TacticCoin</Command> <Tactics>shrine.tactics</Tactics> <ProtoAction> <Name>AutoGatherCoin</Name> <Rate type='Gold'>0.100000</Rate> </ProtoAction> <ProtoAction> <Name>AutoGatherFood</Name> <Rate type='Food'>0.140000</Rate> </ProtoAction> <ProtoAction> <Name>AutoGatherWood</Name> <Rate type='Wood'>0.100000</Rate> </ProtoAction> <ProtoAction> <Name>AutoGatherXP</Name> <Rate type='XP'>0.340000</Rate> </ProtoAction> </Unit>
3.用AOE3ED的ArchiveViewer打开data文件夹的Data3.bar,提取shrine.tactics
4.用AOE3ED的FileConverter将shrine.tactics.xmb转换成shrine.tactics
5.用记事本打开shrine.tactics
6.打开圣典,07-Tactics,找到"强制生产单位",复制右边的语句
7.在shrine.tactics粘贴action语句,并且在tactic的战术定义使用刚才增加的action,因为默认使用第一个按钮,所以在ShrineFood添加1句就可以了。
<?xml version="1.0" encoding="utf-8"?>
<tactics> <action> <name stringid="43294">AutoGatherCoin</name> <type>AutoGather</type> <active>1</active> <persistent>1</persistent> </action> <action> <name stringid="43295">AutoGatherFood</name> <type>AutoGather</type> <active>1</active> <persistent>1</persistent> </action> <action> <name stringid="43296">AutoGatherWood</name> <type>AutoGather</type> <active>1</active> <persistent>1</persistent> </action> <action> <name stringid="61766">AutoGatherXP</name> <type>AutoGather</type> <active>1</active> <persistent>1</persistent> </action> <action> <name>SpawnCow</name> <type>Spawn</type> <rate type="cow">1.0</rate> <active>1</active> <singleuse>1</singleuse> <persistent>1</persistent> </action> <tactic> ShrineFood <action>SpawnCow</action> <action>AutoGatherFood</action> <protounitcommand>TacticFood</protounitcommand> <transition> <tactic>ShrineXP</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineCoin</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineWood</tactic> <length>2</length> <exit>1</exit> </transition> </tactic> <tactic> ShrineCoin <action>AutoGatherCoin</action> <protounitcommand>TacticCoin</protounitcommand> <transition> <tactic>ShrineXP</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineFood</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineWood</tactic> <length>2</length> <exit>1</exit> </transition> </tactic> <tactic> ShrineWood <action>AutoGatherWood</action> <protounitcommand>TacticWood</protounitcommand> <transition> <tactic>ShrineXP</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineCoin</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineFood</tactic> <length>2</length> <exit>1</exit> </transition> </tactic> <tactic> ShrineXP <action>AutoGatherXP</action> <active>0</active> <protounitcommand>TacticXP</protounitcommand> <transition> <tactic>ShrineCoin</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineWood</tactic> <length>2</length> <exit>1</exit> </transition> <transition> <tactic>ShrineFood</tactic> <length>2</length> <exit>1</exit> </transition> </tactic> </tactics>
8.最后测试,牛在神社建好后会自动spawn出来,但是切换按钮后再切换回食物又会spawn另一头牛
这个暂时没办法解决......也许你可以用battle创建单位战术代替建筑按钮,参考https://www.aoebbs.net/thread-599-1-1.html
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