<?xml version="1.0" encoding="utf-8"?>
<protounitcommands>
<protounitcommand>
<name>MarketBuy1</name>
<command>resourceMarket(-1, "food" , 100.0, "gold")</command>
<icon>art\ui\command\trade_buy_food</icon>
<rollovertextid>19222</rollovertextid>
<valuetext>{marketBuy(food)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>MarketBuy2</name>
<command>resourceMarket(-1,"wood",100.0,"gold")</command>
<icon>art\ui\command\trade_buy_wood</icon>
<rollovertextid>19223</rollovertextid>
<valuetext>{marketBuy(wood)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>MarketSell1</name>
<command>resourceMarket(-1,"food",-100.0,"gold")</command>
<icon>art\ui\command\trade_sell_food</icon>
<rollovertextid>19224</rollovertextid>
<valuetext>{marketSell(food)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>MarketSell2</name>
<command>resourceMarket(-1,"wood",-100.0,"gold")</command>
<icon>art\ui\command\trade_sell_wood</icon>
<rollovertextid>19225</rollovertextid>
<valuetext>{marketSell(wood)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>TradeForFood</name>
<command>resourceMarket(-1, "food" , 100.0, "trade")</command>
<icon>art\ui\command\trade_buy_food_with_trade</icon>
<rollovertextid>62286</rollovertextid>
<valuetext>{marketBuy(food)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>TradeForWood</name>
<command>resourceMarket(-1,"wood",100.0,"trade")</command>
<icon>art\ui\command\trade_buy_wood_with_trade</icon>
<rollovertextid>62287</rollovertextid>
<valuetext>{marketBuy(wood)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>TradeForCoin</name>
<command>resourceMarket(-1,"trade",-100.0,"gold")</command>
<icon>art\ui\command\trade_buy_coin_with_trade</icon>
<rollovertextid>62288</rollovertextid>
<valuetext>{marketSell(trade)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>SetGatherPoint</name>
<icon>art\ui\command\waypoint_on</icon>
<command>editMode("gatherPoint") uiSetProtoCursor("WaypointFlag", false)</command>
<rollovertextid>19229</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>SetHomeCityGatherPoint</name>
<icon>art\ui\command\waypoint_on</icon>
<command>editMode("homeCityGatherPoint") uiSetProtoCursor("HomeCityGatherFlag", false)</command>
<rollovertextid>24818</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Eject</name>
<icon>art\ui\command\garrison_out</icon>
<command>uiEjectGarrisonedUnits</command>
<rollovertextid>36839</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Garrison</name>
<icon>art\ui\command\garrison_in</icon>
<command>editMode("garrison")</command>
<rollovertextid>19231</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Transform</name>
<icon>art\buildings\wall\gate_icon_64x64</icon>
<command>uiTransformSelectedUnit("CWallGate")</command>
<rollovertextid>24785</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>TownBell</name>
<icon>art\ui\command\town_bell</icon>
<command>unitTownBell</command>
<rollovertextid>22221</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ReturnToWork</name>
<icon>art\ui\command\town_bell_back_to_work</icon>
<command>unitReturnToWork</command>
<rollovertextid>22222</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Repair</name>
<icon>art\ui\command\command_repair</icon>
<command>editMode("repair")</command>
<rollovertextid>19309</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>RakeAttack</name>
<icon>art\ui\command\stance_aggresive_off</icon>
<rollovertextid>25601</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>BroadsideAttack</name>
<icon>art\ui\command\stance_aggresive_on</icon>
<rollovertextid>25602</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ShoreBombardmentAttack</name>
<icon>art\ui\command\command_patrol</icon>
<rollovertextid>25603</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Guard</name>
<icon>art\ui\command\command_guard</icon>
<command>editMode("guard")</command>
<rollovertextid>21021</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Patrol</name>
<icon>art\ui\command\command_patrol</icon>
<command>editMode("patrol")</command>
<rollovertextid>21022</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Stop</name>
<icon>art\ui\command\command_stop</icon>
<command>uiStopSelectedUnits</command>
<rollovertextid>21023</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Delete</name>
<icon>art\ui\command\kill_unit</icon>
<command>uiDeleteSelectedUnit</command>
<rollovertextid>21024</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Stance1</name>
<icon>art\ui\command\stance_aggresive_on</icon>
<command>unitSetStanceAggressive</command>
<rollovertextid>19143</rollovertextid>
<helptopic>stances</helptopic>
</protounitcommand>
<protounitcommand>
<name>Stance2</name>
<icon>art\ui\command\stance_defensive_on</icon>
<command>unitSetStanceDefensive</command>
<rollovertextid>19187</rollovertextid>
<helptopic>stances</helptopic>
</protounitcommand>
<protounitcommand>
<name>Stance3</name>
<icon>art\ui\command\stance_stand_ground_on</icon>
<command>unitSetStancePassive</command>
<rollovertextid>19147</rollovertextid>
<helptopic>stances</helptopic>
</protounitcommand>
<protounitcommand>
<name>Formation1</name>
<icon>art\ui\command\formation_line_on</icon>
<command>unitSetFormationDefault</command>
<rollovertextid>21028</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Formation2</name>
<icon>art\ui\command\formation_box_on</icon>
<command>unitSetFormationBox</command>
<rollovertextid>21030</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Formation3</name>
<icon>art\ui\command\formation_mixed_on</icon>
<command>unitSetFormationMixed</command>
<rollovertextid>21031</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Formation4</name>
<icon>art\ui\command\formation_spread_on</icon>
<command>unitSetFormationSpread</command>
<rollovertextid>21032</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Tactic0</name>
<icon>art\ui\command\mode_bombard</icon>
<activeicon>art\ui\command\mode_bombard_on</activeicon>
<disabledicon>art\ui\command\mode_bombard_off</disabledicon>
<rollovertextid>26821</rollovertextid>
<activerollovertextid>27051</activerollovertextid>
<disabledrollovertextid>27050</disabledrollovertextid>
<command>unitSetTactic("ShipBombard")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic1</name>
<icon>art\ui\command\mode_raking</icon>
<activeicon>art\ui\command\mode_raking_on</activeicon>
<disabledicon>art\ui\command\mode_raking_off</disabledicon>
<rollovertextid>26822</rollovertextid>
<activerollovertextid>27049</activerollovertextid>
<disabledrollovertextid>27048</disabledrollovertextid>
<command>unitSetTactic("Normal")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic2</name>
<icon>art\ui\command\mode_broadside</icon>
<activeicon>art\ui\command\mode_broadside_on</activeicon>
<disabledicon>art\ui\command\mode_broadside_off</disabledicon>
<rollovertextid>26823</rollovertextid>
<activerollovertextid>27047</activerollovertextid>
<disabledrollovertextid>27046</disabledrollovertextid>
<command>unitSetTactic("ShipBroadside")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic3</name>
<icon>art\ui\command\mode_raking</icon>
<activeicon>art\ui\command\mode_raking_on</activeicon>
<disabledicon>art\ui\command\mode_raking_off</disabledicon>
<rollovertextid>27176</rollovertextid>
<activerollovertextid>27177</activerollovertextid>
<disabledrollovertextid>27178</disabledrollovertextid>
<command>unitSetTactic("Normal")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic4</name>
<icon>art\ui\command\mode_bombard</icon>
<activeicon>art\ui\command\mode_bombard_on</activeicon>
<disabledicon>art\ui\command\mode_bombard_off</disabledicon>
<rollovertextid>27173</rollovertextid>
<activerollovertextid>27051</activerollovertextid>
<disabledrollovertextid>27050</disabledrollovertextid>
<command>unitSetTactic("Bombard")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic5</name>
<icon>art\ui\command\mode_ranged</icon>
<activeicon>art\ui\command\mode_ranged_on</activeicon>
<disabledicon>art\ui\command\mode_ranged_off</disabledicon>
<rollovertextid>28074</rollovertextid>
<activerollovertextid>28076</activerollovertextid>
<disabledrollovertextid>28075</disabledrollovertextid>
<command>unitSetTactic("Ranged")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic6</name>
<icon>art\ui\command\mode_melee</icon>
<activeicon>art\ui\command\mode_melee_on</activeicon>
<disabledicon>art\ui\command\mode_melee_off</disabledicon>
<rollovertextid>28077</rollovertextid>
<activerollovertextid>28079</activerollovertextid>
<disabledrollovertextid>28078</disabledrollovertextid>
<command>unitSetTactic("Melee")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic7</name>
<icon>art\ui\command\mode_sniper</icon>
<activeicon>art\ui\command\mode_sniper_on</activeicon>
<rollovertextid>28118</rollovertextid>
<activerollovertextid>28122</activerollovertextid>
<disabledrollovertextid>28123</disabledrollovertextid>
<command>unitSetTactic("Sharpshooter")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic8</name>
<icon>art\ui\command\mode_strike</icon>
<activeicon>art\ui\command\mode_strike_on</activeicon>
<rollovertextid>28483</rollovertextid>
<activerollovertextid>28484</activerollovertextid>
<disabledrollovertextid>28485</disabledrollovertextid>
<command>unitSetTactic("PikeKiller")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic9</name>
<icon>art\ui\command\mode_assault</icon>
<activeicon>art\ui\command\mode_assault_on</activeicon>
<rollovertextid>28486</rollovertextid>
<activerollovertextid>28486</activerollovertextid>
<disabledrollovertextid>28488</disabledrollovertextid>
<command>unitSetTactic("Assault")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic10</name>
<icon>art\ui\command\factory_produce_coin_off</icon>
<activeicon>art\ui\command\factory_produce_coin_on</activeicon>
<disabledicon>art\ui\command\factory_produce_coin_off</disabledicon>
<rollovertextid>29584</rollovertextid>
<activerollovertextid>29587</activerollovertextid>
<command>unitSetTactic("Normal")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic11</name>
<icon>art\ui\command\factory_produce_food_off</icon>
<activeicon>art\ui\command\factory_produce_food_on</activeicon>
<disabledicon>art\ui\command\factory_produce_food_off</disabledicon>
<rollovertextid>29582</rollovertextid>
<activerollovertextid>29585</activerollovertextid>
<command>unitSetTactic("Food")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic12</name>
<icon>art\ui\command\factory_produce_wood_off</icon>
<activeicon>art\ui\command\factory_produce_wood_on</activeicon>
<disabledicon>art\ui\command\factory_produce_wood_off</disabledicon>
<rollovertextid>29583</rollovertextid>
<activerollovertextid>29586</activerollovertextid>
<command>unitSetTactic("Wood")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic13</name>
<icon>art\ui\command\factory_produce_heavy_art</icon>
<activeicon>art\ui\command\factory_produce_heavy_art_on</activeicon>
<disabledicon>art\ui\command\factory_produce_heavy_art_off</disabledicon>
<rollovertextid>37180</rollovertextid>
<activerollovertextid>37181</activerollovertextid>
<command>unitSetTactic("Cannon")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic14</name>
<icon>art\ui\fire_pit\Fertility</icon>
<activeicon>art\ui\fire_pit\Fertility_on</activeicon>
<disabledicon>art\ui\fire_pit\Fertility</disabledicon>
<rollovertextid>45904</rollovertextid>
<activerollovertextid>45905</activerollovertextid>
<command>unitSetTactic("FertilityDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic15</name>
<icon>art\ui\fire_pit\Gifts</icon>
<activeicon>art\ui\fire_pit\Gifts_on</activeicon>
<disabledicon>art\ui\fire_pit\Gifts</disabledicon>
<rollovertextid>45906</rollovertextid>
<activerollovertextid>45907</activerollovertextid>
<command>unitSetTactic("GiftDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic16</name>
<icon>art\ui\fire_pit\town_dance</icon>
<activeicon>art\ui\fire_pit\town_dance_on</activeicon>
<disabledicon>art\ui\fire_pit\town_dance</disabledicon>
<rollovertextid>45587</rollovertextid>
<activerollovertextid>45588</activerollovertextid>
<command>unitSetTactic("CityDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic17</name>
<icon>art\ui\fire_pit\water_dance</icon>
<activeicon>art\ui\fire_pit\water_dance_on</activeicon>
<disabledicon>art\ui\fire_pit\water_dance</disabledicon>
<rollovertextid>46045</rollovertextid>
<activerollovertextid>46046</activerollovertextid>
<command>unitSetTactic("WaterDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic18</name>
<icon>art\ui\fire_pit\Alarm</icon>
<activeicon>art\ui\fire_pit\Alarm_on</activeicon>
<disabledicon>art\ui\fire_pit\Alarm</disabledicon>
<rollovertextid>46047</rollovertextid>
<activerollovertextid>46048</activerollovertextid>
<command>unitSetTactic("AlarmDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic19</name>
<icon>art\ui\fire_pit\Founder</icon>
<activeicon>art\ui\fire_pit\Founder_on</activeicon>
<disabledicon>art\ui\fire_pit\Founder</disabledicon>
<rollovertextid>46049</rollovertextid>
<activerollovertextid>46050</activerollovertextid>
<command>unitSetTactic("FounderDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic20</name>
<icon>art\ui\fire_pit\MorningWars</icon>
<activeicon>art\ui\fire_pit\MorningWars_on</activeicon>
<disabledicon>art\ui\fire_pit\MorningWars</disabledicon>
<rollovertextid>46057</rollovertextid>
<activerollovertextid>46058</activerollovertextid>
<command>unitSetTactic("MorningWarsDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic21</name>
<icon>art\ui\fire_pit\Earth_Mother</icon>
<activeicon>art\ui\fire_pit\Earth_Mother_on</activeicon>
<disabledicon>art\ui\fire_pit\Earth_Mother</disabledicon>
<rollovertextid>46055</rollovertextid>
<activerollovertextid>46056</activerollovertextid>
<command>unitSetTactic("EarthMotherDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic22</name>
<icon>art\ui\fire_pit\heal</icon>
<activeicon>art\ui\fire_pit\heal_on</activeicon>
<disabledicon>art\ui\fire_pit\heal</disabledicon>
<rollovertextid>46051</rollovertextid>
<activerollovertextid>46052</activerollovertextid>
<command>unitSetTactic("HealingDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic23</name>
<icon>art\ui\fire_pit\fire</icon>
<activeicon>art\ui\fire_pit\fire_on</activeicon>
<disabledicon>art\ui\fire_pit\fire</disabledicon>
<rollovertextid>46053</rollovertextid>
<activerollovertextid>46054</activerollovertextid>
<command>unitSetTactic("FireDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic24</name>
<icon>art\ui\fire_pit\morning_wars</icon>
<activeicon>art\ui\fire_pit\morning_Wars_on</activeicon>
<disabledicon>art\ui\fire_pit\morning_Wars</disabledicon>
<rollovertextid>46059</rollovertextid>
<activerollovertextid>46060</activerollovertextid>
<command>unitSetTactic("WarDanceSong")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic25</name>
<icon>art\ui\fire_Pit\garland_wars</icon>
<activeicon>art\ui\fire_pit\garland_wars_on</activeicon>
<disabledicon>art\ui\fire_pit\garland_wars</disabledicon>
<rollovertextid>46061</rollovertextid>
<activerollovertextid>46062</activerollovertextid>
<command>unitSetTactic("GarlandWarDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic26</name>
<icon>art\ui\fire_pit\WarChief_Iroquois</icon>
<activeicon>art\ui\fire_pit\WarChief_Iroquois_on</activeicon>
<disabledicon>art\ui\fire_pit\WarChief_Iroquois</disabledicon>
<rollovertextid>46084</rollovertextid>
<activerollovertextid>46085</activerollovertextid>
<command>unitSetTactic("WarChiefDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic27</name>
<icon>art\ui\fire_pit\Holy_iroquois</icon>
<activeicon>art\ui\fire_pit\Holy_iroquois_on</activeicon>
<disabledicon>art\ui\fire_pit\Holy_iroquois</disabledicon>
<rollovertextid>46086</rollovertextid>
<activerollovertextid>46087</activerollovertextid>
<command>unitSetTactic("HolyDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic28</name>
<icon>art\ui\fire_pit\war_dance</icon>
<activeicon>art\ui\fire_pit\war_dance_on</activeicon>
<disabledicon>art\ui\fire_pit\war_dance</disabledicon>
<rollovertextid>46652</rollovertextid>
<activerollovertextid>46653</activerollovertextid>
<command>unitSetTactic("WarDance")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic30</name>
<icon>art\ui\fire_pit\WarChief_Sioux</icon>
<activeicon>art\ui\fire_pit\WarChief_Sioux_on</activeicon>
<disabledicon>art\ui\fire_pit\WarChief_Sioux</disabledicon>
<rollovertextid>46084</rollovertextid>
<activerollovertextid>46085</activerollovertextid>
<command>unitSetTactic("WarChiefDanceSioux")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic31</name>
<icon>art\ui\fire_pit\WarChief_Aztec</icon>
<activeicon>art\ui\fire_pit\WarChief_Aztec_on</activeicon>
<disabledicon>art\ui\fire_pit\WarChief_Aztec</disabledicon>
<rollovertextid>46084</rollovertextid>
<activerollovertextid>46085</activerollovertextid>
<command>unitSetTactic("WarChiefDanceAztec")</command>
</protounitcommand>
<protounitcommand>
<name>Tactic32</name>
<icon>art\ui\fire_pit\Holy_Aztec</icon>
<activeicon>art\ui\fire_pit\Holy_Aztec_on</activeicon>
<disabledicon>art\ui\fire_pit\Holy_Aztec</disabledicon>
<rollovertextid>46086</rollovertextid>
<activerollovertextid>46087</activerollovertextid>
<command>unitSetTactic("HolyDanceAztec")</command>
</protounitcommand>
<protounitcommand>
<name>TacticSamurai</name>
<icon>art\ui\command\tactic_samurai_off</icon>
<activeicon>art\ui\command\tactic_samurai_on</activeicon>
<disabledicon>art\ui\command\tactic_samurai_off</disabledicon>
<rollovertextid>61772</rollovertextid>
<activerollovertextid>61773</activerollovertextid>
<command>unitSetTactic("Samurai")</command>
</protounitcommand>
<protounitcommand>
<name>TacticYabusame</name>
<icon>art\ui\command\tactic_yabusame_off</icon>
<activeicon>art\ui\command\tactic_yabusame_on</activeicon>
<disabledicon>art\ui\command\tactic_yabusame_off</disabledicon>
<rollovertextid>64311</rollovertextid>
<activerollovertextid>64312</activerollovertextid>
<command>unitSetTactic("Yabusame")</command>
</protounitcommand>
<protounitcommand>
<name>TacticNaginataRider</name>
<icon>art\ui\command\tactic_naginata_off</icon>
<activeicon>art\ui\command\tactic_naginata_on</activeicon>
<disabledicon>art\ui\command\tactic_naginata_off</disabledicon>
<rollovertextid>64313</rollovertextid>
<activerollovertextid>64314</activerollovertextid>
<command>unitSetTactic("NaginataRider")</command>
</protounitcommand>
<protounitcommand>
<name>TacticAshigaru</name>
<icon>art\ui\command\tactic_ashigaru_off</icon>
<activeicon>art\ui\command\tactic_ashigaru_on</activeicon>
<disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon>
<rollovertextid>64315</rollovertextid>
<activerollovertextid>64316</activerollovertextid>
<command>unitSetTactic("Ashigaru")</command>
</protounitcommand>
<protounitcommand>
<name>TacticYumi</name>
<icon>art\ui\command\tactic_yumi_off</icon>
<activeicon>art\ui\command\tactic_yumi_on</activeicon>
<disabledicon>art\ui\command\tactic_yumi_off</disabledicon>
<rollovertextid>64317</rollovertextid>
<activerollovertextid>64318</activerollovertextid>
<command>unitSetTactic("Yumi")</command>
</protounitcommand>
<protounitcommand>
<name>TacticXP</name>
<icon>art\ui\techs\asians\shrine_xp</icon>
<activeicon>art\ui\techs\asians\shrine_xp_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_xp</disabledicon>
<rollovertextid>61776</rollovertextid>
<activerollovertextid>61777</activerollovertextid>
<command>unitSetTactic("Normal")</command>
</protounitcommand>
<protounitcommand>
<name>TacticXPShrine</name>
<icon>art\ui\techs\asians\shrine_xp</icon>
<activeicon>art\ui\techs\asians\shrine_xp_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_xp</disabledicon>
<rollovertextid>68803</rollovertextid>
<activerollovertextid>68804</activerollovertextid>
<command>unitSetTactic("ShrineXP")</command>
</protounitcommand>
<protounitcommand>
<name>TacticCoin</name>
<icon>art\ui\techs\asians\shrine_coin</icon>
<activeicon>art\ui\techs\asians\shrine_coin_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_coin</disabledicon>
<rollovertextid>61778</rollovertextid>
<activerollovertextid>61779</activerollovertextid>
<command>unitSetTactic("ShrineCoin")</command>
</protounitcommand>
<protounitcommand>
<name>TacticFood</name>
<icon>art\ui\techs\asians\shrine_food</icon>
<activeicon>art\ui\techs\asians\shrine_food_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_food</disabledicon>
<rollovertextid>61780</rollovertextid>
<activerollovertextid>61781</activerollovertextid>
<command>unitSetTactic("ShrineFood")</command>
</protounitcommand>
<protounitcommand>
<name>TacticWood</name>
<icon>art\ui\techs\asians\shrine_wood</icon>
<activeicon>art\ui\techs\asians\shrine_wood_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_wood</disabledicon>
<rollovertextid>61782</rollovertextid>
<activerollovertextid>61783</activerollovertextid>
<command>unitSetTactic("ShrineWood")</command>
</protounitcommand>
<protounitcommand>
<name>RicePaddyCoin</name>
<icon>art\ui\command\tactic_rice_paddy_coin_off</icon>
<activeicon>art\ui\command\tactic_rice_paddy_coin_on</activeicon>
<disabledicon>art\ui\command\tactic_rice_paddy_coin_off</disabledicon>
<rollovertextid>66053</rollovertextid>
<activerollovertextid>66054</activerollovertextid>
<command>unitSetTactic("PaddyCoin")</command>
</protounitcommand>
<protounitcommand>
<name>RicePaddyFood</name>
<icon>art\ui\command\tactic_rice_paddy_food_off</icon>
<activeicon>art\ui\command\tactic_rice_paddy_food_on</activeicon>
<disabledicon>art\ui\command\tactic_rice_paddy_food_off</disabledicon>
<rollovertextid>66055</rollovertextid>
<activerollovertextid>66056</activerollovertextid>
<command>unitSetTactic("PaddyFood")</command>
</protounitcommand>
<protounitcommand>
<name>TacticRangedDamage</name>
<icon>art\ui\techs\asians\gold_range_dmg</icon>
<activeicon>art\ui\techs\asians\gold_range_dmg_on</activeicon>
<disabledicon>art\ui\techs\asians\gold_range_dmg</disabledicon>
<rollovertextid>65137</rollovertextid>
<activerollovertextid>65138</activerollovertextid>
<command>unitSetTactic("RangeDamage")</command>
</protounitcommand>
<protounitcommand>
<name>TacticHandDamage</name>
<icon>art\ui\techs\asians\gold_hand_dmg</icon>
<activeicon>art\ui\techs\asians\gold_hand_dmg_on</activeicon>
<disabledicon>art\ui\techs\asians\gold_hand_dmg</disabledicon>
<rollovertextid>65139</rollovertextid>
<activerollovertextid>65140</activerollovertextid>
<command>unitSetTactic("HandDamage")</command>
</protounitcommand>
<protounitcommand>
<name>TacticUnitHitpoints</name>
<icon>art\ui\techs\asians\gold_unit_hp</icon>
<activeicon>art\ui\techs\asians\gold_unit_hp_on</activeicon>
<disabledicon>art\ui\techs\asians\gold_unit_hp</disabledicon>
<rollovertextid>65141</rollovertextid>
<activerollovertextid>65142</activerollovertextid>
<command>unitSetTactic("UnitHitpoints")</command>
</protounitcommand>
<protounitcommand>
<name>TacticUnitSpeed</name>
<icon>art\ui\techs\asians\gold_unit_speed</icon>
<activeicon>art\ui\techs\asians\gold_unit_speed_on</activeicon>
<disabledicon>art\ui\techs\asians\gold_unit_speed</disabledicon>
<rollovertextid>70274</rollovertextid>
<activerollovertextid>70275</activerollovertextid>
<command>unitSetTactic("UnitSpeed")</command>
</protounitcommand>
<protounitcommand>
<name>TacticTax0</name>
<icon>art\ui\techs\asians\tech_tax_0_off</icon>
<activeicon>art\ui\techs\asians\tech_tax_0_on</activeicon>
<disabledicon>art\ui\techs\asians\tech_tax_0_off</disabledicon>
<rollovertextid>68781</rollovertextid>
<activerollovertextid>68785</activerollovertextid>
<command>unitSetTactic("Tax0")</command>
</protounitcommand>
<protounitcommand>
<name>TacticTax5</name>
<icon>art\ui\techs\asians\tech_tax_5_off</icon>
<activeicon>art\ui\techs\asians\tech_tax_5_on</activeicon>
<disabledicon>art\ui\techs\asians\tech_tax_5_off</disabledicon>
<rollovertextid>68782</rollovertextid>
<activerollovertextid>68786</activerollovertextid>
<command>unitSetTactic("Tax5")</command>
</protounitcommand>
<protounitcommand>
<name>TacticTax10</name>
<icon>art\ui\techs\asians\tech_tax_10_off</icon>
<activeicon>art\ui\techs\asians\tech_tax_10_on</activeicon>
<disabledicon>art\ui\techs\asians\tech_tax_10_off</disabledicon>
<rollovertextid>68783</rollovertextid>
<activerollovertextid>68787</activerollovertextid>
<command>unitSetTactic("Tax10")</command>
</protounitcommand>
<protounitcommand>
<name>TacticTrade</name>
<icon>art\ui\command\tactic_rainbow_trickle_off</icon>
<activeicon>art\ui\command\tactic_rainbow_trickle_on</activeicon>
<disabledicon>art\ui\command\tactic_rainbow_trickle_off</disabledicon>
<rollovertextid>64309</rollovertextid>
<activerollovertextid>64310</activerollovertextid>
<command>unitSetTactic("WonderRainbow")</command>
</protounitcommand>
<protounitcommand>
<name>WonderCoin</name>
<icon>art\ui\techs\asians\shrine_coin</icon>
<activeicon>art\ui\techs\asians\shrine_coin_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_coin</disabledicon>
<rollovertextid>65160</rollovertextid>
<activerollovertextid>65161</activerollovertextid>
<command>unitSetTactic("WonderCoin")</command>
</protounitcommand>
<protounitcommand>
<name>WonderFlyingCrow</name>
<icon>art\ui\command\tactic_wonder_flying_crow_off</icon>
<activeicon>art\ui\command\tactic_wonder_flying_crow_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_flying_crow_off</disabledicon>
<rollovertextid>65166</rollovertextid>
<activerollovertextid>65167</activerollovertextid>
<command>unitSetTactic("WonderFlyingCrow")</command>
</protounitcommand>
<protounitcommand>
<name>WonderWood</name>
<icon>art\ui\techs\asians\shrine_wood</icon>
<activeicon>art\ui\techs\asians\shrine_wood_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_wood</disabledicon>
<rollovertextid>65164</rollovertextid>
<activerollovertextid>65165</activerollovertextid>
<command>unitSetTactic("WonderWood")</command>
</protounitcommand>
<protounitcommand>
<name>WonderStandardArmy</name>
<icon>art\ui\command\tactic_wonder_standard_army_off</icon>
<activeicon>art\ui\command\tactic_wonder_standard_army_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_standard_army_off</disabledicon>
<rollovertextid>68428</rollovertextid>
<activerollovertextid>68429</activerollovertextid>
<command>unitSetTactic("StandardArmy")</command>
</protounitcommand>
<protounitcommand>
<name>WonderTerritorialArmy</name>
<icon>art\ui\command\tactic_wonder_territorial_army_off</icon>
<activeicon>art\ui\command\tactic_wonder_territorial_army_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_territorial_army_off</disabledicon>
<rollovertextid>65174</rollovertextid>
<activerollovertextid>65175</activerollovertextid>
<command>unitSetTactic("TerritorialArmy")</command>
</protounitcommand>
<protounitcommand>
<name>WonderForbiddenArmy</name>
<icon>art\ui\command\tactic_wonder_forbidden_army_off</icon>
<activeicon>art\ui\command\tactic_wonder_forbidden_army_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_forbidden_army_off</disabledicon>
<rollovertextid>65170</rollovertextid>
<activerollovertextid>65171</activerollovertextid>
<command>unitSetTactic("ForbiddenArmy")</command>
</protounitcommand>
<protounitcommand>
<name>WonderMingArmy</name>
<icon>art\ui\command\tactic_wonder_qing_army_off</icon>
<activeicon>art\ui\command\tactic_wonder_qing_army_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_qing_army_off</disabledicon>
<rollovertextid>68430</rollovertextid>
<activerollovertextid>68431</activerollovertextid>
<command>unitSetTactic("MingArmy")</command>
</protounitcommand>
<protounitcommand>
<name>WonderImperialArmy</name>
<icon>art\ui\command\tactic_wonder_imperial_army_off</icon>
<activeicon>art\ui\command\tactic_wonder_imperial_army_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_imperial_army_off</disabledicon>
<rollovertextid>65172</rollovertextid>
<activerollovertextid>65173</activerollovertextid>
<command>unitSetTactic("ImperialArmy")</command>
</protounitcommand>
<protounitcommand>
<name>WonderOldHanArmy</name>
<icon>art\ui\command\tactic_wonder_old_han_army_off</icon>
<activeicon>art\ui\command\tactic_wonder_old_han_army_on</activeicon>
<disabledicon>art\ui\command\tactic_wonder_old_han_army_off</disabledicon>
<rollovertextid>65168</rollovertextid>
<activerollovertextid>65169</activerollovertextid>
<command>unitSetTactic("OldHanArmy")</command>
</protounitcommand>
<protounitcommand>
<name>WonderFood</name>
<icon>art\ui\techs\asians\shrine_food</icon>
<activeicon>art\ui\techs\asians\shrine_food_on</activeicon>
<disabledicon>art\ui\techs\asians\shrine_food</disabledicon>
<rollovertextid>65162</rollovertextid>
<activerollovertextid>65163</activerollovertextid>
<command>unitSetTactic("WonderFood")</command>
</protounitcommand>
<protounitcommand>
<name>TreasureShipFood</name>
<icon>art\ui\command\generate_food_off</icon>
<activeicon>art\ui\command\generate_food_on</activeicon>
<disabledicon>art\ui\command\generate_food_off</disabledicon>
<rollovertextid>68566</rollovertextid>
<activerollovertextid>68567</activerollovertextid>
<command>unitSetTactic("Normal")</command>
</protounitcommand>
<protounitcommand>
<name>TreasureShipWood</name>
<icon>art\ui\command\generate_wood_off</icon>
<activeicon>art\ui\command\generate_wood_on</activeicon>
<disabledicon>art\ui\command\generate_wood_off</disabledicon>
<rollovertextid>68568</rollovertextid>
<activerollovertextid>68569</activerollovertextid>
<command>unitSetTactic("Wood")</command>
</protounitcommand>
<protounitcommand>
<name>TreasureShipCoin</name>
<icon>art\ui\command\generate_coin_off</icon>
<activeicon>art\ui\command\generate_coin_on</activeicon>
<disabledicon>art\ui\command\generate_coin_off</disabledicon>
<rollovertextid>68570</rollovertextid>
<activerollovertextid>68571</activerollovertextid>
<command>unitSetTactic("Coin")</command>
</protounitcommand>
<protounitcommand>
<name>BuildColonyWall</name>
<icon>art\ui\command\build_colony_wall</icon>
<disabledicon>art\ui\command\build_colony_wall_dissabled</disabledicon>
<rollovertextid>27916</rollovertextid>
<disabledrollovertextid>27917</disabledrollovertextid>
<command>createColonyWall</command>
</protounitcommand>
<protounitcommand>
<name>RansomExplorer</name>
<icon>art\ui\command\ransom_explorer_on</icon>
<disabledicon>art\ui\command\ransom_explorer_off</disabledicon>
<rollovertextid>28369</rollovertextid>
<disabledrollovertextid>28370</disabledrollovertextid>
<command>ransomExplorer</command>
</protounitcommand>
<protounitcommand>
<name>RansomExplorerAsian</name>
<icon>art\ui\command\ransom_explorer_on</icon>
<disabledicon>art\ui\command\ransom_explorer_off</disabledicon>
<rollovertextid>69609</rollovertextid>
<disabledrollovertextid>69610</disabledrollovertextid>
<command>ransomExplorer</command>
</protounitcommand>
<protounitcommand>
<name>TradeRouteUpgrade</name>
<icon>art\ui\command\upgrade_trade_route</icon>
<icon>art\ui\command\upgrade_trade_route2</icon>
<rollovertextid>29318</rollovertextid>
<command>upgradeTradeRoute(%d)</command>
<commandpassesunitid/>
</protounitcommand>
<protounitcommand>
<name>RepairColonyWall</name>
<icon>art\ui\command\repair_colony_wall</icon>
<disabledicon>art\ui\command\repair_colony_wall_dissabled</disabledicon>
<rollovertextid>29709</rollovertextid>
<disabledrollovertextid>29710</disabledrollovertextid>
<command>repairColonyWall</command>
</protounitcommand>
<protounitcommand>
<name>BreakTreaty</name>
<icon>art\ui\command\break_treaty</icon>
<disabledicon>art\ui\command\break_treaty_disabled</disabledicon>
<rollovertextid>30107</rollovertextid>
<disabledrollovertextid/>
<command>breakTreaty</command>
</protounitcommand>
<protounitcommand>
<name>SquadWheelLeft</name>
<icon>art\ui\command\formation_wheel_left</icon>
<activeicon>art\ui\command\formation_wheel_left</activeicon>
<disabledicon>art\ui\command\formation_wheel_left</disabledicon>
<rollovertextid/>
<disabledrollovertextid/>
<command>SquadWheel(-0.39269908169875, -1)</command>
</protounitcommand>
<protounitcommand>
<name>SquadWheelRight</name>
<icon>art\ui\command\formation_wheel_right</icon>
<activeicon>art\ui\command\formation_wheel_right</activeicon>
<disabledicon>art\ui\command\formation_wheel_right</disabledicon>
<rollovertextid/>
<disabledrollovertextid/>
<command>SquadWheel(0.39269908169875, -1)</command>
</protounitcommand>
<protounitcommand>
<name>SquadLock</name>
<command>resourceMarket(-1, "fame" , 100.0, "gold")</command>
<icon>art\ui\command\trade_buy_fame</icon>
<rollovertextid>00006</rollovertextid>
<valuetext>{marketBuy(fame)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>SquadUnlock</name>
<command>resourceMarket(-1,"fame",-100.0,"gold")</command>
<icon>art\ui\command\trade_sell_fame</icon>
<rollovertextid>00007</rollovertextid>
<valuetext>{marketSell(fame)}</valuetext>
</protounitcommand>
<protounitcommand>
<name>SetGatherPointMilitary</name>
<icon>art\ui\ingame\panel_gather_point_military01</icon>
<command>editMode("gatherPointMilitary") uiSetProtoCursor("WaypointFlag", false)</command>
<rollovertextid>30223</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>SetGatherPointEconomy</name>
<icon>art\ui\ingame\panel_gather_point_economy01</icon>
<command>editMode("gatherPointEconomy") uiSetProtoCursor("WaypointFlag", false)</command>
<rollovertextid>30224</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ImperialArmyBuyDown</name>
<icon>art\ui\command\iabuydown</icon>
<command>reduceImperialArmyYear(-1)</command>
<rollovertextid>30336</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ConvertCoveredWagon</name>
<icon>art\buildings\town_center\towncenter_icon</icon>
<command>convertCoveredWagon()</command>
<rollovertextid>30919</rollovertextid>
<disabledrollovertextid>30920</disabledrollovertextid>
</protounitcommand>
<protounitcommand>
<name>AutoRepairUnit</name>
<icon>art\ui\command\command_repair</icon>
<command>repairUnit(-1)</command>
<rollovertextid>31329</rollovertextid>
<disabledrollovertextid>31329</disabledrollovertextid>
</protounitcommand>
<protounitcommand>
<name>AutoRepairUnitCancel</name>
<icon>art\ui\command\command_repair_busy</icon>
<command>cancelRepairUnit(-1)</command>
<rollovertextid>31330</rollovertextid>
<disabledrollovertextid>31330</disabledrollovertextid>
</protounitcommand>
<protounitcommand>
<name>AutoRepairUnitInvalid</name>
<icon>art\ui\command\command_repair_stop</icon>
<command/>
<rollovertextid>42346</rollovertextid>
<disabledrollovertextid>42346</disabledrollovertextid>
</protounitcommand>
<protounitcommand>
<name>Abilities</name>
<command>ability</command>
</protounitcommand>
<protounitcommand>
<name>SetUnitAsHomeCityGatherPoint</name>
<icon>art\ui\command\waypoint_on</icon>
<command>setHomeCityGatherUnit(%d)</command>
<commandpassesunitid/>
<rollovertextid>32970</rollovertextid>
<disabledrollovertextid>32971</disabledrollovertextid>
</protounitcommand>
<protounitcommand>
<name>YPSetDaimyoAsHCGatherPoint</name>
<icon>art\ui\command\waypoint_on</icon>
<command>setHomeCityGatherUnit(%d)</command>
<commandpassesunitid/>
<rollovertextid>69910</rollovertextid>
<disabledrollovertextid>69911</disabledrollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypOttomanLevy</name>
<icon>art\ui\techs\levy\levy</icon>
<command>spawnUnits("Minuteman", 6, %d)</command>
<commandpassesunitid/>
<associatedtech>ypConsulateOttomansSettlerCombat</associatedtech>
<rollovertextid>64257</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Levy</name>
<icon>art\ui\techs\levy\levy</icon>
<command>spawnUnits("Minuteman", 6, %d)</command>
<commandpassesunitid/>
<associatedtech>Levy</associatedtech>
<rollovertextid>23458</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>Conscription</name>
<icon>art\ui\techs\conscription\conscription</icon>
<command>spawnUnits("Minuteman", 15, %d)</command>
<commandpassesunitid/>
<associatedtech>Conscription</associatedtech>
<rollovertextid>36108</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypIrregulars</name>
<icon>art\ui\techs\asians\tech_rural_peasant_uprising</icon>
<command>spawnUnits("ypIrregular", 2, %d)</command>
<commandpassesunitid/>
<associatedtech>ypIrregulars</associatedtech>
<rollovertextid>66142</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypPeasants</name>
<icon>art\ui\techs\asians\tech_rural_defense</icon>
<command>spawnUnits("ypPeasant", 2, %d)</command>
<commandpassesunitid/>
<associatedtech>ypPeasants</associatedtech>
<rollovertextid>65704</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypAssemble</name>
<icon>art\ui\techs\asians\tech_peasant_uprising</icon>
<command>spawnUnits("ypPeasant", 4, %d)</command>
<commandpassesunitid/>
<associatedtech>ypAssemble</associatedtech>
<rollovertextid>62516</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypMuster</name>
<icon>art\ui\techs\asians\tech_town_defense</icon>
<command>spawnUnits("ypIrregular", 4, %d)</command>
<commandpassesunitid/>
<associatedtech>ypMuster</associatedtech>
<rollovertextid>62520</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypAmass</name>
<icon>art\ui\techs\asians\tech_peasant_revolt</icon>
<command>spawnUnits("ypPeasant", 10, %d)</command>
<commandpassesunitid/>
<associatedtech>ypAmass</associatedtech>
<rollovertextid>62524</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypMarshal</name>
<icon>art\ui\techs\asians\tech_city_defense</icon>
<command>spawnUnits("ypIrregular", 10, %d)</command>
<commandpassesunitid/>
<associatedtech>ypMarshal</associatedtech>
<rollovertextid>62526</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypAssembleIndians</name>
<icon>art\ui\techs\asians\tech_peasant_uprising_indian</icon>
<command>spawnUnits("ypPeasant", 4, %d)</command>
<commandpassesunitid/>
<associatedtech>ypAssembleIndians</associatedtech>
<rollovertextid>62516</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypMusterIndians</name>
<icon>art\ui\techs\asians\tech_town_defense_indian</icon>
<command>spawnUnits("ypIrregular", 4, %d)</command>
<commandpassesunitid/>
<associatedtech>ypMusterIndians</associatedtech>
<rollovertextid>62520</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypAmassIndians</name>
<icon>art\ui\techs\asians\tech_peasant_revolt_indian</icon>
<command>spawnUnits("ypPeasant", 10, %d)</command>
<commandpassesunitid/>
<associatedtech>ypAmassIndians</associatedtech>
<rollovertextid>62524</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypMarshalIndians</name>
<icon>art\ui\techs\asians\tech_city_defense_indian</icon>
<command>spawnUnits("ypIrregular", 10, %d)</command>
<commandpassesunitid/>
<associatedtech>ypMarshalIndians</associatedtech>
<rollovertextid>62526</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>FourOfAKind</name>
<icon>buildings\trading_post\trading_post_icon</icon>
<command>fourOfAKind</command>
<rollovertextid>35075</rollovertextid>
<disabledrollovertextid>35074</disabledrollovertextid>
<associatedtech>TradeMonopoly</associatedtech>
<usemultiple/>
</protounitcommand>
<protounitcommand>
<name>SetHomeCityWaterSpawnPoint</name>
<icon>art\ui\command\waypoint_on</icon>
<command>editMode("setHomeCityWaterSpawnPoint") uiSetProtoCursor("HomeCityWaterSpawnFlag", false)</command>
<rollovertextid>38273</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>AttackMove</name>
<icon>art\ui\command\command_attack_move</icon>
<command>editMode("attackMove")</command>
<rollovertextid>18986</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ToggleStealth</name>
<icon>art\ui\command\tactics_stealth_avl</icon>
<icon>art\ui\command\tactics_stealth_cur</icon>
<command>unitToggleStealth()</command>
<rollovertextid>46492</rollovertextid>
</protounitcommand>
<protounitcommand>
<name>ypMigrants</name>
<icon>art\units\asians\shared\villager\peasant_icon</icon>
<command>spawnUnits("ypSettlerAsian", 3, %d)</command>
<commandpassesunitid/>
<associatedtech>ypMigrants</associatedtech>
<rollovertextid>64635</rollovertextid>
</protounitcommand>
</protounitcommands>