<Unit id="0" name="test1234"> <DBID>20</DBID> <ObstructionRadiusX>0.1000</ObstructionRadiusX> <ObstructionRadiusZ>0.1000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>air</MovementType> <AnimFile>effects\projectiles\musket_ball.xml</AnimFile> <Lifespan>60.0000</Lifespan> <LOS>0.0000</LOS> <UnitType>EmbellishmentClass</UnitType> <Flag>NotSelectable</Flag> <Flag>Invulnerable</Flag> <Flag>DoNotShowOnMiniMap</Flag> <Tactics>test1234.tactics</Tactics> </Unit>
<?xml version="1.0" encoding="utf-8"?><tactics> <action> <name>Bonus</name> <type>AutoRangedModify</type> <modifyabstracttype>Unit</modifyabstracttype> <active>1</active> <maxrange>1024</maxrange> <persistent>1</persistent> <modifytype>Speed</modifytype> <modifymultiplier>1.25</modifymultiplier> <targetenemy>0</targetenemy> <modifyexclusive>1</modifyexclusive> </action> <tactic> Normal <action>Bonus</action> </tactic></tactics>
厉害,我也想过弄一个日本忍者傀儡术
千鹤寻 发表于 2020-2-15 00:30厉害,我也想过弄一个日本忍者傀儡术说下你的想法吧,说不定我能帮你实现之前我差点就弄成了无限自动循环科技,可惜有延迟bug
千鹤寻 发表于 2020-2-15 00:30厉害,我也想过弄一个日本忍者傀儡术