添加转换单位技能

其他技能你自己参照9-2Power.xml

	<power name="PowerCovnert" type="swapunit">
		<displaynameid>09975</displaynameid>
		<rolloverid>09977</rolloverid>
		<icon>art\Chino\ability_icon\question</icon>	毁天灭地而且杂乱无章的技能,所以图标是一个问号
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>0</activetime>		这里0秒立刻执行。
		<radius>20.0</radius>	转换单位半径范围
		<placement forceonmap="1" enemy="" allowgaia="">full</placement>
		<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
												若一个单位有两种标签都需要转换,优先执行上面的转换代码。
		<abstracttype swapto="BuildingRubble3x3">Rubble</abstracttype>			废墟转换成废墟3X3
		<abstracttype swapto="BuildingRubble3x3">AbstractWall</abstracttype>		城墙转换成废墟3X3
		<abstracttype swapto="BuildingRubble2x2">SPCPathBlock1</abstracttype>		道路区块1转换成废墟2X2
		<abstracttype swapto="BuildingRubble3x3">SPCPathBlock2</abstracttype>		道路区块2转换成废墟3X3
		<abstracttype swapto="BuildingRubble5x3">SPCPathBlock3</abstracttype>		道路区块3转换成废墟5X3
		<abstracttype swapto="ypWildElephant">AbstractElephant</abstracttype>		象兵转换成野生大象
		<abstracttype swapto="ypGoat">AbstractRangedCavalry</abstracttype>		远程骑兵转换成山羊
		<abstracttype swapto="Graves">AbstractCavalry</abstracttype>			骑兵转换成坟墓
		<abstracttype swapto="TreeCarolinaMarsh">AbstractVillager</abstracttype>	村民转换成卡罗莱纳沼泽地树木
		<abstracttype swapto="TreeChristmas">AbstractArtillery</abstracttype>		炮兵转换成圣诞树
		<abstracttype swapto="TreeNewEnglandSnow">AbstractNativeWarrior</abstracttype>	土著战士转换成新英格兰雪地树木
		<abstracttype swapto="ypTreeYellowRiver">AbstractRangedInfantry</abstracttype>	远程步兵转换成黄河树木
		<abstracttype swapto="ypTreeCoastalJapan">AbstractInfantry</abstracttype>	步兵转换成日本枫树
		<abstracttype swapto="BuildingRubble2x2">TradingPost</abstracttype>		贸易站转换成废墟2X2
		<abstracttype swapto="ypTradingPostCapture">ypTradingPostCapture</abstracttype>	不变
		<abstracttype swapto="ypBuildingRubbleShrineNuggetChinese">AbstractFarm</abstracttype>		田类型建筑物转换成宝藏废墟
		<abstracttype swapto="BuildingRubbleCabinNugget">AbstractFort</abstracttype>			边境建筑物转换成宝藏废墟
		<abstracttype swapto="ypBuildingRubbleShrineNuggetJapanese">MilitaryBuilding</abstracttype>	军事建筑物转换成宝藏废墟
		<abstracttype swapto="Rubble">EconomicBuilding</abstracttype>		经济建筑物转换成废墟
		<abstracttype swapto="IGCShipwreck">AbstractFishingBoat</abstracttype>	渔船转换成失事船残骸
		<abstracttype swapto="IGCShipwreck">Ship</abstracttype>			船只转换成失事船残骸
		<abstracttype swapto="TurkeyScout">Guardian</abstracttype>		宝藏守护者转换成火鸡侦察兵
		<abstracttype swapto="Rubble">AbstractTownCenter</abstracttype>		城镇中心转换成废墟
		<abstracttype swapto="CrateofWoodLarge">Tree</abstracttype>		树木转换成大木材箱
		<abstracttype swapto="Rubble">AbstractHouse</abstracttype>		房子转换成废墟
		<abstracttype swapto="Rubble">Bank</abstracttype>				银行转换成废墟
		<abstracttype swapto="Rubble">ypBankAsian</abstracttype>			亚洲银行转换成废墟
		<abstracttype swapto="Rubble">Church</abstracttype>				教堂转换成废墟
		<abstracttype swapto="Rubble">FieldHospital</abstracttype>			野战医院转换成废墟
		<abstracttype swapto="Rubble">FirePit</abstracttype>				火舞祭典转换成废墟
		<abstracttype swapto="Rubble">Market</abstracttype>				市场转换成废墟
		<abstracttype swapto="Rubble">ypTradeMarketAsian</abstracttype>			亚洲市场转换成废墟
		<abstracttype swapto="CrateofCoinLarge">AbstractMine</abstracttype>		矿物转换成大钱币箱
		<abstracttype swapto="CrateofFoodLarge">AbstractFruit</abstracttype>		浆果转换成大食物箱
		<abstracttype swapto="ypTreeCoastalJapan">CrateofWoodLarge</abstracttype>	木材箱转换成日本枫树资
		<abstracttype swapto="ypTreeMongolianFir">AbstractResourceCrate</abstracttype>	源箱转换成蒙古树木
		<abstracttype swapto="Rubble">ColonyBuilding</abstracttype>			殖民建筑物转换成废墟
		<abstracttype swapto="TreeRedwood">AbstractWagon</abstracttype>			马车转换成树木-红木
		<abstracttype swapto="ypTreeBorneo">Unit</abstracttype>				单位转换成婆罗洲树木
		<swapdelay>0.0</swapdelay>				转换延迟0秒,立刻执行。
		<allowduringnorush>1</allowduringnorush>		允许条约局使用。
		<powerplayerrelation>Enemy</powerplayerrelation>	只对敌人与大自然生效。
	</power>
  abilities.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
	<KafuuChino>
		<ability>
			PowerBeam
			<rof>60</rof>
		</ability>
		<ability>
			PowerStun
			<rof>60</rof>
		</ability>
		<ability>
			PowerCovnert
			<rof>60</rof>
		</ability>
		<ability>
			PowerHealUnit
			<rof>60</rof>
		</ability>
	</KafuuChino>
	<HotoCocoa>
		<ability>
			PowerBeam
			<rof>60</rof>
		</ability>
		<ability>
			PowerStun2
			<rof>60</rof>
		</ability>
		<ability>
			PowerCovnert2
			<rof>60</rof>
		</ability>
		<ability>
			PowerHealUnit
			<rof>60</rof>
		</ability>
	</HotoCocoa>

  powers.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
	<power name="PowerCovnert" type="swapunit">
		<displaynameid>09975</displaynameid>
		<rolloverid>09977</rolloverid>
		<icon>art\Chino\ability_icon\question</icon>
		<minimapeventtime sendalertto="player">1</minimapeventtime>
		<activetime>0</activetime>
		<radius>20.0</radius>
		<placement forceonmap="1" enemy="" allowgaia="">full</placement>
		<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstracttype swapto="BuildingRubble3x3">Rubble</abstracttype>
		<abstracttype swapto="BuildingRubble3x3">AbstractWall</abstracttype>
		<abstracttype swapto="BuildingRubble2x2">SPCPathBlock1</abstracttype>
		<abstracttype swapto="BuildingRubble3x3">SPCPathBlock2</abstracttype>
		<abstracttype swapto="BuildingRubble5x3">SPCPathBlock3</abstracttype>
		<abstracttype swapto="ypWildElephant">AbstractElephant</abstracttype>
		<abstracttype swapto="ypGoat">AbstractRangedCavalry</abstracttype>
		<abstracttype swapto="Graves">AbstractCavalry</abstracttype>
		<abstracttype swapto="TreeCarolinaMarsh">AbstractVillager</abstracttype>
		<abstracttype swapto="TreeChristmas">AbstractArtillery</abstracttype>
		<abstracttype swapto="TreeNewEnglandSnow">AbstractNativeWarrior</abstracttype>
		<abstracttype swapto="ypTreeYellowRiver">AbstractRangedInfantry</abstracttype>
		<abstracttype swapto="ypTreeCoastalJapan">AbstractInfantry</abstracttype>
		<abstracttype swapto="BuildingRubble2x2">TradingPost</abstracttype>
		<abstracttype swapto="ypTradingPostCapture">ypTradingPostCapture</abstracttype>
		<abstracttype swapto="ypBuildingRubbleShrineNuggetChinese">AbstractFarm</abstracttype>
		<abstracttype swapto="BuildingRubbleCabinNugget">AbstractFort</abstracttype>
		<abstracttype swapto="ypBuildingRubbleShrineNuggetJapanese">MilitaryBuilding</abstracttype>
		<abstracttype swapto="Rubble">EconomicBuilding</abstracttype>
		<abstracttype swapto="IGCShipwreck">AbstractFishingBoat</abstracttype>
		<abstracttype swapto="IGCShipwreck">Ship</abstracttype>
		<abstracttype swapto="TurkeyScout">Guardian</abstracttype>
		<abstracttype swapto="Rubble">AbstractTownCenter</abstracttype>
		<abstracttype swapto="CrateofWoodLarge">Tree</abstracttype>
		<abstracttype swapto="Rubble">AbstractHouse</abstracttype>
		<abstracttype swapto="Rubble">Bank</abstracttype>
		<abstracttype swapto="Rubble">ypBankAsian</abstracttype>
		<abstracttype swapto="Rubble">Church</abstracttype>
		<abstracttype swapto="Rubble">FieldHospital</abstracttype>
		<abstracttype swapto="Rubble">FirePit</abstracttype>
		<abstracttype swapto="Rubble">Market</abstracttype>
		<abstracttype swapto="Rubble">ypTradeMarketAsian</abstracttype>
		<abstracttype swapto="CrateofCoinLarge">AbstractMine</abstracttype>
		<abstracttype swapto="CrateofFoodLarge">AbstractFruit</abstracttype>
		<abstracttype swapto="ypTreeCoastalJapan">CrateofWoodLarge</abstracttype>
		<abstracttype swapto="ypTreeMongolianFir">AbstractResourceCrate</abstracttype>
		<abstracttype swapto="Rubble">ColonyBuilding</abstracttype>
		<abstracttype swapto="TreeRedwood">AbstractWagon</abstracttype>
		<abstracttype swapto="ypTreeBorneo">Unit</abstracttype>
		<swapdelay>0.0</swapdelay>
		<allowduringnorush>1</allowduringnorush>
		<powerplayerrelation>Enemy</powerplayerrelation>
	</power>
	<power name="PowerStun" type="Stun">
		<displaynameid>09976</displaynameid>
		<rolloverid>09961</rolloverid>
		<icon>art\Chino\ability_icon\stun</icon>
		<minimapeventtime sendalertto="all">1</minimapeventtime>
		<activetime>40</activetime>
		<radius>20.0</radius>
		<placement forceonmap="1">LOSDontCare</placement>
		<rangeindicatorprotoid radius="20.0" indicatorcount="32" speed="0.6">PowerRanger</rangeindicatorprotoid>
		<abstractattacktargettype>Unit</abstractattacktargettype>
		<explicitlyrestrictedattacktargettype>Ship</explicitlyrestrictedattacktargettype>
		<allowduringnorush>1</allowduringnorush>
		<startsoundset>PowerStun</startsoundset>
	</power>