traderoutes.xml:贸易路线&贸易站资源


Dtat3.bar的traderoutes.xml用来定义贸易路线的类型以及贸易站运送资源的按钮
<?xml version="1.0" encoding="utf-8"?>
<traderoutemanager>
	<unittypeowner>TradingPost</unittypeowner>
	<level>
第一个贸易路线等级,即为默认没有升级的贸易路线
		<awardsound>FindNugget</awardsound>
贸易单位经过贸易站运送资源、单位的声音(soundsets.xml)
		<levelname>31650</levelname>
I: 马拉雪橇
		<nauticallevelname>62403</nauticallevelname>
人力车
		<!--nautical对应art5.bar里面的Treeain\traderoutes.xml里面的设定:nautical="false"、nautical="true"。用来区分美洲与亚洲贸易路线,下同-->
		<icontexture>ui\trade_route\trade1</icontexture>
图标
		<nauticalicontexture>units\asians\shared\rickshaw\rickshaw1_icon_portrait</nauticalicontexture>
nautical图标
	</level>
	<level>
第二个贸易路线等级。(驿马车)
		<upgrade>
从A类型升级为B类型,自行参考art5.bar里面的Treeain\traderoutes.xml
			<from>dirt</from>
从马拉雪橇dirt
			<to>stone</to>
升级为驿马车stone
		</upgrade>
		<upgrade>
			<from>snow</from>
从(雪地)马拉雪橇snow
			<to>stone</to>
升级为驿马车stone
		</upgrade>
		<upgrade>
			<from>water</from>
从人力车water
			<to>water2</to>
升级为(亚洲)贸易车队water2
		</upgrade>
		<grantsvisibility/>
		<awardsound>FindNugget</awardsound>
贸易单位经过贸易站运送资源、单位的声音(soundsets.xml)
		<levelname>31651</levelname>
驿马车
		<nauticallevelname>64989</nauticallevelname>
贸易车队
		<icontexture>ui\trade_route\trade2</icontexture>
图标
		<nauticalicontexture>units\asians\shared\rickshaw\rickshaw2_icon_portrait</nauticalicontexture>
nautical图标
	</level>
	<level>
第三个贸易路线等级。(火车)
		<upgrade>
			<from>stone</from>
从驿马车stone
			<to>train</to>
升级为火车train
		</upgrade>
		<upgrade>
			<from>water2</from>
从(亚洲)贸易车队
			<to>water3</to>
升级为(亚洲)火车
		</upgrade>
		<transport/>
		<grantsvisibility/>
		<awardsound>FindNugget</awardsound>
贸易单位经过贸易站运送资源、单位的声音(soundsets.xml)
		<levelname>31652</levelname>
火车头
		<nauticallevelname>31652</nauticallevelname>
火车头
		<icontexture>ui\trade_route\trade3</icontexture>
图标
		<nauticalicontexture>ui\trade_route\trade3</nauticalicontexture>
nautical图标
	</level>
	<buildresourceaward/>
	<traderoutelengthscale>360</traderoutelengthscale>
	<unitmultiples>
贸易路线按钮
		<unit>
<techprereq>ypTradeRouteCaptureable</techprereq>设定了前提科技,而protoy.xml没有该科技按钮,techtreey没有任何可调用该科技的设定,所以这个贸易路线按钮,不能通过任何方式获得。
			<name>ypCrateofFood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
<techprereq>ypTradeRouteCaptureable</techprereq>设定了前提科技,而protoy.xml没有该科技按钮,techtreey没有任何可调用该科技的设定,所以这个贸易路线按钮,不能通过任何方式获得。
			<name>ypCrateofWood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
<techprereq>ypTradeRouteCaptureable</techprereq>设定了前提科技,而protoy.xml没有该科技按钮,techtreey没有任何可调用该科技的设定,所以这个贸易路线按钮,不能通过任何方式获得。
			<name>ypCrateofCoin</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofFood1</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送食物。
			<disabledtooltipid>34058</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把食物运送到这个贸易站。
			<techprereq>ypTradeRouteUpgrade1</techprereq>
该按钮需要改良科技ypTradeRouteUpgrade1才会显示
			<activeicon>art\ui\command\generate_food_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>ypCrateofWood1</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送木材。
			<disabledtooltipid>34059</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把木材运送到这个贸易站。
			<techprereq>ypTradeRouteUpgrade1</techprereq>
该按钮需要改良科技ypTradeRouteUpgrade1才会显示
			<activeicon>art\ui\command\generate_wood_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>ypCrateofCoin1</name>
protoy.xml的单位调用名(protoy.xml不存在此单位)
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送钱币。
			<disabledtooltipid>34057</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把钱币运送到这个贸易站。
			<techprereq>ypTradeRouteUpgrade1</techprereq>
该按钮需要改良科技ypTradeRouteUpgrade1才会显示
			<activeicon>art\ui\command\generate_coin_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>CrateofFood</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送食物。
			<disabledtooltipid>34058</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把食物运送到这个贸易站。
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>CrateofWood</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送木材。
			<disabledtooltipid>34059</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把木材运送到这个贸易站。
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>CrateofCoin</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在运送钱币。
			<disabledtooltipid>34057</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求把钱币运送到这个贸易站。
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>CrateofXP</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>34056</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释:这个贸易站在为您增加经验值。
			<disabledtooltipid>34060</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释:要求在这个贸易站生产经验值。
			<activeicon>art\ui\command\generate_fame_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\generate_fame_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
		<unit>
			<name>ypNatGurkha</name>
protoy.xml的单位调用名
			<count>1</count>
没有任何效果
			<mincount>1</mincount>
没有任何效果
			<maxcount>1</maxcount>
没有任何效果
			<countincrement>0</countincrement>
			<activetooltipid>61946</activetooltipid>
使用该按钮的情况下鼠标移动到图标上显示注释
			<disabledtooltipid>61949</disabledtooltipid>
未使用该按钮的情况下鼠标移动到图标上显示注释
			<techprereq>ypTradeRouteUpgradeIndia1</techprereq>
			<activeicon>art\ui\command\tactic_ashigaru_on</activeicon>
使用该按钮的情况下显示的图标
			<disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon>
未使用该按钮的情况下显示的图标
		</unit>
	</unitmultiples>
</traderoutemanager>



贸易路线类型&等级设定:
第一个等级的贸易路线类型由地图设定,具体参考13-4 放置贸易路线



贸易路线按钮的设定:
贸易路线按钮最多能有8个按钮,超出8个后无法贸易垄断、没有升级贸易路线按钮。
运送的资源数量由单位自身携带的资源数量决定【资源箱携带资源*贸易路线长度(具体算法我不清楚,没这个时间去研究)】,例如100食物资源箱,在某地图运送的是108食物,当你修改那个食物箱携带200资源后,回到那幅地图,运送的资源会变成216。

如果运送的单位没有携带任何资源,就会变成运送一个单位。
运送的单位就算是在civs.xml设定旗军,也只会有1个单位,而且那个单位是旗军本身。

那几个数量语句无论你设定多少,都不起任何作用,无论如何都是100%资源、都是一个单位。


修改贸易路线运送单位、运送茶叶的修改如下:传送门
<techprereq>TestTech2</techprereq>是我设定的前提科技,你可以删掉或改成其他,本教程没有列出这个科技,因为我是直接用命令改良的,所以这个科技只能你自己制作。
  traderoutes.xml - 记事本 ____ X
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<?xml version="1.0" encoding="utf-8"?>

<traderoutemanager>
	<unittypeowner>TradingPost</unittypeowner>
	<level>
		<awardsound>FindNugget</awardsound>
		<levelname>31650</levelname>
		<nauticallevelname>62403</nauticallevelname>
		<icontexture>ui\trade_route\trade1</icontexture>
		<nauticalicontexture>units\asians\shared\rickshaw\rickshaw1_icon_portrait</nauticalicontexture>
	</level>
	<level>
		<upgrade>
			<from>dirt</from>
			<to>stone</to>
		</upgrade>
		<upgrade>
			<from>snow</from>
			<to>stone</to>
		</upgrade>
		<upgrade>
			<from>water</from>
			<to>water2</to>
		</upgrade>
		<grantsvisibility/>
		<awardsound>FindNugget</awardsound>
		<levelname>31651</levelname>
		<nauticallevelname>64989</nauticallevelname>
		<icontexture>ui\trade_route\trade2</icontexture>
		<nauticalicontexture>units\asians\shared\rickshaw\rickshaw2_icon_portrait</nauticalicontexture>
	</level>
	<level>
		<upgrade>
			<from>stone</from>
			<to>train</to>
		</upgrade>
		<upgrade>
			<from>water2</from>
			<to>water3</to>
		</upgrade>
		<transport/>
		<grantsvisibility/>
		<awardsound>FindNugget</awardsound>
		<levelname>31652</levelname>
		<nauticallevelname>31652</nauticallevelname>
		<icontexture>ui\trade_route\trade3</icontexture>
		<nauticalicontexture>ui\trade_route\trade3</nauticalicontexture>
	</level>
	<buildresourceaward/>
	<traderoutelengthscale>360</traderoutelengthscale>
	<unitmultiples>
		<unit>
			<name>ypCrateofFood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofWood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofCoin</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofFood1</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>ypTradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofWood1</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>ypTradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofCoin1</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>ypTradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>CrateofFood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
			<name>CrateofWood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
			<name>CrateofCoin</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>CrateofXP</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34056</activetooltipid>
			<disabledtooltipid>34060</disabledtooltipid>
			<activeicon>art\ui\command\generate_fame_on</activeicon>
			<disabledicon>art\ui\command\generate_fame_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofTrade</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>00705</activetooltipid>
			<disabledtooltipid>00706</disabledtooltipid>
			<techprereq>TestTech2</techprereq>
			<activeicon>art\icon\command_trade_on</activeicon>
			<disabledicon>art\icon\command_trade_off</disabledicon>
		</unit>
		<unit>
			<name>Musketeer</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>00701</activetooltipid>
			<disabledtooltipid>00702</disabledtooltipid>
			<techprereq>TestTech2</techprereq>
			<activeicon>art\icon\command_musketeer_on</activeicon>
			<disabledicon>art\icon\command_musketeer_off</disabledicon>
		</unit>
		<unit>
			<name>Falconet</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>00703</activetooltipid>
			<disabledtooltipid>00704</disabledtooltipid>
			<techprereq>TestTech2</techprereq>
			<activeicon>art\icon\command_falconet_on</activeicon>
			<disabledicon>art\icon\command_falconet_off</disabledicon>
		</unit>
		<unit>
			<name>ypNatGurkha</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>61946</activetooltipid>
			<disabledtooltipid>61949</disabledtooltipid>
			<techprereq>ypTradeRouteUpgradeIndia1</techprereq>
			<activeicon>art\ui\command\tactic_ashigaru_on</activeicon>
			<disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon>
		</unit>
	</unitmultiples>
</traderoutemanager>




  protoy.xml - 记事本 ____ X
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	<Unit id="1334" name="ypCrateofTrade">
		<DBID>1971</DBID>
		<DisplayNameID>00700</DisplayNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_food_small.xml</AnimFile>
		<Icon>ui\command\generate_food_icon</Icon>
		<PortraitIcon>ui\command\generate_food_portrait</PortraitIcon>
		<RolloverTextID>67712</RolloverTextID>
		<ShortRolloverTextID>67711</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Trade">50.0000</InitialResource>
		<ResourceSubType>trade</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Food</UnitType>
		<UnitType>Unattackable</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>NotDeleteable</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>


  randommapstringsy.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
		<String _locID="00700">茶叶箱</String>
		<String _locID="00701">这个贸易站在运送火枪手。</String>
		<String _locID="00702">要求把火枪手运送到这个贸易站。</String>
		<String _locID="00703">这个贸易站在运送鹰炮。</String>
		<String _locID="00704">要求把鹰炮运送到这个贸易站。</String>
		<String _locID="00705">这个贸易站在运送出口商品。</String>
		<String _locID="00706">要求把出口商品运送到这个贸易站。</String>


那个<techprereq>TestTech2</techprereq>的前提科技"TestTech2"自己制作,我为了节省时间是直接使用了命令改良科技,没有设定任何按钮,所以本教程没有techtreey.xml没有启用科技的示例,protoy.xml没有设定按钮的示例。

改良TestTech2前:


改良TestTech2后:


运送单位:




因为茶叶箱设定了50资源,所以这里的运送的茶叶是其他资源的二分之一,只有28。


为什么运送单位的时候左下角没有的图标?运送资源的时候有有显示的啊,到了运送单位就没有了。

为什么一定要有那个图标,没有就没有,我们能有什么办法?



修改了没反应?自己检查你修改的,反正我是修改成功的。
巨蟹
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巨蟹
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没反应
小羽
www.aoebbs.netこはね
巨蟹
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小羽
www.aoebbs.netこはね
这个是前提科技
巨蟹
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这是你写的测试科技。。
巨蟹
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已经证实只能运送单个单位(包括旗军也是单个),但是自己又想设定运送多个单位该怎样修改呢?是放弃,还是换一个角度来想一下呢?

换个角度来看,我们没必要将思想局限在旗军上,我们仍然有其他办法设定生产多个单位,例如利用tactics在1秒瞬间生产单位,然后用预期生命语句<Lifespan>X.0000</Lifespan>将那个用来生产的单位杀掉。

因为贸易站运送单位是无视人口,无视建造上限,所以我们选择tactics的时候可以选择<type>Spawn</type>来强制生产1次单位。

缺点:后期谁占领贸易站谁占有优势,因为Spawn是无视人口、无视限制的,所以可以堆出几千个单位。

优点:自由对战的时候,有些大佬喜欢1V4,但是优势会随着时间越来越低,因为那些人躲起来龟缩,然后发展起来了,1V4那个是重军事却牺牲经济(条约卡组与正常卡组的区别),所以拖得越久,优势越低,但是如果能通过贸易路线无视人口上限的话。(似乎听见了某个玩家的心声:你龟啊,有本事你就龟,等我刷够100门炮就来打你。)

如果不想用spawn可以用<type>Maintain</type>,但是又有一个头疼的地方,Maintain训练单位是有训练时间的,而那个训练时间等于那个单位本身的训练时间,自己体会吧,生成单位需要30秒,你却在1秒内杀死那个运送的单位...就算是30秒后才杀死单位,但是延时30秒,又怎样说的过去?如果你想运送火枪手这些正常单位又不能将他们的训练时间改成0。



方法:复制一个子弹,protoy.xml第一个单位就是子弹,为什么要复制子弹?很简单,因为子弹看不见。
然后所有unittype与flag全部删掉,添加一个tactics,unittype的unit标签是必须删掉的,不然会计算死亡单位,而那些flag,根据我之前修改经验来看,不删好像会出现问题懒得去试验了,全部删掉省事
  protoy.xml - 记事本 ____ X
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	<Unit id="0" name="test1234">
		<DBID>20</DBID>
		<DisplayNameID>22885</DisplayNameID>
		<EditorNameID>22890</EditorNameID>
		<ObstructionRadiusX>0.1000</ObstructionRadiusX>
		<ObstructionRadiusZ>0.1000</ObstructionRadiusZ>
		<MaxVelocity>60.0000</MaxVelocity>
		<MovementType>air</MovementType>
		<AnimFile>effects\projectiles\musket_ball.xml</AnimFile>
		<Lifespan>1.0000</Lifespan>
		<LOS>0.0000</LOS>
		<UnitType>EmbellishmentClass</UnitType>
		<Tactics>test1234.tactics</Tactics>
	</Unit>

<type>Spawn</type>

tactics:强制生产10个诸葛弩与3个长矛象兵
  test1234.Tactics - 记事本 ____ X
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<?xml version="1.0" encoding="utf-8"?>

<tactics>
	<action>
		<name>Spawn1</name>
		<type>Spawn</type>
		<rate type="ypMahout">3</rate>
		<active>1</active>
		<singleuse>1</singleuse>
		<persistent>1</persistent>
	</action>
	<action>
		<name>Spawn2</name>
		<type>Spawn</type>
		<rate type="ypChuKoNu">10</rate>
		<active>1</active>
		<singleuse>1</singleuse>
		<persistent>1</persistent>
	</action>
	<tactic>
		Normal
		<action>Spawn1</action>
		<action>Spawn2</action>
	</tactic>
</tactics>



你是不是觉得少了什么?traderoutes.xml与stringtabley.xml?这么简单还有我弄示例吗?有点无语......






事实上是我懒得制作traderoutes.xml与stringtabley.xml,截图的炮弹名称我也没有改掉,一句话,作者非常懒。






巨蟹
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诶,只能送一个单位
小羽
www.aoebbs.netこはね
换种方法?
小羽
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弄个像子弹那样自动消失的单位
小羽
www.aoebbs.netこはね
然后自动spawn
巨蟹
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得研究一下
巨蟹
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不知道运送限时生命的单位会不会起作用
小羽
www.aoebbs.netこはね
应该可以
巨蟹
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然后自动spawn一个旗军就行
小羽
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强制生产单位(无视人口限制,无视训练时间,建议使用<singleuse>1</singleuse>语句,使其只能生产一次。):

	<action>
		<name stringid="StringID">XXXX</name>
定义tactics的Action名及其名称
		<type>Spawn</type>
类型。强制生产单位
		<rate type="XXXXXX">X</rate>
XXXXXX单位调用名,X为强制生产单位数量。
		<active>1</active>
1为启用,0为未启用(需要借助科技激活),没有则默认启用
		<singleuse>1</singleuse>
该战术只能生产一次单位。
		<persistent>1</persistent>
1为无限次强制生产单位,0为不能生产单位,0一般与<singleuse>1</singleuse>配合使用,来生产一次单位,例如中国难民卡片。(如果建筑在建造中,并且带有语句<singleuse>1</singleuse> , 使用该战术生产单位时, 若为0,建造好建筑后不会生产单位,若为1,建造好建筑后会追加生产单位)
	</action>
小羽
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不需要吧?
小羽
www.aoebbs.netこはね
旗军
巨蟹
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这样就能全国家通用
巨蟹
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每个国家产生的单位就能不同
小羽
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自动生产单位

(注:类似中国难民卡片不可以设定为旗军,虽然中国难民卡的确是旗军,但是我们新增旗军使用Maintain没有任何效果。)

	<action>
		<name stringid="StringID">XXXX</name>
定义tactics的Action名及其名称
		<type>Maintain</type>
类型。自动生产单位
		<rate type="XXXXXX">X</rate>
XXXXXX单位调用名,X为自动生产单位数量。

3.2版本补充:10个单位会变成10倍训练时间,例如某单位训练时间为30秒,用Maintain一次性训练10个需要用300秒。

		<active>1</active>
1为启用,0为未启用(需要借助科技激活),没有则默认启用
		<singleuse>1</singleuse>
该战术只能生产一次单位。
		<persistent>1</persistent>
1为无限次生产单位,0为不能自动生产单位,0一般与<singleuse>1</singleuse>配合使用,来生产一次单位,例如中国难民卡片。(如果建筑在建造中,并且带有语句<singleuse>1</singleuse> , 使用该战术生产单位时, 若为0,建造好建筑后不会生产单位,若为1,建造好建筑后会追加生产单位)
	</action>
巨蟹
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忘了这个。。
巨蟹
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不过通过科技也许能做到不同国家得到各自不同数量的单位
小羽
www.aoebbs.netこはね
理论上可以
巨蟹
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只不过用自动训练只能产生数个相同单位。。
巨蟹
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我先试试看
小羽
www.aoebbs.netこはね
只需要设定n个不同的战术
巨蟹
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巨蟹
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然后不同的age0
巨蟹
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启用
小羽
www.aoebbs.netこはね
一个国家spawn两个不同的单位也可以设定两个战术
小羽
www.aoebbs.netこはね
或者直接在前提科技下手,每个国家开启不同的前提科技,不过修改工作量是上一个方法的两三倍
巨蟹
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yiBack
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WOW!
yiBack
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学到了
















增加额外贸易路线资源


如果你嫌现有的贸易路线运送的资源太小,又不想去修改地图;或者你想让某一个国家比其他国家多出部分资源,可以利用科技增加资源箱的资源,那样贸易路线的资源也会增加。
科技语句:

		改变单位携带资源上限,ResourceName(Food食物、Wood木材、Gold黄金、XP经验、Trade茶叶、Ships船运、Fame隐藏资源)

			<Effect type ='Data' amount ='X.00' subtype ='InventoryAmount' resource ='ResourceName' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Protoname</Target></Effect>


上述语句会增加单位携带的资源数量,然后贸易路线也会同时增加资源,副作用也很明显,就是资源箱的资源变多了。 我的最初意见是在protoy.xml复制原有的3种资源箱,然后制作新资源箱,再去替换掉techtreey.xml、civs.xml、colonies.xml原有3个资源箱的调用名。






另一种方法是把traderoutes.xml定义的资源箱给修改了,我已经证实了traderoutes.xml的资源箱可以改,那么就不用那么麻烦去3个文件都执行一次全部替换了。

本教程介绍这种方法:首先去protoy.xml复制3个资源箱,分别是CrateofFood食物箱X2、CrateofWood木材箱X2、CrateofCoin钱币箱X2

为不复制经验箱?请问你有办法获得经验箱吗?

  protoy.xml - 记事本 ____ X
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	<Unit id="414" name="TradeRouteCrateofFood">
		<DBID>274</DBID>
		<DisplayNameID>26021</DisplayNameID>
		<EditorNameID>33048</EditorNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_food_small.xml</AnimFile>
		<Icon>ui\command\generate_food_icon</Icon>
		<PortraitIcon>ui\command\generate_food_portrait</PortraitIcon>
		<RolloverTextID>26020</RolloverTextID>
		<ShortRolloverTextID>26019</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Food">100.0000</InitialResource>
		<ResourceSubType>meat</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>Unattackable</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Food</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<Flag>NotDeleteable</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>
	<Unit id="415" name="TradeRouteCrateofWood">
		<DBID>275</DBID>
		<DisplayNameID>26025</DisplayNameID>
		<EditorNameID>33052</EditorNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_wood_small.xml</AnimFile>
		<Icon>ui\command\generate_wood_icon</Icon>
		<PortraitIcon>ui\command\generate_wood_portrait</PortraitIcon>
		<RolloverTextID>26024</RolloverTextID>
		<ShortRolloverTextID>26023</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Wood">100.0000</InitialResource>
		<ResourceSubType>Wood</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Wood</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Unattackable</UnitType>
		<Flag>ObscuredByUnits</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>NotDeleteable</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>
	<Unit id="416" name="TradeRouteCrateofCoin">
		<DBID>276</DBID>
		<DisplayNameID>26029</DisplayNameID>
		<EditorNameID>33044</EditorNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_coin_small.xml</AnimFile>
		<Icon>ui\command\generate_coin_icon</Icon>
		<PortraitIcon>ui\command\generate_coin_portrait</PortraitIcon>
		<RolloverTextID>26028</RolloverTextID>
		<ShortRolloverTextID>26027</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Gold">100.0000</InitialResource>
		<ResourceSubType>Gold</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>Unattackable</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Gold</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<Flag>NotDeleteable</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>
	<Unit id="414" name="TradeRouteCrateofFood2">
		<DBID>274</DBID>
		<DisplayNameID>26021</DisplayNameID>
		<EditorNameID>33048</EditorNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_food_small.xml</AnimFile>
		<Icon>ui\command\generate_food_icon</Icon>
		<PortraitIcon>ui\command\generate_food_portrait</PortraitIcon>
		<RolloverTextID>26020</RolloverTextID>
		<ShortRolloverTextID>26019</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Food">100.0000</InitialResource>
		<ResourceSubType>meat</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>Unattackable</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Food</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<Flag>NotDeleteable</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>
	<Unit id="415" name="TradeRouteCrateofWood2">
		<DBID>275</DBID>
		<DisplayNameID>26025</DisplayNameID>
		<EditorNameID>33052</EditorNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_wood_small.xml</AnimFile>
		<Icon>ui\command\generate_wood_icon</Icon>
		<PortraitIcon>ui\command\generate_wood_portrait</PortraitIcon>
		<RolloverTextID>26024</RolloverTextID>
		<ShortRolloverTextID>26023</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Wood">100.0000</InitialResource>
		<ResourceSubType>Wood</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Wood</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Unattackable</UnitType>
		<Flag>ObscuredByUnits</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>NotDeleteable</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>
	<Unit id="416" name="TradeRouteCrateofCoin2">
		<DBID>276</DBID>
		<DisplayNameID>26029</DisplayNameID>
		<EditorNameID>33044</EditorNameID>
		<ObstructionRadiusX>1.0000</ObstructionRadiusX>
		<ObstructionRadiusZ>1.0000</ObstructionRadiusZ>
		<MaxVelocity>0.0000</MaxVelocity>
		<MaxRunVelocity>0.0000</MaxRunVelocity>
		<MovementType>land</MovementType>
		<AnimFile>buildings\props_colony\crate_coin_small.xml</AnimFile>
		<Icon>ui\command\generate_coin_icon</Icon>
		<PortraitIcon>ui\command\generate_coin_portrait</PortraitIcon>
		<RolloverTextID>26028</RolloverTextID>
		<ShortRolloverTextID>26027</ShortRolloverTextID>
		<LOS>1.0000</LOS>
		<InitialResource resourcetype="Gold">100.0000</InitialResource>
		<ResourceSubType>Gold</ResourceSubType>
		<AllowedAge>0</AllowedAge>
		<Decay delay="0.0000" duration="0.0000"/>
		<GathererLimit>8</GathererLimit>
		<UnitType>LogicalTypeMinimapFilterEconomic</UnitType>
		<UnitType>LogicalTypeEasySelectAvoid</UnitType>
		<UnitType>LogicalTypeHealed</UnitType>
		<UnitType>LogicalTypeGarrisonInShips</UnitType>
		<UnitType>Unattackable</UnitType>
		<UnitType>EmbellishmentClass</UnitType>
		<UnitType>Resource</UnitType>
		<UnitType>Gold</UnitType>
		<UnitType>Unit</UnitType>
		<UnitType>AbstractResourceCrate</UnitType>
		<Flag>NotDeleteable</Flag>
		<Flag>ObscuredByUnits</Flag>
		<Flag>DoNotValidateResourceInventory</Flag>
		<Flag>Invulnerable</Flag>
		<Flag>DoNotDieAtZeroHitpoints</Flag>
		<Flag>DieAtZeroResources</Flag>
		<Flag>Immoveable</Flag>
		<Flag>NonAutoFormedUnit</Flag>
		<Flag>DoNotCreateUnitGroupAutomatically</Flag>
		<Flag>RMCanRotate</Flag>
		<Flag>Doppled</Flag>
		<Flag>SelectWithObstruction</Flag>
		<Flag>NoBloodOnDeath</Flag>
		<Flag>NoHPBar</Flag>
		<Flag>Tracked</Flag>
		<Command page="10" column="0">Delete</Command>
	</Unit>


接着去traderoutes.xml把原有的6个资源箱换成新复制粘贴的资源箱。

好像没有人告诉过你traderoutes.xml的按钮不能设定同一个单位调用名,不要被思维定式把你的思维固定了。然而并没有卵用,虽然能显示按钮,但是你无法切换.......

  traderoutes.xml - 记事本 ____ X
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<?xml version="1.0" encoding="utf-8"?>

<traderoutemanager>
	<unittypeowner>TradingPost</unittypeowner>
	<level>
		<awardsound>FindNugget</awardsound>
		<levelname>31650</levelname>
		<nauticallevelname>62403</nauticallevelname>
		<icontexture>ui\trade_route\trade1</icontexture>
		<nauticalicontexture>units\asians\shared\rickshaw\rickshaw1_icon_portrait</nauticalicontexture>
	</level>
	<level>
		<upgrade>
			<from>dirt</from>
			<to>stone</to>
		</upgrade>
		<upgrade>
			<from>snow</from>
			<to>stone</to>
		</upgrade>
		<upgrade>
			<from>water</from>
			<to>water2</to>
		</upgrade>
		<grantsvisibility/>
		<awardsound>FindNugget</awardsound>
		<levelname>31651</levelname>
		<nauticallevelname>64989</nauticallevelname>
		<icontexture>ui\trade_route\trade2</icontexture>
		<nauticalicontexture>units\asians\shared\rickshaw\rickshaw2_icon_portrait</nauticalicontexture>
	</level>
	<level>
		<upgrade>
			<from>stone</from>
			<to>train</to>
		</upgrade>
		<upgrade>
			<from>water2</from>
			<to>water3</to>
		</upgrade>
		<transport/>
		<grantsvisibility/>
		<awardsound>FindNugget</awardsound>
		<levelname>31652</levelname>
		<nauticallevelname>31652</nauticallevelname>
		<icontexture>ui\trade_route\trade3</icontexture>
		<nauticalicontexture>ui\trade_route\trade3</nauticalicontexture>
	</level>
	<buildresourceaward/>
	<traderoutelengthscale>360</traderoutelengthscale>
	<unitmultiples>
		<unit>
			<name>ypCrateofFood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofWood</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofCoin</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>ypTradeRouteCaptureable</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>TradeRouteCrateofFood</name><!--<name>ypCrateofFood1</name>-->
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>ypTradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
			<name>TradeRouteCrateofWood</name><!--<name>ypCrateofWood1</name>-->
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>ypTradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
			<name>TradeRouteCrateofCoin</name><!--<name>ypCrateofCoin1</name>-->
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>ypTradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>TradeRouteCrateofFood2</name><!--<name>CrateofFood</name>-->
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34054</activetooltipid>
			<disabledtooltipid>34058</disabledtooltipid>
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_food_on</activeicon>
			<disabledicon>art\ui\command\generate_food_off</disabledicon>
		</unit>
		<unit>
			<name>TradeRouteCrateofWood2</name><!--<name>CrateofWood</name>-->
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34053</activetooltipid>
			<disabledtooltipid>34059</disabledtooltipid>
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_wood_on</activeicon>
			<disabledicon>art\ui\command\generate_wood_off</disabledicon>
		</unit>
		<unit>
			<name>TradeRouteCrateofCoin2</name><!--<name>CrateofCoin</name>-->
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34055</activetooltipid>
			<disabledtooltipid>34057</disabledtooltipid>
			<techprereq>TradeRouteUpgrade1</techprereq>
			<activeicon>art\ui\command\generate_coin_on</activeicon>
			<disabledicon>art\ui\command\generate_coin_off</disabledicon>
		</unit>
		<unit>
			<name>CrateofXP</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>34056</activetooltipid>
			<disabledtooltipid>34060</disabledtooltipid>
			<activeicon>art\ui\command\generate_fame_on</activeicon>
			<disabledicon>art\ui\command\generate_fame_off</disabledicon>
		</unit>
		<unit>
			<name>ypCrateofTrade</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>00705</activetooltipid>
			<disabledtooltipid>00706</disabledtooltipid>
			<activeicon>art\icon\command_trade_on</activeicon>
			<disabledicon>art\icon\command_trade_off</disabledicon>
		</unit>
		<unit>
			<name>Musketeer</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>00701</activetooltipid>
			<disabledtooltipid>00702</disabledtooltipid>
			<activeicon>art\icon\command_musketeer_on</activeicon>
			<disabledicon>art\icon\command_musketeer_off</disabledicon>
		</unit>
		<unit>
			<name>Falconet</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>00703</activetooltipid>
			<disabledtooltipid>00704</disabledtooltipid>
			<activeicon>art\icon\command_falconet_on</activeicon>
			<disabledicon>art\icon\command_falconet_off</disabledicon>
		</unit>
		<unit>
			<name>ypNatGurkha</name>
			<count>1</count>
			<mincount>1</mincount>
			<maxcount>1</maxcount>
			<countincrement>0</countincrement>
			<activetooltipid>61946</activetooltipid>
			<disabledtooltipid>61949</disabledtooltipid>
			<activeicon>art\ui\command\tactic_ashigaru_on</activeicon>
			<disabledicon>art\ui\command\tactic_ashigaru_off</disabledicon>
		</unit>
	</unitmultiples>
</traderoutemanager>




下面就是写科技了,例如写一个科技,然后开局给中国玩家的贸易站资源箱增加10倍资源

如果是用科技修改开局所有玩家完全就是多此一举,直接在protoy.xml把那几个贸易站的资源箱携带资源修改了就行。

  techtreey.xml - 记事本 ____ X
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	<Tech name="YPAge0Chinese" type="Normal">
		<DBID>3529</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type="TechStatus" status="active">YPAAAsianStartingTechs</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseSpecialTechs</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseTechs</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseConsulate</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseMonks</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseUnits</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseBuildings</Effect>
			<Effect type="TechStatus" status="active">YPAge0ChineseWonders</Effect>
			<Effect type="TechStatus" status="active">TestTech5</Effect>
		</Effects>
	</Tech>

  techtreey.xml - 记事本 ____ X
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	<Tech name ='TestTech5' type ='Normal'>
		<DBID>2340</DBID>
		<Status>OBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradeRouteCrateofFood</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradeRouteCrateofWood</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradeRouteCrateofCoin</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradeRouteCrateofFood2</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradeRouteCrateofWood2</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradeRouteCrateofCoin2</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='InventoryAmount' resource ='XP' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofXP</Target></Effect>
		</Effects>
	</Tech>







因为我在前面设定的茶叶箱为50茶叶,是其他资源箱的二分之一,所以其余四个用科技增加的资源箱=43.55X2X10=871