<?xml version="1.0" encoding="utf-8"?>
<StringTable version="130">
<Language name="English">
<String _locID="130015">Ozarks</String>
<String _locID="130016">Ozarks: Dense thickets filled with wildlife dot this rolling terrain.</String>
<String _locID="130017">Hilltop trading posts sit beside a trade route that crosses the map from East to West. Teams are split across the trade route.</String>
<String _locID="130018">Plymouth</String>
<String _locID="130019">Plymouth: A bountiful land of natural treasures and grateful Pilgrims.</String>
<String _locID="130020">Each colony can use intrepid Pilgrims and Scout Turkeys to explore the bountiful wilderness for Native Settlements and unique treasures.</String>
<String _locID ='99999'>独角兽骑士</String>
<String _locID ='99998'>CAV独角兽骑士</String><!-- 输入双引号与单引号都是可行的 -->
</Language>
</StringTable>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Learicorn2</Target></Effect>
techtreey.xml - 记事本
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<Tech name ='Age0French' type ='Normal'>
<DBID>105</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Learicorn2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGVoltigeur</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGGendarmes</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchCodeNapoleon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial1</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Hussar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Sheep</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>House</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mill</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial2</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Coureur</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialGendarme</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Capitol</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Falconet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Stable</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Barracks</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Plantation</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TradingPost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Outpost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Caravel</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dock</Target></Effect>
<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Market</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Arsenal</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CWallGate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Church</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallConnector</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierFrench</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Pikeman</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Priest</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Culverin</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dragoon</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Monitor</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Frigate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Galleon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
<Effect type ='TechStatus' status ='active'>Levy</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Saloon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionLouverture</Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpPetard</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpSpy</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
</Effects>
</Tech>