XML 格式化

<Unit id="375" name="WallStraight5"> <DBID>190</DBID> <DisplayNameID>24927</DisplayNameID> <EditorNameID>25388</EditorNameID> <ObstructionRadiusX>5.0000</ObstructionRadiusX> <ObstructionRadiusZ>1.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <AnimFile>buildings\wall\wall_1x5.xml</AnimFile> <ImpactType>Stone</ImpactType> <PhysicsInfo>house</PhysicsInfo> <PlacementFile>wall.xml</PlacementFile> <Icon>buildings\wall\wall_icon_64x64</Icon> <PortraitIcon>buildings\wall\wall_portrait</PortraitIcon> <RolloverTextID>24926</RolloverTextID> <ShortRolloverTextID>25745</ShortRolloverTextID> <InitialHitpoints>3000.0000</InitialHitpoints> <MaxHitpoints>3000.0000</MaxHitpoints> <LOS>4.0000</LOS> <BuildPoints>5.0000</BuildPoints> <Cost resourcetype="Wood">5.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <AllowedAge>0</AllowedAge> <Decay delay="0.0000" duration="0.0000"/> <Armor type="Siege" value="0.0000"/> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>MilitaryBuilding</UnitType> <UnitType>AbstractWall</UnitType> <UnitType>ColonyBuilding</UnitType> <UnitType>Building</UnitType> <Tech row="0" page="1" column="0">Bastion</Tech> <Tactics>wall.tactics</Tactics> <Flag>SelectWithObstruction</Flag> <Flag>Doppled</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>wallBuild</Flag> <Flag>NeverShowButton</Flag> <Flag>UseAlignedObstructionOnMinimap</Flag> <Flag>NoIdleActions</Flag> <Flag>TileAlignPlacement</Flag> <Flag>ColonyBuilding</Flag> <Flag>ObscuresUnits</Flag> <Flag>CanAutoHeal</Flag> <Flag>FlattenGround</Flag> <Flag>Tracked</Flag> <Command page="6" column="0">Transform</Command> <Command page="10" column="0">Delete</Command> </Unit>