<!-- converted from XMB to XML -->
<animfile>
<definebone>bone_hat</definebone>
<definebone>Bip01_AttachRt</definebone>
<definebone>Bip01_AttachLt</definebone>
<definebone>bone_sword</definebone>
<definebone>bone_gun</definebone>
<definebone>Bip01 Prop1</definebone>
<definebone>Bip01 Prop2</definebone>
<attachment>
gun
<include>units\infantry_ranged\musketeer\musketeer_guns.xml</include>
</attachment>
<attachment>
hats
<include>units\infantry_ranged\musketeer\musketeer_hats.xml</include>
</attachment>
<attachment>
sword
<include>units\attachments\sword.xml</include>
</attachment>
<attachment>
torch
<include>effects\projectiles\torch.xml</include>
</attachment>
<attachment>
measure tape
<component>
measure tape
<assetreference type="GrannyModel">
<file>units\attachments\measuring_tape</file>
</assetreference>
</component>
<anim>
Idle
<component>measure tape</component>
</anim>
</attachment>
<attachment>
saw
<component>
saw_villager
<assetreference type="GrannyModel">
<file>units\attachments\saw_villager</file>
</assetreference>
</component>
<anim>
Idle
<component>saw_villager</component>
</anim>
</attachment>
<attachment>
hammer
<component>
hammer
<assetreference type="GrannyModel">
<file>units\attachments\hammer_villager</file>
</assetreference>
</component>
<anim>
Idle
<component>hammer</component>
</anim>
</attachment>
<component>
ModelComp
<logic type="Tech">
<none>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file>units\infantry_ranged\musketeer\musketeer_2age</file>
</assetreference>
<attach a="hats" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file>units\infantry_ranged\musketeer\lp_musketeer_2age</file>
</assetreference>
</lowpoly>
</logic>
</none>
<veteranmusketeers>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file>units\infantry_ranged\musketeer\musketeer_3age</file>
</assetreference>
<attach a="hats" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file>units\infantry_ranged\musketeer\lp_musketeer_3age</file>
</assetreference>
</lowpoly>
</logic>
</veteranmusketeers>
<guardmusketeers>
<logic type="LowPoly">
<normal>
<assetreference type="GrannyModel">
<file>units\infantry_ranged\musketeer\musketeer_4age</file>
</assetreference>
<attach a="hats" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
</normal>
<lowpoly>
<assetreference type="GrannyModel">
<file>units\infantry_ranged\musketeer\lp_musketeer_4age</file>
</assetreference>
</lowpoly>
</logic>
</guardmusketeers>
</logic>
<decal>
<effecttype>default</effecttype>
<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
<width>1.0</width>
<height>1.0</height>
</decal>
</component>
<anim>
Death_by_melee
<assetreference type="GrannyAnim">
<file>animation_library\range\death_standing_rifleman_A</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.51</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\death_standing_rifleman_B</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.18</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\death_standing_rifleman_C</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.73</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Death_by_range
<assetreference type="GrannyAnim">
<file>animation_library\shared\death_by_rangeA</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.50</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\death_by_rangeB</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.55</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\death_by_rangeC</file>
<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.45</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Death_by_havoc
<assetreference type="GrannyAnim">
<file>animation_library\range\havoc_death</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\havoc_deathB</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\havoc_deathC</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\havoc_deathD</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Death_havoc_flail
<assetreference type="GrannyAnim">
<file>animation_library\range\havoc_flail</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Death_havoc_spin
<assetreference type="GrannyAnim">
<file>animation_library\range\havoc_spin</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Cheer
<assetreference type="GrannyAnim">
<file>animation_library\shared\cheer_A</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\cheer_B</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\cheer_C</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\cheer_D</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\cheer_E</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Recoil
<assetreference type="GrannyAnim">
<file>animation_library\shared\recoil_A</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\recoil_C</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\recoil_E</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\recoil_G</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
OpenDoor
<assetreference type="GrannyAnim">
<file>animation_library\shared\doorOpen</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>
CloseDoor
<assetreference type="GrannyAnim">
<file>animation_library\shared\doorClose</file>
</assetreference>
<component>ModelComp</component>
</anim>
<anim>
Raze_Idle
<assetreference type="GrannyAnim">
<file>animation_library\shared\torch_throw_idle</file>
</assetreference>
<component>ModelComp</component>
<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Raze_Attack
<assetreference type="GrannyAnim">
<file>animation_library\shared\torch_throwA</file>
<tag type="Attack">0.61</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.52</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\shared\torch_throwB</file>
<tag type="Attack">0.56</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwing">0.44</tag>
</assetreference>
<component>ModelComp</component>
<attach a="torch" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Cover_ranged_idle
<assetreference type="GrannyAnim">
<file>animation_library\range\cover\cover_idle</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Cover_bored
<assetreference type="GrannyAnim">
<file>animation_library\range\cover\cover_bored</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Cover_Walk
<assetreference type="GrannyAnim">
<file>animation_library\range\cover\cover_walk</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.28</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.80</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Cover_Jog
<assetreference type="GrannyAnim">
<file>animation_library\range\cover\cover_jog</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.29</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.76</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Cover_Run
<assetreference type="GrannyAnim">
<file>animation_library\range\cover\cover_run</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.68</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_standing_idle
<assetreference type="GrannyAnim">
<file>animation_library\range\volley\volley_standing_idle</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_standing_attack
<assetreference type="GrannyAnim">
<file>animation_library\range\volley\volley_standing_fire</file>
<tag type="Attack">0.48</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="MusketShot">0.48</tag>
<tag type="Particles" particlename="musketshot">0.48</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_standing_reload
<assetreference type="GrannyAnim">
<file>animation_library\range\volley\volley_standing_reload</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_standing_bored
<assetreference type="GrannyAnim">
<file>animation_library\range\volley\volley_standing_boredA</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_walk
<assetreference type="GrannyAnim">
<file>animation_library\range\march_rifleman</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.62</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.08</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_jog
<assetreference type="GrannyAnim">
<file>animation_library\range\march_rifleman_run</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.58</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Volley_run
<assetreference type="GrannyAnim">
<file>animation_library\range\march_rifleman_run</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.58</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Defend_idle
<assetreference type="GrannyAnim">
<file>animation_library\range\defend\defend_idle</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Defend_bored
<assetreference type="GrannyAnim">
<file>animation_library\range\defend\defend_boredA</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Charge_idle
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_idleA</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_idleB</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Charge_bored
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_bored</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Charge_attack
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\cacadore_charge_attackA</file>
<tag type="Attack">0.53</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.42</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\cacadore_charge_attackB</file>
<tag type="Attack">0.52</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.38</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_attackA</file>
<tag type="Attack">0.53</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_attackB</file>
<tag type="Attack">0.69</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_attackC</file>
<tag type="Attack">0.50</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.42</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Charge_Walk
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_walk</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.06</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Charge_Jog
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_jog</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.65</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.11</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
Charge_Run
<assetreference type="GrannyAnim">
<file>animation_library\range\charge\charge_runA</file>
<tag type="FootstepLeft" footprinttype="HumanLeft">0.66</tag>
<tag type="FootstepRight" footprinttype="HumanRight">0.12</tag>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
IGC_Pointing
<assetreference type="GrannyAnim">
<file>animation_library\range\pointing_rifleman_A</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
NuggetPirate1_Idle
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_diga</file>
<weight>90</weight>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_dig_boreda</file>
<weight>10</weight>
</assetreference>
<component>ModelComp</component>
<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
NuggetPirate2_Idle
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_idleA</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_idleB</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_idleC</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_idleD</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_idleE</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_idleF</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
NuggetPirate3_Idle
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate3_idleA</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate3_idleb</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate3_idlec</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate3_idled</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate3_idleE</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
NuggetPirate1_Exit
<assetreference type="GrannyAnim">
<file>nuggets\pirates\pirate_draw_gun</file>
</assetreference>
<component>ModelComp</component>
<attach a="shovel" frombone="Bip01 Prop2" tobone="bip01 Prop2" syncanims="0"/>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
NuggetPirate2_Exit
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
kidnap_outlawA_idle
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleA</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleB</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleC</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleD</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleE</file>
</assetreference>
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_idleF</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
kidnap_outlawA_exit
<assetreference type="GrannyAnim">
<file>nuggets\outlaw_kidnap\kidnap_outlawA_exit</file>
</assetreference>
<component>ModelComp</component>
<attach a="gun" frombone="bone_gun" tobone="Bip01 Prop1" syncanims="1"/>
</anim>
<anim>
BuildLifting
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\BuildLifting</file>
<weight>90</weight>
<tag type="Attack">0.66</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.38</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\human_build_standing_idlea</file>
<weight>10</weight>
<tag type="Attack">0.66</tag>
</assetreference>
<component>ModelComp</component>
<attach a="hammer" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"/>
</anim>
<anim>
BuildSaw
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\human_saw_standing</file>
<weight>90</weight>
<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.09</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.70</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
<weight>10</weight>
</assetreference>
<component>ModelComp</component>
<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
</anim>
<anim>
BuildStaking
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\human_saw_a</file>
<weight>90</weight>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\human_saw_idlea</file>
<weight>10</weight>
</assetreference>
<component>ModelComp</component>
<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
</anim>
<anim>
Build
<assetreference type="GrannyAnim">
<file>animation_library\villager\villager_male_build1</file>
<weight>90</weight>
<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\Build_b</file>
<weight>10</weight>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\Build_c</file>
<weight>10</weight>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\Build_d</file>
<weight>10</weight>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\Build_e</file>
<weight>10</weight>
</assetreference>
<assetreference type="GrannyAnim">
<file>animation_library\2_leg_task\Build_f</file>
<weight>10</weight>
</assetreference>
<component>ModelComp</component>
<attach a="measure tape" frombone="MASTER" tobone="Bip01 Prop2" syncanims="0"/>
<attach a="hammer" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"/>
</anim>
</animfile>