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[教程] 帝国3限制建筑只能在某单位(地基)上建造

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こはね发表于 2020-1-15 14:51:54
类似贸易站那种只能建造在贸易站地点那种效果,将建筑物放置在指定单位或建筑物上面,然后建造好原有的单位或建筑物(地基)就会消失,当建筑物被摧毁后,地基重新重新;制作这个很简单,只需要改一下protoy.xml添加3个语句;不过一般人弄不出来这种效果,因为这个是几个flag与某个特殊语句一起混用的,不用几个小时慢慢删减、慢慢增加语句去测试的话根本找不出来。

设定地基需要满足下列三个条件:

  1. 建筑物添加<SocketUnitType>xxxxxx</SocketUnitType>;其中xxxxxx为地基的调用名

  2. 建筑物添加因环境自动旋转;即为添加<Flag>SnapPlacement</Flag>

  3. 地基强制设定为大自然,即为添加<Flag>ForceToGaia</Flag>




以下面两个建筑为例,将SkyPassage改成地基,LightHouse必须建造在SkyPassage上面。


(SkyPassage添加<Flag>ForceToGaia</Flag>






















  protoy.xml - 记事本 ---(SkyPassage)

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<Unit id='293' name='SkyPassage'>
<DBID>15</DBID>
<DisplayNameID>09924</DisplayNameID>
<EditorNameID>09923</EditorNameID>
<ObstructionRadiusX>2.8000</ObstructionRadiusX>
<ObstructionRadiusZ>2.8000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>Age of Mythology\Building\SkyPassage\SkyPassage.xml</AnimFile>
<Flag>ForceToGaia</Flag>
<ImpactType>Wood</ImpactType>
<PhysicsInfo>house</PhysicsInfo>
<PlacementFile>buildingsmall.xml</PlacementFile>
<Icon>Age of Mythology\Building\SkyPassage\SkyPassage_icon_64</Icon>
<PortraitIcon>Age of Mythology\Building\SkyPassage\SkyPassage_icon_128</PortraitIcon>
<RolloverTextID>09923</RolloverTextID>
<ShortRolloverTextID>09922</ShortRolloverTextID>
<InitialHitpoints>3000.0000</InitialHitpoints>
<MaxHitpoints>3000.0000</MaxHitpoints>
<LOS>12.0000</LOS>
<BuildPoints>60.0000</BuildPoints>
<BuildLimit>20</BuildLimit>
<Bounty>60.0000</Bounty>
<BuildBounty>0.0000</BuildBounty>
<Cost resourcetype='Wood'>200.0000</Cost>
<Cost resourcetype='Gold'>150.0000</Cost>
<Cost resourcetype='Fame'>3.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<AllowedAge>0</AllowedAge>
<Armor type='Siege' value='0.5000'/>
<BuilderLimit>8</BuilderLimit>
<Contain>Unit</Contain>
<MaxContained>100.0000</MaxContained>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>ColonyBuilding</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>TestClass</UnitType>
<UnitType>Building</UnitType>
<UnitType>SpecialPowers</UnitType>
<flag>AnnounceDestruction</flag>
<Flag>PlaceAnywhere</Flag>
<Flag>AllowAutoGarrison</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NoIdleActions</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>FlattenGround</Flag>
<Flag>ColonyBuilding</Flag>
<Flag>ColonyPlacementL</Flag>
<Flag>HideGarrisonFlag</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>Tracked</Flag>
<Command page='1' column='1'>SetUnitAsHomeCityGatherPoint</Command>
<Command page='10' column='3'>Delete</Command>
<Command page='10' column='2'>Eject</Command>
<Command page='10' column='1'>SetGatherPointEconomy</Command>
<Command page='10' column='0'>SetGatherPointMilitary</Command>
</Unit>



(LightHouse添加<SocketUnitType>SkyPassage</SocketUnitType><Flag>SnapPlacement</Flag>)





















  protoy.xml - 记事本 ---(LightHouse)

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	<Unit id='293' name='LightHouse'>
<DBID>15</DBID>
<DisplayNameID>00899</DisplayNameID>
<EditorNameID>00898</EditorNameID>
<ObstructionRadiusX>3.0000</ObstructionRadiusX>
<ObstructionRadiusZ>3.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>Age of Mythology\Building\lighthouse\lighthouse.xml</AnimFile>
<SocketUnitType>SkyPassage</SocketUnitType>
<Flag>SnapPlacement</Flag>
<ImpactType>Wood</ImpactType>
<PhysicsInfo>house</PhysicsInfo>
<PlacementFile>buildingsmall.xml</PlacementFile>
<Icon>Age of Mythology\Building\lighthouse\lighthouse_64</Icon>
<PortraitIcon>Age of Mythology\Building\lighthouse\lighthouse_128</PortraitIcon>
<RolloverTextID>00896</RolloverTextID>
<ShortRolloverTextID>00895</ShortRolloverTextID>
<InitialHitpoints>2500.0000</InitialHitpoints>
<MaxHitpoints>2500.0000</MaxHitpoints>
<LOS>72.0000</LOS>
<BuildPoints>120.0000</BuildPoints>
<Bounty>100.0000</Bounty>
<BuildBounty>50.0000</BuildBounty>
<Cost resourcetype='Wood'>200.0000</Cost>
<Cost resourcetype='Gold'>300.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<AllowedAge>0</AllowedAge>
<Armor type='Siege' value='0.5000'/>
<BuilderLimit>8</BuilderLimit>
<Contain>Unit</Contain>
<MaxContained>20.0000</MaxContained>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWalls</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>CountsTowardEconomicScore</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>ColonyBuilding</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>TestClass</UnitType>
<UnitType>Building</UnitType>
<UnitType>SpecialPowers</UnitType>
<Flag>AllowAutoGarrison</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>StartsAtFullEfficiency</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>NoIdleActions</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>Doppled</Flag>
<Flag>SelectWithObstruction</Flag>
<Flag>PaintTextureWhenPlacing</Flag>
<Flag>FlattenGround</Flag>
<Flag>ColonyBuilding</Flag>
<Flag>ColonyPlacementL</Flag>
<Flag>HideGarrisonFlag</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>Tracked</Flag>
<Command page='22' column='1'>SetUnitAsHomeCityGatherPoint</Command>
<Command page='11' column='0'>Abilities</Command>
<Command page='10' column='3'>Delete</Command>
<Command page='10' column='2'>Eject</Command>
<Command page='10' column='1'>SetGatherPointEconomy</Command>
<Command page='10' column='0'>SetGatherPointMilitary</Command>
</Unit>



上述修改效果如图所示:

帝国3限制建筑只能在某单位(地基)上建造

帝国3限制建筑只能在某单位(地基)上建造
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