就是说,本人想做一个mod(根据之前做的大清炮兵mod改的),让欧美国家可以加强他们的长炮,已经学会了写卡片的效果,但是呢,如何把卡片添加进主城的卡组却始终搞不明白,一出来卡还是在北京。跪求哪位朋友不吝赐教,感激不尽。
附上之前写的代码: <homecitymods> <cards> <card> <name>WhitworthCannon</name> <maxcount>1</maxcount> <level>10</level> <age>3</age> <!-- <displayunitcount>2</displayunitcount> --> </card> </cards> <building> <name>ArtilleryFoundry</name> <obtainabletechs> <tech x="7.8" y="7">WhitworthCannon</tech> </obtainabletechs> <activetechs> <tech x="7.8" y="7">WhitworthCannon</tech> </activetechs> </building> </homecitymods> 还有这些: <techtreemods> <tech name="WhitworthCannon" type="Normal"> <dbid>4657</dbid> <displaynameid>999987</displaynameid> <cost resourcetype="Ships">1.0000</cost> <researchpoints>40.0000</researchpoints> <cost resourcetype="Gold">1000</cost> <status>UNOBTAINABLE</status> <icon>resources\art\units\asians\chinese\hand_mortar\hand_mortar_icon_64.png</icon> <rollovertextid>999986</rollovertextid> <flag>HomeCity</flag> <effects> <Effect type ="Data" amount ="6.1" subtype ="DamageBonus" unittype ="Building" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="1" subtype ="DamageBonus" unittype ="AbstractArtillery" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="3" subtype ="DamageBonus" unittype ="AbstractInfantry" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="1.5" subtype ="DamageBonus" unittype ="AbstractCavalry" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="1.5" subtype ="DamageBonus" unittype ="AbstractLightInfantry" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="2" subtype ="DamageBonus" unittype ="Guardian" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="1" subtype ="DamageBonus" unittype ="AbstractVillager" allactions ="1" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="2" subtype ="DamageArea" action ="CannonAttack" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="200" subtype ="Cost" resource ="Gold" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="200" subtype ="Cost" resource ="Wood" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> <Effect type ="Data" amount ="3" subtype ="populationcount" relativity ="absolute"> <Target type ="ProtoUnit">ypCulverin</Target></Effect> </effects> </tech> </techtreemods> |