<Tech name ='YPAge0Chinese' type ='Normal'>
<DBID>3529</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseConsulate</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseMonks</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect>
</Effects>
</Tech>
<Tech name ='YPAge0Indians' type ='Normal'>
<DBID>3530</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansBuildings</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansUnits</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansWonders</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansMonks</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansConsulate</Effect>
</Effects>
</Tech>
你是不是发现中国初始科技只有8个语句,有点小的样子?答案是不是的,<Effect type ='TechStatus' status ='active'>Techname</Effect>是直接改良的意思,也就是说中国初始科技直接改良了那8个科技,从而获得各种解锁单位、科技与单位属性加成等设定。
我们来搜索YPAge0ChineseTechs试试看:
techtreey.xml - 记事本
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H)
<Tech name ='YPAge0ChineseTechs' type ='Normal'>
<DBID>4981</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedChuKoNu</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedQiangPikeman</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedKeshik</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedFlameThrower</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedHandMortar</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlameThrower</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredHandMortar</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredFlameThrower</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedIronFlail</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedKeshik</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedArquebusier</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedChuKoNu</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredIronFlail</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredKeshik</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredArquebusier</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredChuKoNu</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlyingCrow</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedFuchuan</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedSteppeRider</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredChangdao</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredQiangPikeman</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredSteppeRider</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPHonoredMeteorHammer</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedChangdao</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedQiangPikeman</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedSteppeRider</Effect>
<Effect type ='TechStatus' status ='obtainable'>YPExaltedMeteorHammer</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedArquebusierShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedIronFlailShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedMeteorHammerShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedChangdaoShadow</Effect>
</Effects>
</Tech>
<Tech name ='YPAge0ChineseUnits' type ='Normal'>
<DBID>4982</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypGoat</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFireship</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
</Effects>
</Tech>
像法国这些西方国家的初始科技就没有用<Effect type ='TechStatus' status ='active'>Techname</Effect>来获得科技效果,所以解锁单位、科技与单位属性加成等设定都是在Age0French添加:(techtreey.xml顶部第一个科技就是法国科技,没必要搜索)
techtreey.xml - 记事本
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文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H)
<Tech name ='Age0French' type ='Normal'>
<DBID>105</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Explorer</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TownCenter</Target></Effect>
<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGVoltigeur</Effect>
<Effect type ='TechStatus' status ='obtainable'>RGGendarmes</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchCodeNapoleon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial1</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Hussar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Sheep</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>House</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mill</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Musketeer</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial3</Effect>
<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial2</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Coureur</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialGendarme</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Capitol</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Falconet</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Stable</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Barracks</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect>
<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Plantation</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>TradingPost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Outpost</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Caravel</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dock</Target></Effect>
<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Market</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Arsenal</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>CWallGate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Church</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>WallConnector</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceFrench</Effect>
<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierFrench</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Pikeman</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Halberdier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Priest</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Culverin</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Mortar</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Dragoon</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Monitor</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Frigate</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Galleon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
<Effect type ='TechStatus' status ='active'>Levy</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Factory</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Saloon</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionLouverture</Effect>
<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpPetard</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>xpSpy</Target></Effect>
<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
</Effects>
</Tech>
此教程的重点↓
我们来给中国解锁几个个单位与科技试试看,顺便再加一个给村民添加一个两倍生命值的效果:
我们直接在在YPAge0Chinese下面添加这些语句
(搜索YPAge0Chinese,然后复制下列语句,按照格式粘贴)
<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Bank</Target></Effect> <Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Coureur</Target></Effect>
<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
<Tech name ='YPAge0Chinese' type ='Normal'>
<DBID>3529</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseConsulate</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseMonks</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect>
<Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect>
<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Bank</Target></Effect>
<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
<Target type ='ProtoUnit'>Coureur</Target></Effect>
<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
</Effects>
</Tech>
<Tech name ='YPAge0Indians' type ='Normal'>
<DBID>3530</DBID>
<Status>UNOBTAINABLE</Status>
<Flag>Shadow</Flag>
<Effects>
<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansBuildings</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansUnits</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansWonders</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansSpecialTechs</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansMonks</Effect>
<Effect type ='TechStatus' status ='active'>ypAge0IndiansConsulate</Effect>
</Effects>
</Tech>