[(bool )] xsAddRuntimeEvent( string foo, string bar, int something ): Setups a runtime event. Don't use this.
[(int )] xsArrayCreateBool(int size, bool defaultValue, string name): creates a sized and named boolean array, returning an arrayID.
[(int )] xsArrayCreateFloat(int size, float defaultValue, string name): creates a sized and named float array, returning an arrayID.
[(int )] xsArrayCreateInt(int size, int defaultValue, string name): creates a sized and named integer array, returning an arrayID.
[(int )] xsArrayCreateString(int size, string defaultValue, string name): creates a sized and named string array, returning an arrayID.
[(int )] xsArrayCreateVector(int size, vector defaultValue, string name): creates a sized and named vector array, returning an arrayID.
[(bool )] xsArrayGetBool(int arrayID, int index): Gets the value at the specified index in the requested array.
[(float )] xsArrayGetFloat(int arrayID, int index): Gets the value at the specified index in the requested array.
[(int )] xsArrayGetInt(int arrayID, int index): Gets the value at the specified index in the requested array.
[(int )] xsArrayGetSize(int arrayID): Gets the specified array's size.
[(string)] xsArrayGetString(int arrayID, int index): Gets the value at the specified index in the requested array.
[(vector)] xsArrayGetVector(int arrayID, int index): Gets the value at the specified index in the requested array.
[(int )] xsArraySetBool(int arrayID, int index, bool value): Sets a value at the specified index in the requested array.
[(int )] xsArraySetFloat(int arrayID, int index, float value): Sets a value at the specified index in the requested array.
[(int )] xsArraySetInt(int arrayID, int index, int value): Sets a value at the specified index in the requested array.
[(int )] xsArraySetString(int arrayID, int index, string value): Sets a value at the specified index in the requested array.
[(int )] xsArraySetVector(int arrayID, int index, vector value): Sets a value at the specified index in the requested array.
[(void )] xsDisableRule( string ruleName ): Disables the given rule.
[(void )] xsDisableRuleGroup( string ruleGroupName ): Disables all rules in the given rule group.
[(void )] xsDisableSelf( void ): Disables the current rule.
[(int )] xsDumpArrays(): blogs out all XS arrays.
[(void )] xsEnableRule( string ruleName ): Enables the given rule.
[(void )] xsEnableRuleGroup( string ruleGroupName ): Enables all rule in the given rule group.
[(int )] xsGetContextPlayer( void ): Returns the current context player ID.
[(int )] xsGetFunctionID( string functionName ): Runs the secret XSFID for the function. USE WITH CAUTION.
[(int )] xsGetTime( void ): Returns the current gametime (in milliseconds).
[(bool )] xsIsRuleEnabled( string ruleName ): Returns true if the rule is enabled.
[(void )] xsIsRuleGroupEnabled( string ruleGroupName ): Returns true if the rule group is enabled.
[(void )] xsSetContextPlayer( int playerID ): Sets the current context player ID (DO NOT DO THIS IF YOU DO NOT KNOW WHAT YOU ARE DOING).
[(void )] xsSetRuleMaxInterval( string ruleName, int interval ): Sets the max interval of the given rule.
[(void )] xsSetRuleMaxIntervalSelf( int interval ): Sets the max interval of the current rule.
[(void )] xsSetRuleMinInterval( string ruleName, int interval ): Sets the min interval of the given rule.
[(void )] xsSetRuleMinIntervalSelf( int interval ): Sets the min interval of the current rule.
[(void )] xsSetRulePriority( string ruleName, int priority ): Sets the priority of the given rule.
[(void )] xsSetRulePrioritySelf( int priority ): Sets the priority of the current rule.
[(float )] xsVectorGetX( vector v ): Returns the x component of the given vector.
[(float )] xsVectorGetY( vector v ): Returns the y component of the given vector.
[(float )] xsVectorGetZ( vector v ): Returns the z component of the given vector.
[(float )] xsVectorLength( vector v ): Returns the length of the given vector.
[(float )] xsVectorNormalize( vector v): Returns the normalized version of the given vector.
[(float )] xsVectorSet( float x, float y, float z ): Set the 3 components into a vector, returns the new vector.
[(float )] xsVectorSetX( vector v, float x ): Set the x component of the given vector, returns the new vector.
[(float )] xsVectorSetY( vector v, float y ): Set the y component of the given vector, returns the new vector.
[(float )] xsVectorSetZ( vector v, float z ): Set the z component of the given vector, returns the new vector.