<Unit id="375" name="WallStraight5">
<DBID>190</DBID>
<DisplayNameID>24927</DisplayNameID>
<EditorNameID>25388</EditorNameID>
<ObstructionRadiusX>5.0000</ObstructionRadiusX>
<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
<MaxVelocity>0.0000</MaxVelocity>
<MovementType>land</MovementType>
<AnimFile>buildings\wall\wall_1x5.xml</AnimFile>
<ImpactType>Stone</ImpactType>
<PhysicsInfo>house</PhysicsInfo>
<PlacementFile>wall.xml</PlacementFile>
<Icon>buildings\wall\wall_icon_64x64</Icon>
<PortraitIcon>buildings\wall\wall_portrait</PortraitIcon>
<RolloverTextID>24926</RolloverTextID>
<ShortRolloverTextID>25745</ShortRolloverTextID>
<InitialHitpoints>3000.0000</InitialHitpoints>
<MaxHitpoints>3000.0000</MaxHitpoints>
<LOS>4.0000</LOS>
<BuildPoints>5.0000</BuildPoints>
<Cost resourcetype="Wood">5.0000</Cost>
<BuildingWorkRate>1.0000</BuildingWorkRate>
<AllowedAge>0</AllowedAge>
<Decay delay="0.0000" duration="0.0000"/>
<Armor type="Siege" value="0.0000"/>
<UnitType>LogicalTypeValidSabotage</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>BuildingClass</UnitType>
<UnitType>MilitaryBuilding</UnitType>
<UnitType>AbstractWall</UnitType>
<UnitType>ColonyBuilding</UnitType>
<UnitType>Building</UnitType>
<Tech row="0" page="1" column="0">Bastion</Tech>
<Tactics>wall.tactics</Tactics>
<Flag>SelectWithObstruction</Flag>
<Flag>Doppled</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>Immoveable</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>NonAutoFormedUnit</Flag>
<Flag>wallBuild</Flag>
<Flag>NeverShowButton</Flag>
<Flag>UseAlignedObstructionOnMinimap</Flag>
<Flag>NoIdleActions</Flag>
<Flag>TileAlignPlacement</Flag>
<Flag>ColonyBuilding</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>CanAutoHeal</Flag>
<Flag>FlattenGround</Flag>
<Flag>Tracked</Flag>
<Command page="6" column="0">Transform</Command>
<Command page="10" column="0">Delete</Command>
</Unit>