注:只能添加battle.xml已经定义的战术,不然会没有图标。或者可以添加自定义按钮,这样不受battle.xml限制。
1.打开你的AOE3ED,提取鹰炮的tactics文件。(一般在游戏data3.bar提取,data3.bar找不到就找data2.bar)
2.按照格式添加
(这个是复制了原有的炮轰模式修改过来的)
<tactic>
Defend
<speedmodifier>0.4</speedmodifier>
<attacktype>LogicalTypeRangedUnitsAttack</attacktype>
<autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype>
<attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype>
<exclusive>1</exclusive>
<action>CannonAttack</action>
<transition>
<tactic>Limber</tactic>
<action>Limber</action>
<anim>Bombard_limber</anim>
<length>4</length>
<exit>1</exit>
</transition>
<runaway>0</runaway>
<autoretarget>1</autoretarget>
<idleanim>Bombard_ranged_idle</idleanim>
<boredanim>Bombard_bored</boredanim>
<walkanim>Bombard_Walk</walkanim>
<joganim>Bombard_Jog</joganim>
<runanim>Bombard_Run</runanim>
<deathanim>Bombard_Death</deathanim>
</tactic>
3.因为鹰炮切换战术是有动作的,所以在Tactics-limber按照格式添加
(我复制了切换炮轰模式的动作,一句话原本有什么复制什么。至于炮轰模式就不用添加了切换动作,都是炮轰的样子,没必要切换)
<transition>
<tactic>Defend</tactic>
<action>Limber</action>
<anim>Bombard_unlimber</anim>
<length>2</length>
<exit>1</exit>
<automatic>1</automatic>
<commandautomatic>1</commandautomatic>
</transition>
4.保存文件,将修改好的文件放到游戏目录\data\tactics文件夹里面。别跟我说没有tactics文件夹,没有就自己创建。
falconet.tactics - 记事本 | ____ | □ | X | ||
文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) | |||||
<!-- converted from XMB to XML --> <tactics> <action> <name stringid="38119">CannonAttack</name> <reloadanim>Bombard_reload</reloadanim> <type>Attack</type> <attackaction>1</attackaction> <rangedlogic>1</rangedlogic> <anim>Bombard_ranged_attack</anim> <idleanim>Bombard_ranged_idle</idleanim> <boredanim>Bombard_bored</boredanim> <maxheight>0</maxheight> <accuracy>1.0</accuracy> <aimbonus>0</aimbonus> <maxspread>5</maxspread> <spreadfactor>0.25</spreadfactor> <trackrating>12</trackrating> <unintentionaldamagemultiplier>1.0</unintentionaldamagemultiplier> <projectile>Cannonball</projectile> <impacteffect>effects\impacts\cannon</impacteffect> <rate type="All">1.0 </rate> <throw>1</throw> <impactforcemin>500.0f</impactforcemin> <impactforcemax>800.0f</impactforcemax> <outerdamageareadistance>.25</outerdamageareadistance> <outerdamageareafactor>.20</outerdamageareafactor> <impactlaunchangle>10.0</impactlaunchangle> <areasortmode>Directional</areasortmode> <targetground>1</targetground> <numberbounces>1</numberbounces> <basedamagecap>1</basedamagecap> <perfectaccuracy>1</perfectaccuracy> </action> <tactic> Limber <speedmodifier>1.0</speedmodifier> <attacktype>LogicalTypeRangedUnitsAttack</attacktype> <attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype> <transition> <tactic>Bombard</tactic> <action>Limber</action> <anim>Bombard_unlimber</anim> <length>2</length> <exit>1</exit> <automatic>1</automatic> <commandautomatic>1</commandautomatic> </transition> <transition> <tactic>Defend</tactic> <action>Limber</action> <anim>Bombard_unlimber</anim> <length>2</length> <exit>1</exit> <automatic>1</automatic> <commandautomatic>1</commandautomatic> </transition> <deathanim>Death_by_melee</deathanim> </tactic> <tactic> Bombard <speedmodifier>0.4</speedmodifier> <attacktype>LogicalTypeRangedUnitsAttack</attacktype> <autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype> <attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype> <exclusive>1</exclusive> <action>CannonAttack</action> <transition> <tactic>Limber</tactic> <action>Limber</action> <anim>Bombard_limber</anim> <length>4</length> <exit>1</exit> </transition> <throw>1</throw> <idleanim>Bombard_ranged_idle</idleanim> <boredanim>Bombard_bored</boredanim> <walkanim>Bombard_Walk</walkanim> <joganim>Bombard_Jog</joganim> <runanim>Bombard_Run</runanim> <deathanim>Bombard_Death</deathanim> </tactic> <tactic> Defend <speedmodifier>0.4</speedmodifier> <attacktype>LogicalTypeRangedUnitsAttack</attacktype> <autoattacktype>LogicalTypeRangedUnitsAutoAttack</autoattacktype> <attackresponsetype>LogicalTypeRangedUnitsAttack</attackresponsetype> <exclusive>1</exclusive> <action>CannonAttack</action> <transition> <tactic>Limber</tactic> <action>Limber</action> <anim>Bombard_limber</anim> <length>4</length> <exit>1</exit> </transition> <runaway>0</runaway> <autoretarget>1</autoretarget> <idleanim>Bombard_ranged_idle</idleanim> <boredanim>Bombard_bored</boredanim> <walkanim>Bombard_Walk</walkanim> <joganim>Bombard_Jog</joganim> <runanim>Bombard_Run</runanim> <deathanim>Bombard_Death</deathanim> </tactic> </tactics> |
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