这个教程与上面2-2教程一模一样,不过只能由有建造能力的单位建造建筑,不能通过卡片运送。
我这次复制了大报恩寺作为模板,依然是像2-1那样,从<Unit id =......一直复制到</unit>
属性之类的还是自己调整,有两点需要注意:
1.因为这个建筑有按钮,所以必须要添加下面这个语句才能显示按钮。(为什么原来的没有也能显示按钮?原来的是通过主程序指定调用名显示按钮的,改了调用名当然没有按钮)
<Flag>ShowTactics</Flag>
2.因为这个建筑是奇观,所以必须删除<UnitType>AbstractPoliticalWonder</UnitType>与<UnitType>AbstractWonder</UnitType>,否则可能会影响到升级科技。
protoy.xml - 记事本 | ____ | □ | X | ||
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<Unit id ='1217' name ='ypWCPorcelainTower'> <DBID>1801</DBID> <DisplayNameID>99997</DisplayNameID> <EditorNameID>99996</EditorNameID> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <AnimFile>buildings\wonders\porcelain_tower\porcelain_tower.xml</AnimFile> <DeadReplacement>BuildingRubble4x4</DeadReplacement> <DeadReplacementLifespan>15</DeadReplacementLifespan> <ImpactType>Wood</ImpactType> <PhysicsInfo>barracks</PhysicsInfo> <PlacementFile>buildinglarge.xml</PlacementFile> <Icon>buildings\wonders\porcelain_tower\porcelain_tower_icon_64</Icon> <MinimapIcon>ui\minimap\wonder_16x16</MinimapIcon> <PortraitIcon>buildings\wonders\porcelain_tower\porcelain_tower_icon_portrait</PortraitIcon> <RolloverTextID>99994</RolloverTextID> <ShortRolloverTextID>99995</ShortRolloverTextID> <InitialHitpoints>5000.0000</InitialHitpoints> <MaxHitpoints>5000.0000</MaxHitpoints> <LOS>12.0000</LOS> <BuildPoints>120.0000</BuildPoints> <BuildLimit>1</BuildLimit> <Bounty>240.0000</Bounty> <Cost resourcetype ='Food'>800.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <AllowedAge>0</AllowedAge> <Armor type ='Siege' value ='0.0000'></Armor> <BuilderLimit>8</BuilderLimit> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>BuildingClass</UnitType> <UnitType>MilitaryBuilding</UnitType> <UnitType>Building</UnitType> <UnitType>CountsTowardMilitaryScore</UnitType> <UnitType>HasBountyValue</UnitType> <!-- <UnitType>AbstractWonder</UnitType> --> <UnitType>ConvertsHerds</UnitType> <!-- <UnitType>AbstractPoliticalWonder</UnitType> --> <Tech row ='0' page ='1' column ='1'>SaloonWildWest</Tech> <Flag>ShowTactics</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>Immoveable</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NoIdleActions</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>FlattenGround</Flag> <Flag>HasGatherPoint</Flag> <Flag>InitialGarrisonOnly</Flag> <Flag>EnterHotkeyContext</Flag> <Flag>Tracked</Flag> <Command page ='9' column ='3'>WonderCoin</Command> <Command page ='9' column ='1'>WonderFood</Command> <Command page ='9' column ='2'>WonderWood</Command> <Command page ='10' column ='0'>SetGatherPointEconomy</Command> <Command page ='9' column ='0'>TacticTrade</Command> <Command page ='10' column ='1'>Delete</Command> <Tactics>porcelaintower.tactics</Tactics> <ProtoAction> <Name>AutoGatherCoin</Name> <Rate type ='Gold'>10.000000</Rate> </ProtoAction> <ProtoAction> <Name>AutoGatherFood</Name> <Rate type ='Food'>10.500000</Rate> </ProtoAction> <ProtoAction> <Name>AutoGatherWood</Name> <Rate type ='Wood'>10.000000</Rate> </ProtoAction> <ProtoAction> <Name>RainbowCoin</Name> <Type>AutoGather</Type> <Rate type ='Gold'>5.500000</Rate> </ProtoAction> <ProtoAction> <Name>RainbowFood</Name> <Type>AutoGather</Type> <Rate type ='Food'>7.500000</Rate> </ProtoAction> <ProtoAction> <Name>RainbowTrade</Name> <Type>AutoGather</Type> <Rate type ='Trade'>2.00000</Rate> </ProtoAction> <ProtoAction> <Name>RainbowWood</Name> <Type>AutoGather</Type> <Rate type ='Wood'>5.500000</Rate> </ProtoAction> <ProtoAction> <Name>RainbowXP</Name> <Type>AutoGather</Type> <Rate type ='XP'>2.00000</Rate> </ProtoAction> </Unit> |
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randommapstringsy.xml - 记事本 | ____ | □ | X | ||
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<?xml version="1.0" encoding="utf-8"?> <StringTable version="130"> <Language name="English"> <String _locID="130015">Ozarks</String> <String _locID="130016">Ozarks: Dense thickets filled with wildlife dot this rolling terrain.</String> <String _locID="130017">Hilltop trading posts sit beside a trade route that crosses the map from East to West. Teams are split across the trade route.</String> <String _locID="130018">Plymouth</String> <String _locID="130019">Plymouth: A bountiful land of natural treasures and grateful Pilgrims.</String> <String _locID="130020">Each colony can use intrepid Pilgrims and Scout Turkeys to explore the bountiful wilderness for Native Settlements and unique treasures.</String> <String _locID ='99999'>独角兽骑士</String> <String _locID ='99998'>CAV独角兽骑士</String> <String _locID ='99997'>琉璃塔</String> <String _locID ='99996'>BUI 琉璃塔</String> <String _locID ='99995'>中国极高GDP之谜?</String> <String _locID ='99994'>可自动生产资源的琉璃塔。</String> <!-- 输入双引号与单引号都是可行的 --> </Language> </StringTable> |
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techtreey.xml - 记事本 | ____ | □ | X | ||
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<Tech name ='YPAge0Chinese' type ='Normal'>
<DBID>3529</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypWCPorcelainTower</Effect>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseConsulate</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseMonks</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect>
</Effects>
</Tech>
<Tech name ='YPAge0Indians' type ='Normal'>
<DBID>3530</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansBuildings</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansUnits</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansWonders</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansMonks</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansConsulate</Effect>
</Effects>
</Tech> |
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protoy.xml - 记事本 | ____ | □ | X | ||
文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) | |||||
<Unit id ='918' name ='ypMonkChinese'>
<DBID>1345</DBID>
<DisplayNameID>60200</DisplayNameID>
<EditorNameID>60201</EditorNameID>
<ObstructionRadiusX>0.4900</ObstructionRadiusX>
<ObstructionRadiusZ>0.4900</ObstructionRadiusZ>
<FormationCategory>Mobile</FormationCategory>
<MaxVelocity>4.5000</MaxVelocity>
<MaxRunVelocity>6.5000</MaxRunVelocity>
<MovementType>land</MovementType>
<TurnRate>18.0000</TurnRate>
<AnimFile>units\asians\chinese\monk\monk.xml</AnimFile>
<ImpactType>Flesh</ImpactType>
<Icon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_64</Icon>
<MinimapIcon>ui\minimap\hero</MinimapIcon>
<PortraitIcon>units\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait</PortraitIcon>
<SelectionPriority>5</SelectionPriority>
<RolloverTextID>60199</RolloverTextID>
<ShortRolloverTextID>69907</ShortRolloverTextID>
<InitialHitpoints>450.0000</InitialHitpoints>
<MaxHitpoints>450.0000</MaxHitpoints>
<LOS>18.0000</LOS>
<ProjectileProtoUnit>ypShuriken</ProjectileProtoUnit>
<AutoAttackRange>16.0000</AutoAttackRange>
<UnitAIType>RangedCombative</UnitAIType>
<TrainPoints>30.0000</TrainPoints>
<BuildLimit>1</BuildLimit>
<Bounty>90.0000</Bounty>
<Cost resourcetype ='Gold'>300.0000</Cost>
<AllowedAge>0</AllowedAge>
<Armor type ='Ranged' value ='0.1000'></Armor>
<UnitType>LogicalTypeHealed</UnitType>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeLandMilitary</UnitType>
<UnitType>LogicalTypeScout</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeGarrisonInShips</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>AbstractInfantry</UnitType>
<UnitType>Hero</UnitType>
<UnitType>Unit</UnitType>
<UnitType>Military</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>AbstractCavalryInfantry</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>ConvertsHerds</UnitType>
<UnitType>AbstractCanSeeStealth</UnitType>
<UnitType>AbstractHandInfantry</UnitType>
<UnitType>AbstractChineseMonk</UnitType>
<UnitType>AbstractMonk</UnitType>
<Train row ='0' page ='6' column ='1'>TradingPost</Train>
<Train row ='0' page ='6' column ='1'>ypWCPorcelainTower</Train>
<Train row ='0' page ='6' column ='0'>TownCenter</Train>
<Train row ='0' page ='6' column ='3'>NatBlowgunAmbusher</Train>
<Train row ='0' page ='6' column ='2'>WarDog</Train>
<Train row ='0' page ='6' column ='4'>NatClubmanLoyal</Train>
<Train row ='0' page ='6' column ='2'>PetJaguar</Train>
<Train row ='0' page ='6' column ='0'>YPPetPanda</Train>
<Train row ='0' page ='6' column ='2'>ypMonkDisciple</Train>
<Tech row ='0' page ='11' column ='5'>ypMonkMakeDisciple</Tech>
<Flag>CollidesWithProjectiles</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>CorpseDecays</Flag>
<Flag>ShowGarrisonButton</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ObscuredByUnits</Flag>
<Flag>HeroName2</Flag>
<Flag>RotateInPlace</Flag>
<Flag>ForceBuildingData</Flag>
<Flag>KnockoutDeath</Flag>
<Flag>NotDeleteable</Flag>
<Flag>CanAutoHeal</Flag>
<Flag>Tracked</Flag>
<Command page ='10' column ='0'>Garrison</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Tactics>ypchinesemonk.tactics</Tactics>
<ProtoAction>
<Name>Build</Name>
<Rate type ='TradingPost'>3.000000</Rate>
<Rate type ='TownCenter'>1.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>BuildingAttack</Name>
<Damage>15.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverBuildingAttack</Name>
<Damage>8.000000</Damage>
<DamageType>Siege</DamageType>
<ROF>3.000000</ROF>
<DamageBonus type ='Building'>1.000000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>CoverHandAttack</Name>
<Damage>4.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageBonus type ='Hero'>0.750000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>HandAttack</Name>
<Damage>7.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='Guardian'>3.000000</DamageBonus>
<HitPercent>20.000000</HitPercent>
<DamageMultiplier>2.000000</DamageMultiplier>
<HitPercentType>CriticalAttack</HitPercentType>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageBonus type ='Hero'>0.750000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Heal</Name>
<Type>Heal</Type>
<Rate type ='LogicalTypeHealed'>6.000000</Rate>
</ProtoAction>
<ProtoAction>
<Name>RoundhouseAttack</Name>
<Damage>170.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>2.000000</ROF>
<DamageCap>200.000000</DamageCap>
<DamageBonus type ='AbstractVillager'>0.250000</DamageBonus>
<DamageArea>3.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
<DamageBonus type ='MercType2'>0.250000</DamageBonus>
</ProtoAction>
<ProtoAction>
<Name>Stun</Name>
<Damage>30.000000</Damage>
<DamageType>Ranged</DamageType>
<MinRange>0.000000</MinRange>
<MaxRange>16.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
<ProtoAction>
<Name>Stun2</Name>
<Damage>30.000000</Damage>
<DamageType>Hand</DamageType>
<MinRange>4.000000</MinRange>
<MaxRange>6.000000</MaxRange>
<ROF>3.000000</ROF>
</ProtoAction>
</Unit> |
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