中国使用法国卡组(可以联机)


按照这个教程修改,可以让中国使用法国卡组,你也可以仿造,例如让战役美国使用其他国家卡组。

这个方法有个缺点就是,修改好的主城、选择新卡片、设定主城外观、进行一局游戏之后会自动还原,例如中国变回法国。解决办法就是在data创建一个homecity.xml文件,不过联机会导致不同步。



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解决自动复原问题。(不可联机)


不采用上面的法国主城是为了让你了解怎样调出战役国家。

我已经将剧情的藏骨集团调出来了:
将<civ>XXXXX</civ>改成<civ>TheCircle</civ>,将<defaultfilename>homecityxxxxxx.xml</defaultfilename>改成<defaultfilename>homecityTheCircle.xml</defaultfilename>。
  sp_TheCircle_homecity.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
<?xml version="1.0" encoding="UTF-16"?>

<savedhomecity version ="2">
	<defaultdirectoryid>0</defaultdirectoryid>

	<defaultfilename>homecityTheCircle.xml</defaultfilename>
	<!-- 等一下在data创建一个藏骨集团的homecity,可以挑一个homecity主城文件作为模板,例如直接复制英国主城。-->

	<civ>TheCircle</civ><!-- 藏骨集团 -->
	<hctype>HC</hctype>
	<name>哈瓦那</name>
	<heroname>波曼</heroname>
	<herodogname></herodogname>
	<shipname></shipname>
	<hcid></hcid>
	<respec>1</respec>
	<level>131</level>
	<xp>11654367</xp>
	<skillpoints>10009863</skillpoints>
	<xppercentage>2.363381</xppercentage>
	<numpropunlocksearned>9960</numpropunlocksearned>
	<decks>
		<deck>
			<name>Default</name>
			<gameid>4</gameid>
			<cards>
			</cards>
		</deck>
	</decks>
	<activetechs>
		<tech dbid ="2573">HCShipWoodCrates1</tech>
		<tech dbid ="2574">HCShipCoinCrates1</tech>
		<tech dbid ="2214">HCShipCoinCrates2</tech>
		<tech dbid ="2211">HCShipWoodCrates2</tech>
		<tech dbid ="2212">HCShipWoodCrates3</tech>
		<tech dbid ="2215">HCShipCoinCrates3</tech>
		<tech dbid ="2216">HCShipCoinCrates4</tech>
		<tech dbid ="2213">HCShipWoodCrates4</tech>
		<tech dbid ="2263">HCShipWoodCrates5</tech>
	</activetechs>
	<activeprops>
		<prop enabled ="0">French_LightSet1</prop>
		<prop enabled ="1">French_AcademyTexture0</prop>
		<prop enabled ="1">French_CathedralTexture0</prop>
		<prop enabled ="0">French_DockTexture0</prop>
		<prop enabled ="0">French_MarketTexture0</prop>
		<prop enabled ="0">French_ManuPlantTexture0</prop>
	</activeprops>
</savedhomecity>




方法:
①用AOE3ED在Data3.bar提取英国主城(homecityBritish),然后转换格式,重命名为homecityTheCircle.xml,放到data文件夹里面。
②打开homecityTheCircle.xml
③打开我的文档/My game/Age of empires III/savegame/sp_你的主城名_homecity
④将French改成Chinese
⑤保存进入游戏。

  homecityTheCircle.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
<!-- converted from XMB to XML -->

<homecity>
	<civ>TheCircle</civ><!-- 这里原本是British,修改成TheCircle -->
	<name>$$36161$$</name><!-- 36161哈瓦那 -->
	<heroname>$$36788$$</heroname><!-- 36788波曼 -->
	<gatherpointunit>HomeCityGatherFlag</gatherpointunit>
	<visual>british\british_homecity.xml</visual>
	<watervisual>british\british_homecity_water.xml</watervisual>
	<backgroundvisual>british\british_background.xml</backgroundvisual>
	<pathdata>british\pathable_area_object.gr2</pathdata>
	<camera>british\british_homecity_camera.cam</camera>
	<widescreencamera>british\british_homecity_widescreencamera.cam</widescreencamera>
	<transportroundtriptime>1</transportroundtriptime>
	<transportactivationtime>0</transportactivationtime>
	<level>10</level>
	<skillpoints>9</skillpoints>
	<lightset>London</lightset>
	<watertype>London</watertype>
	<numpropunlocksearned>0</numpropunlocksearned>
	<ambientsounds>homecity\britishambientsounds.xml</ambientsounds>
	<xsai>generic_city</xsai>
	<coffers>
		<current>
			<food>0</food>
			<wood>0</wood>
			<gold>0</gold>
			<fame>0</fame>
			<ships>0</ships>
			<skillpoints>0</skillpoints>
			<xp>0</xp>
		</current>
		<maximum>
			<food>0</food>
			<wood>0</wood>
			<gold>0</gold>
			<fame>0</fame>
			<ships>0</ships>
			<skillpoints>-1</skillpoints>
			<xp>-1</xp>
		</maximum>
	</coffers>
	<cards>
		<card>
			<name>HCShipSettlers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSettlers1</prereqtech>
			<age>1</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSettlers2</prereqtech>
			<age>0</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSettlers3</prereqtech>
			<age>1</age>
			<displayunitcount>5</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSettlers5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipSettlers4</prereqtech>
			<age>2</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates1</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>300</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipFoodCrates1</prereqtech>
			<age>1</age>
			<displayunitcount>600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFoodCrates2</prereqtech>
			<age>1</age>
			<displayunitcount>700</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFoodCrates4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFoodCrates3</prereqtech>
			<age>2</age>
			<displayunitcount>1000</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates1</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>300</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipWoodCrates1</prereqtech>
			<age>1</age>
			<displayunitcount>600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipwoodCrates2</prereqtech>
			<age>1</age>
			<displayunitcount>700</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipWoodCrates4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipwoodCrates3</prereqtech>
			<age>2</age>
			<displayunitcount>1000</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates1</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>300</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipCoinCrates1</prereqtech>
			<age>1</age>
			<displayunitcount>600</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipCoinCrates2</prereqtech>
			<age>1</age>
			<displayunitcount>700</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoinCrates4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipCoinCrates3</prereqtech>
			<age>2</age>
			<displayunitcount>1000</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSheep1Team</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
			<displayunitcount>4</displayunitcount>
		</card>
		<card>
			<name>HCShipSheep2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSheep1Team</prereqtech>
			<age>2</age>
			<displayunitcount>15</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCFatterSheepTeam</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSheep2</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCShipCows</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipSheep1Team</prereqtech>
			<age>1</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCoveredWagons</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipSurgeons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>2</displayunitcount>
		</card>
		<card>
			<name>HCXPShipSurgeons2</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipSurgeons</prereqtech>
			<age>1</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPFlorenceNightingale</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCXPShipSurgeons2</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCExplorerBritish</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCShipBalloons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCXPAdvancedBalloon</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipBalloons</prereqtech>
			<age>3</age>
			<displayunitcount>1</displayunitcount>
		</card>
		<card>
			<name>HCShipLongbowmen1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>6</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipLongbowmen2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipLongbowmen1</prereqtech>
			<age>2</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipLongbowmen3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipLongbowmen2</prereqtech>
			<age>3</age>
			<displayunitcount>15</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipLongbowmen4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipLongbowmen3</prereqtech>
			<age>2</age>
			<displayunitcount>10</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipLongbowmen5</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCShipLongbowmen4</prereqtech>
			<age>3</age>
			<displayunitcount>20</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCImprovedLongbows</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipLongbowmen4</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCShipPikemen2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>10</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCMusketeerGrenadierDamageBritish</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipMusketeers2</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCMusketeerGrenadierHitpointsBritishTeam</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCMusketeerGrenadierDamageBritish</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCMusketeerGrenadierCombatBritish</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCMusketeerGrenadierHitpointsBritishTeam</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCXPImprovedGrenades</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCMusketeerGrenadierCombatBritish</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCShipMusketeers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>6</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipMusketeers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipMusketeers1</prereqtech>
			<age>2</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipMusketeers3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipMusketeers2</prereqtech>
			<age>3</age>
			<displayunitcount>14</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipMusketeers4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipMusketeers3</prereqtech>
			<age>2</age>
			<displayunitcount>9</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipMusketeers5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipMusketeers4</prereqtech>
			<age>3</age>
			<displayunitcount>16</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHussars2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHussars3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHussars2</prereqtech>
			<age>3</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHussars4</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHussars3</prereqtech>
			<age>2</age>
			<displayunitcount>5</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipHussars5</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipHussars4</prereqtech>
			<age>3</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCCavalryDamageBritish</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipHussars2</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCCavalryHitpointsBritish</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCCavalryDamageBritish</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCCavalryCombatBritish</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCCavalryHitpointsBritish</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCShipGrenadiers1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>4</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipGrenadiers2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipGrenadiers1</prereqtech>
			<age>3</age>
			<displayunitcount>7</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipGrenadiers3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipGrenadiers2</prereqtech>
			<age>2</age>
			<displayunitcount>5</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipGrenadiersRepeat</name>
			<maxcount>-1</maxcount>
			<level>10</level>
			<prereqtech>HCShipGrenadiers3</prereqtech>
			<age>3</age>
			<displayunitcount>6</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFalconets1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFalconets2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipFalconets1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFalconets3</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFalconets2</prereqtech>
			<age>2</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCAdvancedArtillery</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCShipMortars1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipMortars2</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipMortars1</prereqtech>
			<age>3</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRockets1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipRockets2</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipRockets1</prereqtech>
			<age>3</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipRocketsRepeat</name>
			<maxcount>-1</maxcount>
			<level>40</level>
			<prereqtech>HCShipRockets2</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipHorseArtillery1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipHorseArtillery2</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCXPShipHorseArtillery1</prereqtech>
			<age>3</age>
			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCFastHousesTeam</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCCheaperManors</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCFastHousesTeam</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCHouseEstates</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCCheaperManors</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCNativeLore</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCNativeTreaties</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCNativeLore</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCNativeWarriors</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCNativeTreaties</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCAdvancedTradingPost</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCNativeWarriors</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCColonialMilitia</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCFrontierDefenses</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCPioneers</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCFrontierDefenses</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCImprovedBuildings</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCExtensiveFortifications</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCFrontierDefenses</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>2</displayunitcount>
		</card>
		<card>
			<name>HCHeavyFortifications</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCImprovedBuildings</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCAdvancedArsenal</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCColonialMilitia</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCUnlockFort</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
		</card>
		<card>
			<name>HCXPUnlockFort2</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCImprovedBuildings</prereqtech>
			<age>3</age>
			<displayunitcount>1</displayunitcount>
		</card>
		<card>
			<name>HCExtensiveFortifications</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCUnlockFort</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCFencingSchool</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCRidingSchool</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCRoyalDecreeBritish</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCAdvancedMill</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCAdvancedMarket</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCAdvancedPlantations</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCCheapDocksTeam</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCAdvancedDock</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCCheapDocksTeam</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCUnlockFactory</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>1</displayunitcount>
		</card>
		<card>
			<name>HCRobberBarons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCUnlockFactory</prereqtech>
			<age>3</age>
			<displayunitcount>1</displayunitcount>
		</card>
		<card>
			<name>HCXPShipSpies1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>5</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPShipSpies2</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCXPShipSpies1</prereqtech>
			<age>2</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPAgents</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCXPRanching</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCFishMarket</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCRenderingPlant</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCFishMarket</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCSchooners</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCFishMarket</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCXPWhaleOil</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCSchooners</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCSawmills</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCExoticHardwoods</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCSawmills</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCXPDistributivism</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCExoticHardwoods</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCIronmonger</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCSilversmith</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCIronmonger</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCRoyalMint</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCSilversmith</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCSustainableAgriculture</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCRefrigeration</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCSustainableAgriculture</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCStockyards</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCFullingMills</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCStockyards</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCSpiceTrade</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCMedicine</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCRumDistilleryTeam</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCCigarRoller</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCRumDistilleryTeam</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCTextileMills</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCCigarRoller</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCStonemasons</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCXPLandGrab</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCStonemasons</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCXPSouthSeaBubble</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>-1</prereqtech>
			<age>0</age>
		</card>
		<card>
			<name>HCShipCaravels1</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipCaravels2</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipCaravels1</prereqtech>
			<age>1</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipGalleons</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>HCShipCaravels1</prereqtech>
			<age>1</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipFrigates</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipGalleons</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCNavalCombat</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFrigates</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCNavalGunners</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCAdmirality</prereqtech>
			<age>2</age>
		</card>
		<card>
			<name>HCShipMonitors</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFrigates</prereqtech>
			<age>3</age>
			<displayunitcount>1</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCShipMonitors2</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCShipMonitors</prereqtech>
			<age>3</age>
			<displayunitcount>2</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPOffshoreSupport</name>
			<maxcount>1</maxcount>
			<level>40</level>
			<prereqtech>HCShipMonitors2</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCMonitorCombatTeam</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>HCShipFrigates</prereqtech>
			<age>3</age>
		</card>
		<card>
			<name>HCAdmirality</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCMercsHolyRoman</name>
			<maxcount>1</maxcount>
			<level>6</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>16</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCMercsHighland</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCMercsHighlanders</prereqtech>
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			<displayunitcount>18</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCMercsHighlanders</name>
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			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
			<displayunitcount>9</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
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		<card>
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			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
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			<infiniteinlastage>1</infiniteinlastage>
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		<card>
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			<level>10</level>
			<prereqtech>HCMercsHessians</prereqtech>
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			<displayunitcount>13</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
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			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>2</age>
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			<infiniteinlastage>1</infiniteinlastage>
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		<card>
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			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCMercsCorsairs</prereqtech>
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			<displayunitcount>13</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
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			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCMercsHessians2</prereqtech>
			<age>2</age>
			<infiniteinlastage>1</infiniteinlastage>
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		<card>
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			<level>25</level>
			<prereqtech>HCMercenaryLoyalty</prereqtech>
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			<displayunitcount>3</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
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		<card>
			<name>HCPrivateers</name>
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			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>2</displayunitcount>
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		<card>
			<name>HCPrivateers2</name>
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			<level>10</level>
			<prereqtech>HCPrivateers</prereqtech>
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			<displayunitcount>4</displayunitcount>
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		<card>
			<name>HCPrivateers3</name>
			<maxcount>1</maxcount>
			<level>25</level>
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			<displayunitcount>5</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPDanceHall</name>
			<maxcount>1</maxcount>
			<level>0</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
		</card>
		<card>
			<name>HCXPMercsElmeti</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>3</age>
			<displayunitcount>6</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPCherokeeAllies1</name>
			<maxcount>1</maxcount>
			<level>10</level>
			<prereqtech>-1</prereqtech>
			<age>1</age>
			<displayunitcount>8</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPCherokeeAllies2</name>
			<maxcount>1</maxcount>
			<level>25</level>
			<prereqtech>HCXPCherokeeAllies1</prereqtech>
			<age>3</age>
			<displayunitcount>22</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCXPCherokeeAlliesRepeat</name>
			<maxcount>-1</maxcount>
			<level>40</level>
			<prereqtech>HCXPCherokeeAllies2</prereqtech>
			<age>3</age>
			<displayunitcount>25</displayunitcount>
			<infiniteinlastage>1</infiniteinlastage>
		</card>
		<card>
			<name>HCREVShipGatlingGuns</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>XPRevolution</prereqtech>
			<age>2</age>
			<displayunitcount>4</displayunitcount>
			<revoltcard/>
		</card>
		<card>
			<name>HCREVShipColonialMilitia</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>XPRevolution</prereqtech>
			<age>2</age>
			<displayunitcount>16</displayunitcount>
			<revoltcard/>
		</card>
		<card>
			<name>HCREVShipIronclads</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>XPRevolution</prereqtech>
			<age>2</age>
			<displayunitcount>2</displayunitcount>
			<revoltcard/>
		</card>
		<card>
			<name>HCREVShipFortWagon</name>
			<maxcount>-1</maxcount>
			<level>0</level>
			<prereqtech>XPRevolution</prereqtech>
			<age>2</age>
			<displayunitcount>1</displayunitcount>
			<revoltcard/>
		</card>
	</cards>
	<decks>
		<deck>
			<name>$$41681$$</name>
			<cards>
				<card>HCShipSettlers1</card>
				<card>HCShipSettlers2</card>
				<card>HCShipFoodCrates1</card>
				<card>HCShipFoodCrates2</card>
				<card>HCShipWoodCrates1</card>
				<card>HCFrontierDefenses</card>
				<card>HCShipCoveredWagons</card>
				<card>HCShipLongbowmen1</card>
				<card>HCShipMusketeers1</card>
				<card>HCShipMusketeers2</card>
				<card>HCFastHousesTeam</card>
				<card>HCShipGrenadiers1</card>
				<card>HCShipFalconets1</card>
				<card>HCAdvancedArtillery</card>
				<card>HCUnlockFort</card>
			</cards>
		</deck>
		<deck>
			<name>$$41682$$</name>
			<default/>
			<cards>
				<card>HCShipSettlers1</card>
				<card>HCShipSettlers2</card>
				<card>HCShipFoodCrates1</card>
				<card>HCShipFoodCrates2</card>
				<card>HCShipWoodCrates1</card>
				<card>HCFrontierDefenses</card>
				<card>HCShipCoveredWagons</card>
				<card>HCShipLongbowmen1</card>
				<card>HCShipMusketeers1</card>
				<card>HCShipMusketeers2</card>
				<card>HCFastHousesTeam</card>
				<card>HCShipGrenadiers1</card>
				<card>HCShipFalconets1</card>
				<card>HCAdvancedArtillery</card>
				<card>HCUnlockFort</card>
			</cards>
		</deck>
		<revoltdeck>
			<name>$$45518$$</name>
			<cards>
				<card>HCREVShipGatlingGuns</card>
				<card>HCREVShipColonialMilitia</card>
				<card>HCREVShipIronclads</card>
				<card>HCREVShipFortWagon</card>
			</cards>
		</revoltdeck>
	</decks>
	<building>
		<name>Mansion</name>
		<visual>
			<file>british\british estate.xml</file>
			<bone>bone_estate</bone>
		</visual>
		<uix>150</uix>
		<uiy>200</uiy>
		<camera>british\british_homecity_estate_camera.cam</camera>
		<widescreencamera>british\british_homecity_estate_camera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>ui\home_city\tower_of_london_icon</portrait>
		<displaynamestringid>28993</displaynamestringid>
		<rolloverstringid>28994</rolloverstringid>
		<obtainabletechs/>
		<activetechs/>
		<validunits/>
		<units/>
		<mercbuilding>1</mercbuilding>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Market</name>
		<visual>
			<file>british\british_nwtc.xml</file>
			<bone>bone_market</bone>
		</visual>
		<uix>250</uix>
		<uiy>375</uiy>
		<camera>british\british_homecity_market_camera.cam</camera>
		<widescreencamera>british\british_homecity_market_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>ui\home_city\nw_trading_company_icon</portrait>
		<displaynamestringid>24970</displaynamestringid>
		<rolloverstringid>25536</rolloverstringid>
		<obtainabletechs>
			<tech x="0.9" y="1.0">HCShipSettlers1</tech>
			<tech x="0.9" y="2.0">HCShipSettlers2</tech>
			<tech x="0.9" y="3.0">HCShipSettlers3</tech>
			<tech x="0.9" y="4.0">HCShipSettlers4</tech>
			<tech x="0.9" y="5.0">HCShipSettlers5</tech>
			<tech x="1.9" y="1.0">HCShipFoodCrates1</tech>
			<tech x="2.6" y="1.0">HCShipWoodCrates1</tech>
			<tech x="3.3" y="1.0">HCShipCoinCrates1</tech>
			<tech x="1.9" y="2.0">HCShipFoodCrates2</tech>
			<tech x="2.6" y="2.0">HCShipWoodCrates2</tech>
			<tech x="3.3" y="2.0">HCShipCoinCrates2</tech>
			<tech x="1.9" y="3.0">HCShipFoodCrates3</tech>
			<tech x="2.6" y="3.0">HCShipWoodCrates3</tech>
			<tech x="3.3" y="3.0">HCShipCoinCrates3</tech>
			<tech x="1.9" y="4.0">HCShipFoodCrates4</tech>
			<tech x="2.6" y="4.0">HCShipWoodCrates4</tech>
			<tech x="3.3" y="4.0">HCShipCoinCrates4</tech>
			<tech x="4.6" y="1.0">HCShipSheep1Team</tech>
			<tech x="4.3" y="2.0">HCShipSheep2</tech>
			<tech x="5.0" y="2.0">HCShipCows</tech>
			<tech x="4.3" y="3.0">HCFatterSheepTeam</tech>
			<tech x="6.0" y="1.0">HCShipCoveredWagons</tech>
			<tech x="6.0" y="3.0">HCShipSurgeons</tech>
			<tech x="6.0" y="4.0">HCXPShipSurgeons2</tech>
			<tech x="6.0" y="7.0">HCXPFlorenceNightingale</tech>
			<tech x="7.0" y="1.0">HCExplorerBritish</tech>
			<tech x="7.0" y="3.0">HCShipBalloons</tech>
			<tech x="7.0" y="5.0">HCXPAdvancedBalloon</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCShipSettlers1</tech>
			<tech>HCShipSettlers2</tech>
			<tech>HCShipFoodCrates1</tech>
			<tech>HCShipFoodCrates2</tech>
			<tech>HCShipWoodCrates1</tech>
			<tech>HCShipCoveredWagons</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Academy</name>
		<visual>
			<file>buildings_west\academy.xml</file>
			<bone>bone_academy</bone>
		</visual>
		<uix>460</uix>
		<uiy>125</uiy>
		<camera>british\british_homecity_academy_camera.cam</camera>
		<widescreencamera>british\british_homecity_academy_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>ui\home_city\military_academy_icon</portrait>
		<displaynamestringid>24965</displaynamestringid>
		<rolloverstringid>25533</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="2.0">HCShipPikemen2</tech>
			<tech x="0.7" y="1.0">HCShipLongbowmen1</tech>
			<tech x="0.7" y="2.0">HCShipLongbowmen2</tech>
			<tech x="0.7" y="3.0">HCShipLongbowmen3</tech>
			<tech x="0.7" y="4.0">HCShipLongbowmen4</tech>
			<tech x="0.0" y="5.0">HCImprovedLongbows</tech>
			<tech x="1.2" y="7.0">HCShipLongbowmen5</tech>
			<tech x="2.0" y="1.0">HCShipMusketeers1</tech>
			<tech x="2.0" y="2.0">HCShipMusketeers2</tech>
			<tech x="1.7" y="3.0">HCShipMusketeers3</tech>
			<tech x="1.7" y="4.0">HCShipMusketeers4</tech>
			<tech x="1.7" y="5.0">HCShipMusketeers5</tech>
			<tech x="2.4" y="3.0">HCMusketeerGrenadierDamageBritish</tech>
			<tech x="2.4" y="4.0">HCMusketeerGrenadierHitpointsBritishTeam</tech>
			<tech x="2.4" y="5.0">HCMusketeerGrenadierCombatBritish</tech>
			<tech x="2.4" y="7.0">HCXPImprovedGrenades</tech>
			<tech x="3.8" y="1.0">HCShipHussars2</tech>
			<tech x="3.4" y="3.0">HCShipHussars3</tech>
			<tech x="3.4" y="4.0">HCShipHussars4</tech>
			<tech x="3.4" y="5.0">HCShipHussars5</tech>
			<tech x="4.1" y="3.0">HCCavalryDamageBritish</tech>
			<tech x="4.1" y="4.0">HCCavalryHitpointsBritish</tech>
			<tech x="4.1" y="5.0">HCCavalryCombatBritish</tech>
			<tech x="5.1" y="1.0">HCShipGrenadiers1</tech>
			<tech x="5.1" y="2.0">HCShipGrenadiers2</tech>
			<tech x="5.1" y="3.0">HCShipGrenadiers3</tech>
			<tech x="5.1" y="4.0">HCXPShipGrenadiersRepeat</tech>
			<tech x="5.8" y="1.0">HCShipFalconets1</tech>
			<tech x="5.8" y="2.0">HCShipFalconets2</tech>
			<tech x="5.8" y="3.0">HCShipFalconets3</tech>
			<tech x="5.8" y="4.0">HCXPShipHorseArtillery1</tech>
			<tech x="5.8" y="7.0">HCXPShipHorseArtillery2</tech>
			<tech x="6.5" y="1.0">HCAdvancedArtillery</tech>
			<tech x="6.5" y="2.0">HCShipMortars1</tech>
			<tech x="6.5" y="3.0">HCShipMortars2</tech>
			<tech x="7.2" y="3.0">HCShipRockets1</tech>
			<tech x="7.2" y="5.0">HCShipRockets2</tech>
			<tech x="7.2" y="7.0">HCXPShipRocketsRepeat</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCShipLongbowmen1</tech>
			<tech>HCShipMusketeers1</tech>
			<tech>HCShipMusketeers2</tech>
			<tech>HCShipGrenadiers1</tech>
			<tech>HCShipFalconets1</tech>
			<tech>HCAdvancedArtillery</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Cathedral</name>
		<visual>
			<file>british\british_cathedral.xml</file>
			<bone>bone_cathedral</bone>
		</visual>
		<uix>80</uix>
		<uiy>475</uiy>
		<camera>british\british_homecity_cathedral_camera.cam</camera>
		<widescreencamera>british\british_homecity_cathedral_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>ui\home_city\cathedral_icon</portrait>
		<displaynamestringid>24969</displaynamestringid>
		<rolloverstringid>25538</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="1.0">HCNativeLore</tech>
			<tech x="0.0" y="2.0">HCNativeTreaties</tech>
			<tech x="0.0" y="3.0">HCNativeWarriors</tech>
			<tech x="0.0" y="5.0">HCAdvancedTradingPost</tech>
			<tech x="0.7" y="1.0">HCXPRanching</tech>
			<tech x="0.7" y="3.0">HCFencingSchool</tech>
			<tech x="1.4" y="3.0">HCRidingSchool</tech>
			<tech x="2.4" y="2.0">HCColonialMilitia</tech>
			<tech x="2.0" y="1.0">HCFrontierDefenses</tech>
			<tech x="1.7" y="2.0">HCPioneers</tech>
			<tech x="2.4" y="3.0">HCAdvancedArsenal</tech>
			<tech x="3.1" y="1.0">HCUnlockFort</tech>
			<tech x="3.1" y="2.0">HCExtensiveFortifications</tech>
			<tech x="3.1" y="3.0">HCImprovedBuildings</tech>
			<tech x="2.4" y="5.0">HCXPUnlockFort2</tech>
			<tech x="3.1" y="5.0">HCHeavyFortifications</tech>
			<tech x="3.8" y="1.0">HCFastHousesTeam</tech>
			<tech x="3.8" y="3.0">HCCheaperManors</tech>
			<tech x="3.8" y="4.0">HCHouseEstates</tech>
			<tech x="4.6" y="3.0">HCRoyalDecreeBritish</tech>
			<tech x="5.3" y="1.0">HCXPShipSpies1</tech>
			<tech x="5.3" y="3.0">HCXPShipSpies2</tech>
			<tech x="6.0" y="1.0">HCAdvancedMill</tech>
			<tech x="5.3" y="7.0">HCXPAgents</tech>
			<tech x="6.7" y="1.0">HCAdvancedMarket</tech>
			<tech x="6.0" y="5.0">HCAdvancedPlantations</tech>
			<tech x="6.7" y="3.0">HCCheapDocksTeam</tech>
			<tech x="6.7" y="4.0">HCAdvancedDock</tech>
			<tech x="7.4" y="1.0">HCUnlockFactory</tech>
			<tech x="7.4" y="3.0">HCRobberBarons</tech>
		</obtainabletechs>
		<activetechs>
			<tech>HCFastHousesTeam</tech>
			<tech>HCFrontierDefenses</tech>
			<tech>HCUnlockFort</tech>
		</activetechs>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>ManufacturingPlant</name>
		<visual>
			<file>british\british_manufacturing_plant.xml</file>
			<bone>bone_plant</bone>
		</visual>
		<uix>450</uix>
		<uiy>275</uiy>
		<camera>british\british_homecity_manufacturing_plant_camera.cam</camera>
		<widescreencamera>british\british_homecity_plant_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>ui\home_city\manufacturing_plant_icon</portrait>
		<displaynamestringid>24972</displaynamestringid>
		<rolloverstringid>25535</rolloverstringid>
		<obtainabletechs>
			<tech x="0.0" y="3.0">HCStonemasons</tech>
			<tech x="0.0" y="5.0">HCXPLandGrab</tech>
			<tech x="1.3" y="1.0">HCFishMarket</tech>
			<tech x="0.9" y="3.0">HCRenderingPlant</tech>
			<tech x="1.6" y="3.0">HCSchooners</tech>
			<tech x="1.6" y="7.0">HCXPWhaleOil</tech>
			<tech x="3.4" y="7.0">HCXPSouthSeaBubble</tech>
			<tech x="2.5" y="3.0">HCSawmills</tech>
			<tech x="2.5" y="5.0">HCExoticHardwoods</tech>
			<tech x="2.5" y="6.0">HCXPDistributivism</tech>
			<tech x="3.4" y="1.0">HCIronmonger</tech>
			<tech x="3.4" y="3.0">HCSilversmith</tech>
			<tech x="3.4" y="5.0">HCRoyalMint</tech>
			<tech x="4.3" y="3.0">HCSustainableAgriculture</tech>
			<tech x="4.3" y="5.0">HCRefrigeration</tech>
			<tech x="5.2" y="1.0">HCStockyards</tech>
			<tech x="5.2" y="2.0">HCFullingMills</tech>
			<tech x="6.1" y="3.0">HCSpiceTrade</tech>
			<tech x="6.1" y="5.0">HCMedicine</tech>
			<tech x="7.0" y="1.0">HCRumDistilleryTeam</tech>
			<tech x="7.0" y="2.0">HCCigarRoller</tech>
			<tech x="7.0" y="3.0">HCTextileMills</tech>
		</obtainabletechs>
		<activetechs/>
		<validunits/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Dock</name>
		<visual>
			<file>british\british_dock.xml</file>
			<bone>bone_dock</bone>
		</visual>
		<uix>200</uix>
		<uiy>250</uiy>
		<camera>british\british_homecity_dock_camera.cam</camera>
		<widescreencamera>british\british_homecity_dock_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>ui\home_city\harbor_icon</portrait>
		<displaynamestringid>35745</displaynamestringid>
		<rolloverstringid>35746</rolloverstringid>
		<obtainabletechs>
			<tech x="1.3" y="1.0">HCShipCaravels1</tech>
			<tech x="1.0" y="2.0">HCShipCaravels2</tech>
			<tech x="1.7" y="2.0">HCShipGalleons</tech>
			<tech x="1.7" y="3.0">HCShipFrigates</tech>
			<tech x="1.0" y="4.0">HCNavalCombat</tech>
			<tech x="1.7" y="4.0">HCShipMonitors</tech>
			<tech x="1.7" y="5.0">HCShipMonitors2</tech>
			<tech x="1.7" y="7.0">HCXPOffshoreSupport</tech>
			<tech x="2.4" y="4.0">HCMonitorCombatTeam</tech>
			<tech x="3.1" y="1.0">HCAdmirality</tech>
			<tech x="3.1" y="5.0">HCNavalGunners</tech>
			<tech x="4.1" y="3.0">HCXPMercsElmeti</tech>
			<tech x="4.1" y="4.0">HCMercsHighlanders</tech>
			<tech x="5.5" y="3.0">HCMercsHessians</tech>
			<tech x="5.5" y="4.0">HCMercsHessians2</tech>
			<tech x="4.8" y="3.0">HCMercsCorsairs</tech>
			<tech x="4.1" y="5.0">HCMercsHighland</tech>
			<tech x="4.8" y="5.0">HCMercsMediterranean</tech>
			<tech x="5.5" y="5.0">HCMercenaryLoyalty</tech>
			<tech x="5.5" y="6.0">HCXPMercsGreatCannon</tech>
			<tech x="6.3" y="1.0">HCXPDanceHall</tech>
			<tech x="6.3" y="3.0">HCXPCherokeeAllies1</tech>
			<tech x="6.3" y="5.0">HCXPCherokeeAllies2</tech>
			<tech x="6.3" y="7.0">HCXPCherokeeAlliesRepeat</tech>
			<tech x="7.0" y="1.0">HCPrivateers</tech>
			<tech x="7.0" y="3.0">HCPrivateers2</tech>
			<tech x="7.0" y="5.0">HCPrivateers3</tech>
		</obtainabletechs>
		<activetechs/>
		<validunits/>
		<units/>
		<trainbuilding>1</trainbuilding>
	</building>
	<building>
		<name>Customization</name>
		<camera>british\british_homecity_camera.cam</camera>
		<widescreencamera>british\british_homecity_widescreencamera.cam</widescreencamera>
		<unlocklevel>0</unlocklevel>
		<portrait>homecity\buildings_west\dock_icon</portrait>
		<displaynamestringid>24966</displaynamestringid>
		<rolloverstringid>25540</rolloverstringid>
		<customizationbuilding>1</customizationbuilding>
	</building>
	<waypoints>
		<waypoint>
			<bone>bone_pathnode_01</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_02</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_03</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_04</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_05</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_06</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_07</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_08</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_09</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_10</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_11</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_12</bone>
			<exit>1</exit>
			<vendorentry>1</vendorentry>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_13</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_14</bone>
			<dock>1</dock>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_15</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_16</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_17</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_18</bone>
			<performancearea>1</performancearea>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_19</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_20</bone>
		</waypoint>
		<waypoint>
			<bone>bone_pathnode_21</bone>
		</waypoint>
		<waypoint>
			<bone>bone_GuardArea01</bone>
			<guardarea>1</guardarea>
		</waypoint>
		<waypoint>
			<bone>bone_GuardArea02</bone>
			<guardarea>1</guardarea>
		</waypoint>
		<waypoint>
			<bone>bone_GuardArea03</bone>
			<guardarea>1</guardarea>
		</waypoint>
		<waypoint>
			<bone>bone_fishing</bone>
			<fishingarea>1</fishingarea>
		</waypoint>
		<waypoint>
			<bone>bone_shipment_start</bone>
			<shipmentstart>1</shipmentstart>
		</waypoint>
		<waypoint>
			<bone>bone_shipment_end</bone>
			<shipmentend>1</shipmentend>
		</waypoint>
		<waypoint>
			<bone>bone_dregs01</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs02</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs03</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs04</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs05</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_dregs06</bone>
			<illreputearea>1</illreputearea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor01</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor02</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor03</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor04</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor05</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor06</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor07</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_vendor08</bone>
			<vendorarea><![CDATA[
				1>
			]]></vendorarea>
		</waypoint>
		<waypoint>
			<bone>bone_firework01</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework02</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework03</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework04</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework05</bone>
			<fireworks>1</fireworks>
		</waypoint>
		<waypoint>
			<bone>bone_firework06</bone>
			<fireworks>1</fireworks>
		</waypoint>
	</waypoints>
	<obtainableprops>
		<prop>MiddleClassBeefeater</prop>
		<prop>JackTheRipper</prop>
		<prop>StageCoachRoyal</prop>
		<prop>Torchy</prop>
		<prop>Juggler</prop>
		<prop>PeasantVendor</prop>
		<prop>MiddleClassMusician</prop>
		<prop>MiddleClassPreacher</prop>
		<prop>PeasantPainter</prop>
		<prop>Drunk</prop>
		<prop>NiceLady</prop>
		<prop>PeasantFisherman</prop>
		<prop>Thug</prop>
		<prop>UnitChats</prop>
		<prop active="1">British_LightSet1</prop>
		<prop>British_LightSet2</prop>
		<prop>British_AcadProp01</prop>
		<prop>British_AcadProp02</prop>
		<prop>British_AcadProp03</prop>
		<prop>British_AcadProp04</prop>
		<prop>British_NWTCProp01</prop>
		<prop>British_NWTCProp02</prop>
		<prop>British_NWTCProp03</prop>
		<prop>British_NWTCProp04</prop>
		<prop>British_NWTCProp05</prop>
		<prop>British_NWTCProp06</prop>
		<prop>British_CathProp01</prop>
		<prop>British_CathProp02</prop>
		<prop>British_CathProp03</prop>
		<prop>British_PlantProp01</prop>
		<prop>British_PlantProp02</prop>
		<prop>British_PlantProp03</prop>
		<prop>British_PlantProp04</prop>
		<prop>British_PlantProp05</prop>
		<prop>British_PlantProp06</prop>
		<prop>British_PlantProp07</prop>
		<prop>British_PlantProp08</prop>
		<prop>British_DockProp01</prop>
		<prop>British_DockProp02</prop>
		<prop>British_DockProp03</prop>
		<prop>British_DockProp04</prop>
		<prop active="1">British_AcademyTexture0</prop>
		<prop>British_AcademyTexture1</prop>
		<prop>British_AcademyTexture2</prop>
		<prop>British_AcademyTexture3</prop>
		<prop active="1">British_CathedralTexture0</prop>
		<prop>British_CathedralTexture1</prop>
		<prop>British_CathedralTexture2</prop>
		<prop>British_CathedralTexture3</prop>
		<prop active="1">British_DockTexture0</prop>
		<prop>British_DockTexture1</prop>
		<prop>British_DockTexture2</prop>
		<prop>British_DockTexture3</prop>
		<prop>British_DockTexture4</prop>
		<prop>British_DockTexture5</prop>
		<prop>British_DockTexture6</prop>
		<prop>British_DockTexture7</prop>
		<prop active="1">British_NWTCTexture0</prop>
		<prop>British_NWTCTexture1</prop>
		<prop>British_NWTCTexture2</prop>
		<prop>British_NWTCTexture3</prop>
		<prop>British_NWTCTexture4</prop>
		<prop>British_NWTCTexture5</prop>
		<prop>British_NWTCTexture6</prop>
		<prop>British_NWTCTexture7</prop>
		<prop active="1">British_ManuPlantTexture0</prop>
		<prop>British_ManuPlantTexture1</prop>
		<prop>British_ManuPlantTexture2</prop>
		<prop>British_ManuPlantTexture3</prop>
		<prop>British_ManuPlantTexture4</prop>
		<prop>British_ManuPlantTexture5</prop>
		<prop>British_ManuPlantTexture6</prop>
		<prop>British_ManuPlantTexture7</prop>
	</obtainableprops>
</homecity>










如果改得彻底一点可以把civs的homecity文件定义也改了。


  civs.xml - 记事本 ____ X
文件(F)  编辑(E)  格式(O)  查看(V)  帮助(H)
	<civ>
		<name>TheCircle</name>
		<main>1</main>
		<portrait>objects\flags\thecircle</portrait>
		<culture>EasternEurope</culture>
		<displaynameid>35794</displaynameid>
		<rollovernameid>35794</rollovernameid>
		<alliedid>26446</alliedid>
		<alliedotherid>26445</alliedotherid>
		<unalliedid>26444</unalliedid>
		<agetech>
			<age>Age0</age>
			<tech>Age0TheCircle</tech>
		</agetech>
		<agetech>
			<age>Age1</age>
			<tech>ColonializeTheCircle</tech><!-- 注:这里的科技都被我修改了 -->
		</agetech>
		<agetech>
			<age>Age2</age>
			<tech>FortressizeTheCircle</tech>
		</agetech>
		<agetech>
			<age>Age3</age>
			<tech>IndustrializeTheCircle</tech>
		</agetech>
		<agetech>
			<age>Age4</age>
			<tech>ImperializeTheCircle</tech>
		</agetech>
		<buildingefficiency>0.3</buildingefficiency>
		<gold>0</gold>
		<food>0</food>
		<wood>0</wood>
		<startingunit>Explorer</startingunit>
		<townstartingunit>Settler</townstartingunit>
		<townstartingunit>Settler</townstartingunit>
		<townstartingunit>Settler</townstartingunit>
		<townstartingunit>Settler</townstartingunit>
		<townstartingunit>Settler</townstartingunit>
		<townstartingunit>Settler</townstartingunit>
		<homecityfilename>homecityTheCircle.xml</homecityfilename>
		<homecityflagtexture>objects\flags\thecircle</homecityflagtexture>
		<homecityflagbuttonset>boneFlagBtn</homecityflagbuttonset>
		<homecityflagbuttonsetlarge>spanishFlagBtnLarge</homecityflagbuttonsetlarge>
		<unitregen>
			<unittype>SPCAlain2</unittype>
			<rate>0.75</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>SPCBeaumont</unittype>
			<rate>0.65</rate>
			<idletimeout>3.5</idletimeout>
		</unitregen>
		<unitregen>
			<unittype>Minuteman</unittype>
			<rate>-2.0</rate>
		</unitregen>
		<visible>0</visible>
		<visibleineditor>1</visibleineditor>
	</civ>