<Unit id ='925' name ='ypVillage'> <DBID>1353</DBID> <DisplayNameID>60227</DisplayNameID> <EditorNameID>60228</EditorNameID> <PopulationCapAddition>20</PopulationCapAddition> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MaxRunVelocity>0.0000</MaxRunVelocity> <MovementType>land</MovementType> <AnimFile>buildings\asian_civs\village\village.xml</AnimFile> <DeadReplacement>BuildingRubble4x4</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>blockhouse</PhysicsInfo> <PlacementFile>buildingsmall.xml</PlacementFile> <Icon>buildings\asian_civs\village\chinese_village_icon_64</Icon> <PortraitIcon>buildings\asian_civs\village\chinese_village_icon_portrait</PortraitIcon> <RolloverTextID>60226</RolloverTextID> <ShortRolloverTextID>60225</ShortRolloverTextID> <InitialHitpoints>2500.0000</InitialHitpoints> <MaxHitpoints>2500.0000</MaxHitpoints> <LOS>32.0000</LOS> <ProjectileProtoUnit>InvisibleProjectile23</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <BuildPoints>20.0000</BuildPoints> <BuildLimit>6</BuildLimit> <Bounty>80.0000</Bounty> <BuildBounty>40.0000</BuildBounty> <Cost resourcetype ='Wood'>200.0000</Cost> <CarryCapacity resourcetype ='Food'>100.0000</CarryCapacity> <InitialResource resourcetype ='Food'>999.0000</InitialResource> <BuildingWorkRate>1.0000</BuildingWorkRate> <MaxContained>20</MaxContained> <AllowedAge>0</AllowedAge> <Armor type ='Siege' value ='0.0000'></Armor> <GathererLimit>5</GathererLimit> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeMinimapFilterEconomic</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>AbstractTownCenter</UnitType> <UnitType>ConvertsHerds</UnitType> <UnitType>AbstractTypeHerdableMagnet</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>CountsTowardEconomicScore</UnitType> <UnitType>Resource</UnitType> <UnitType>Building</UnitType> <UnitType>AbstractFarm</UnitType> <UnitType>AbstractHouse</UnitType> <UnitType>ColonyBuilding</UnitType> <UnitType>Economic</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>Food</UnitType> <Train row ='0' page ='0' column ='0'>ypWokouArmy</Train> <Train row ='0' page ='0' column ='0'>xpAenna</Train> <Train row ='0' page ='0' column ='2'>xpMusketWarrior</Train> <Train row ='0' page ='0' column ='1'>xpTomahawk</Train> <Train row ='0' page ='0' column ='0'>xpCoyoteMan</Train> <Train row ='0' page ='0' column ='1'>xpMacehualtin</Train> <Train row ='0' page ='0' column ='2'>xpPumaMan</Train> <Train row ='0' page ='0' column ='0'>xpColonialMilitia</Train> <Train row ='0' page ='0' column ='0'>xpWarBow</Train> <Train row ='0' page ='0' column ='1'>xpWarClub</Train> <Train row ='0' page ='0' column ='2'>xpWarRifle</Train> <Train row ='0' page ='0' column ='0'>xpSPCColonialMilitia</Train> <Train row ='0' page ='0' column ='0'>Musketeer</Train> <Train row ='0' page ='0' column ='1'>Skirmisher</Train> <Train row ='0' page ='0' column ='5'>ypMandarinArmy</Train> <Train row ='0' page ='0' column ='0'>ypGoat1</Train> <Tech row ='0' page ='1' column ='1'>ypVillagePopCapIncrease3</Tech> <Tech row ='0' page ='1' column ='1'>ypVillagePopCapIncrease</Tech> <Tech row ='0' page ='2' column ='0'>BigWarHutLacrosse</Tech> <Tech row ='0' page ='1' column ='0'>ChampionWarBows</Tech> <Tech row ='0' page ='1' column ='2'>ChampionWarRifles</Tech> <Tech row ='0' page ='1' column ='0'>EliteCoyotemen</Tech> <Tech row ='0' page ='1' column ='0'>EliteWarBows</Tech> <Tech row ='0' page ='1' column ='1'>ChampionWarClubs</Tech> <Tech row ='0' page ='1' column ='0'>ChampionCoyotemen</Tech> <Tech row ='0' page ='1' column ='0'>EliteAennas</Tech> <Tech row ='0' page ='1' column ='1'>EliteTomahawks</Tech> <Tech row ='0' page ='1' column ='1'>ChampionTomahawk</Tech> <Tech row ='0' page ='2' column ='0'>BigWarHutBarometz</Tech> <Tech row ='0' page ='1' column ='1'>ChampionMacehualtins</Tech> <Tech row ='0' page ='1' column ='1'>EliteWarClubs</Tech> <Tech row ='0' page ='1' column ='2'>ElitePumaMen</Tech> <Tech row ='0' page ='1' column ='2'>ChampionMusketWarriors</Tech> <Tech row ='0' page ='2' column ='0'>BigWarHutWarDrums</Tech> <Tech row ='0' page ='1' column ='2'>ChampionPumaMen</Tech> <Tech row ='0' page ='1' column ='0'>ChampionAennas</Tech> <Tech row ='0' page ='1' column ='1'>EliteMacehualtins</Tech> <Tech row ='0' page ='1' column ='5'>SelectiveBreeding</Tech> <Tech row ='0' page ='1' column ='1'>ypVillagePopCapIncrease2</Tech> <Tech row ='0' page ='1' column ='1'>ypVillagePopCapIncrease4</Tech> <Flag>AllowAutoGarrison</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>HasGatherPoint</Flag> <Flag>UnlimitedSupply</Flag> <Flag>Tracked</Flag> <Contain>xpMedicineManAztec</Contain> <Contain>ypDaimyoRegicide</Contain> <Contain>xpMedicineMan</Contain> <Contain>Surgeon</Contain> <Contain>Priest</Contain> <Contain>AbstractVillager</Contain> <Contain>Missionary</Contain> <Contain>NatMedicineMan</Contain> <Contain>Imam</Contain> <Command page ='10' column ='0'>SetGatherPointMilitary</Command> <Command page ='10' column ='2'>Eject</Command> <Command page ='10' column ='3'>Delete</Command> <Command page ='10' column ='1'>SetGatherPointEconomy</Command> <Command page ='1' column ='5'>StartNativeDance</Command> <Command page ='1' column ='6'>SetUnitAsHomeCityGatherPoint</Command> <Command page ='0' column ='4'>ypIrregulars</Command> <Command page ='0' column ='3'>ypPeasants</Command> <Tactics>village.tactics</Tactics> <ProtoAction> <Name>AntiShipAttack</Name> <Damage>70.000000</Damage> <DamageType>Siege</DamageType> <MaxRange>30.000000</MaxRange> <ROF>3.000000</ROF> <DamageBonus type ='AbstractSiegeTrooper'>0.500000</DamageBonus> </ProtoAction> <ProtoAction> <Name>Heal</Name> <Rate type ='LogicalTypeHealed'>5.000000</Rate> </ProtoAction> <ProtoAction> <Name>RangedAttack</Name> <Damage>80.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>24.000000</MaxRange> <ROF>3.000000</ROF> <DamageArea>2</DamageArea> <DamageBonus type ='AbstractCavalry'>1.500000</DamageBonus> <DamageBonus type ='AbstractVillager'>2.000000</DamageBonus> <DamageBonus type ='AbstractLightInfantry'>1.500000</DamageBonus> </ProtoAction> |