<!-- converted from XMB to XML -->
<tactics>
<action>
<name stringid="38127">VolleyRangedAttack</name>
<type>Attack</type>
<attackaction>1</attackaction>
<rangedlogic>1</rangedlogic>
<anim>Volley_standing_attack</anim>
<reloadanim>Volley_standing_reload</reloadanim>
<idleanim>Volley_standing_idle</idleanim>
<maxheight>0</maxheight>
<accuracy>0.4</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
<aimbonus>0</aimbonus>
<maxspread>5</maxspread>
<spreadfactor>0.25</spreadfactor>
<trackrating>12</trackrating>
<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
<projectile>InvisibleProjectile</projectile>
<impacteffect>effects\impacts\gun</impacteffect>
<minrange>2</minrange>
<rate type="Unit">1.0 </rate>
<throw>1</throw>
<damage>13.000000</damage>
<maxrange>12.000000</maxrange>
<rof>2.000000</rof>
<!-- 记得删除这句,或者将1改成0 <instantballistics>1</instantballistics> -->
</action>
<action>
<name stringid="38130">VolleyHandAttack</name>
<type>Attack</type>
<maxrange>1.75</maxrange>
<rate type="Unit">1.0 </rate>
<attackaction>1</attackaction>
<handlogic>1</handlogic>
<speedboost>1</speedboost>
<anim>charge_attack</anim>
<idleanim>charge_idle</idleanim>
<impacteffect>effects\impacts\melee</impacteffect>
<targetspeedboost>1</targetspeedboost>
<!-- 没有就自己添加上去 (近战攻击的命中率为90%)-->
<accuracy>0.9</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
</action>
<action>
<name stringid="38136">DefendRangedAttack</name>
<type>Attack</type>
<attackaction>1</attackaction>
<rangedlogic>1</rangedlogic>
<anim>Volley_standing_attack</anim>
<reloadanim>Volley_standing_reload</reloadanim>
<idleanim>Volley_standing_idle</idleanim>
<maxheight>0</maxheight>
<accuracy>0.4</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
<aimbonus>0</aimbonus>
<maxspread>5</maxspread>
<spreadfactor>0.25</spreadfactor>
<trackrating>12</trackrating>
<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
<projectile>InvisibleProjectile</projectile>
<impacteffect>effects\impacts\gun</impacteffect>
<minrange>2</minrange>
<rate type="Unit">1.0 </rate>
<throw>1</throw>
<damage>13.000000</damage>
<maxrange>12.000000</maxrange>
<rof>2.000000</rof>
</action>
<action>
<name stringid="38137">DefendHandAttack</name>
<type>Attack</type>
<maxrange>1.75</maxrange>
<rate type="Unit">1.0 </rate>
<attackaction>1</attackaction>
<handlogic>1</handlogic>
<speedboost>1</speedboost>
<anim>charge_attack</anim>
<idleanim>charge_idle</idleanim>
<impacteffect>effects\impacts\melee</impacteffect>
<damage>6.5</damage>
<rof>1.0</rof>
<targetspeedboost>1</targetspeedboost>
<accuracy>0.9</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
</action>
<action>
<name stringid="38129">StaggerRangedAttack</name>
<type>Attack</type>
<attackaction>1</attackaction>
<rangedlogic>1</rangedlogic>
<anim>Volley_standing_attack</anim>
<reloadanim>Volley_standing_reload</reloadanim>
<idleanim>Volley_standing_idle</idleanim>
<maxheight>0</maxheight>
<accuracy>0.4</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
<aimbonus>0</aimbonus>
<maxspread>5</maxspread>
<spreadfactor>0.25</spreadfactor>
<trackrating>12</trackrating>
<unintentionaldamagemultiplier>0.7</unintentionaldamagemultiplier>
<projectile>InvisibleProjectile</projectile>
<impacteffect>effects\impacts\gun</impacteffect>
<minrange>2</minrange>
<rate type="Unit">1.0 </rate>
<throw>1</throw>
<damage>13.000000</damage>
<maxrange>12.000000</maxrange>
<rof>2.000000</rof>
</action>
<action>
<name stringid="38132">StaggerHandAttack</name>
<type>Attack</type>
<maxrange>1.75</maxrange>
<rate type="Unit">1.0 </rate>
<attackaction>1</attackaction>
<handlogic>1</handlogic>
<speedboost>1</speedboost>
<anim>charge_attack</anim>
<idleanim>charge_idle</idleanim>
<impacteffect>effects\impacts\melee</impacteffect>
<damage>6.5</damage>
<rof>1.0</rof>
<targetspeedboost>1</targetspeedboost>
<accuracy>0.9</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
</action>
<action>
<name stringid="38135">MeleeHandAttack</name>
<type>Attack</type>
<maxrange>1.75</maxrange>
<rate type="Unit">1.0 </rate>
<attackaction>1</attackaction>
<handlogic>1</handlogic>
<speedboost>1</speedboost>
<anim>Charge_attack</anim>
<idleanim>Charge_idle</idleanim>
<impacteffect>effects\impacts\melee</impacteffect>
<damage>6.5</damage>
<rof>1.0</rof>
<targetspeedboost>1</targetspeedboost>
<accuracy>0.9</accuracy>
<accuracyreductionfactor>0.5</accuracyreductionfactor>
</action>
<action>
<name stringid="38118">BuildingAttack</name>
<type>Attack</type>
<rangedlogic>1</rangedlogic>
<maxrange>6</maxrange>
<rate type="LogicalTypeShipsAndBuildings">1.0 </rate>
<attackaction>1</attackaction>
<speedboost>1</speedboost>
<anim>Raze_attack</anim>
<idleanim>Raze_idle</idleanim>
<impacteffect>effects\impacts\torch</impacteffect>
<projectile>TorchProjectile</projectile>
</action>
<action>
<name stringid="69147">Build</name>
<type>Build</type>
<anim>Build</anim>
<active>0</active>
<maxrange>0.2</maxrange>
<rate type="Barracks">2.0</rate>
<rate type="Stable">2.0</rate>
<rate type="ArtilleryDepot">2.0</rate>
<rate type="Warhut">2.0</rate>
<rate type="Corral">2.0</rate>
<rate type="FortFrontier">2.0</rate>
<rate type="ypBarracksIndian">2.0</rate>
<rate type="ypCaravanserai">2.0</rate>
<rate type="ypCastle">2.0</rate>
</action>
<tactic>
Volley
<action priority="100">VolleyRangedAttack</action>
<action priority="75">BuildingAttack</action>
<action priority="25">VolleyHandAttack</action>
<action>Build</action>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<runaway>1</runaway>
<autoretarget>1</autoretarget>
<idleanim>Volley_standing_idle</idleanim>
<boredanim>Volley_standing_bored</boredanim>
<deathanim>Death_by_melee</deathanim>
<walkanim>Volley_walk</walkanim>
<joganim>Volley_jog</joganim>
<runanim>Volley_run</runanim>
</tactic>
<tactic>
Defend
<action priority="100">DefendRangedAttack</action>
<action priority="75">BuildingAttack</action>
<action priority="25">DefendHandAttack</action>
<action>Build</action>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<runaway>0</runaway>
<autoretarget>1</autoretarget>
<idleanim>Defend_idle</idleanim>
<boredanim>Defend_bored</boredanim>
<deathanim>Death_by_melee</deathanim>
<walkanim>Cover_walk</walkanim>
<joganim>Cover_jog</joganim>
<runanim>Cover_run</runanim>
</tactic>
<tactic>
Stagger
<action priority="100">StaggerRangedAttack</action>
<action priority="75">BuildingAttack</action>
<action priority="25">StaggerHandAttack</action>
<action>Build</action>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<runaway>0</runaway>
<autoretarget>1</autoretarget>
<idleanim>Cover_ranged_idle</idleanim>
<boredanim>Cover_bored</boredanim>
<deathanim>Death_by_melee</deathanim>
<walkanim>Cover_walk</walkanim>
<joganim>Cover_jog</joganim>
<runanim>Cover_run</runanim>
</tactic>
<tactic>
Melee
<action priority="100">BuildingAttack</action>
<action priority="75">MeleeHandAttack</action>
<action>Build</action>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<runaway>0</runaway>
<autoretarget>1</autoretarget>
<idleanim>Charge_idle</idleanim>
<boredanim>Charge_bored</boredanim>
<deathanim>Death_by_melee</deathanim>
<walkanim>Charge_walk</walkanim>
<joganim>Charge_jog</joganim>
<runanim>Charge_run</runanim>
</tactic>
</tactics>