打开stringtabley.xml基本上都是<String _locID ='StringID'>Y</String>的样式。
X是数字代码。与protoy.xml、techtreey.xml、abilities.xml、powers.xml等文件相联。
Y是名称、注释。
在这说明一下,如果以后修改帝国遇上5个数字,一般都能在stringtabley.xml找到解释的。有的mod可能是6个数字,你自己看着办。
还有一个作用相同的文件,叫randommapstringsy.xml,该文件优先级高于stringtabley.xml,若两个文件同时存00001,且描述不相同,那么游戏会采用randommapstringsy.xml的00001,而不是stringtabley.xml的00001。
想问能不能输入6个、7个数字?你就不能自己去试一下吗,反正又不会浪费你多少时间......
techtreey.xml - 记事本 | ____ | □ | X | ||
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<Tech name="XPRevolution" type="Normal"> <DBID>3181</DBID> <DisplayNameID>45221</DisplayNameID> <Cost resourcetype="Food">1000.0000</Cost> <Cost resourcetype="Wood">1000.0000</Cost> <Cost resourcetype="Gold">1000.0000</Cost> <ResearchPoints>10.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\techs\revolution</Icon> <RolloverTextID>45220</RolloverTextID> <Flag>CountsTowardEconomicScore</Flag> <Prereqs> <TechStatus status="Active">Industrialize</TechStatus> </Prereqs> </Tech> <Tech name="HCREVShipColonialMilitia" type="Normal"> <DBID>3182</DBID> <DisplayNameID>45222</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\units\colonial_militia_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="16.00" subtype="FreeHomeCityUnit" unittype="xpColonialMilitia" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> <Tech name="HCREVShipGatlingGuns" type="Normal"> <DBID>3183</DBID> <DisplayNameID>45223</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\Units\gatling_gun_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="4.00" subtype="FreeHomeCityUnit" unittype="xpGatlingGun" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> <Tech name="HCREVShipFortWagon" type="Normal"> <DBID>3184</DBID> <DisplayNameID>45224</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>units\trade\fort_wagon_icon_64x64</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="FortWagon" relativity="Absolute"> <Target type="Player"/> </Effect> <Effect type="Data" amount="1.00" subtype="BuildLimit" relativity="Absolute"> <Target type="ProtoUnit">FortFrontier</Target> </Effect> </Effects> </Tech> <Tech name="HCREVShipIronclads" type="Normal"> <DBID>3185</DBID> <DisplayNameID>45225</DisplayNameID> <Cost resourcetype="Ships">1.0000</Cost> <ResearchPoints>40.0000</ResearchPoints> <Status>UNOBTAINABLE</Status> <Icon>ui\units\ironclad_icon</Icon> <Flag>HomeCity</Flag> <Effects> <Effect type="Data" amount="2.00" subtype="FreeHomeCityUnit" unittype="xpIronclad" relativity="Absolute"> <Target type="Player"/> </Effect> </Effects> </Tech> |
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stringtabley.xml - 记事本 | ____ | □ | X | ||
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<String _locID="45216">SPC 库协尔</String> <String _locID="45217">增加火枪手的攻击力和生命值。</String> <String _locID="45218">近卫火枪手</String> <String _locID="45219">近卫火枪手</String> <String _locID="45220">革命吧,让我们建立新国家!</String> <String _locID="45221">革命吧!</String> <String _locID="45222">16 位殖民地民兵</String> <String _locID="45223">4 个加特林机枪</String> <String _locID="45224">1 辆堡垒马车</String> <String _locID="45225">2 艘铁甲舰</String> <String _locID="45226">苏族英雄</String> <String _locID="45227">埃米莉亚的儿子。</String> <String _locID="45228">查伊顿·布莱克</String> <String _locID="45229">SPC 查伊顿·布莱克</String> <String _locID="45230">埃米莉亚·布莱克的儿子,有一半的苏族血统。</String> <String _locID="45231">警长英雄</String> <String _locID="45232">发色班白的南北战争老兵。</String> <String _locID="45233">荷姆</String> <String _locID="45234">SPC XP 荷姆警长</String> <String _locID="45235">埃米莉亚</String> <String _locID="45236">最后挣扎</String> <String _locID="45237"/> <String _locID="45238" gamecharacter="埃米莉亚" soundfilename="XAMEL8000">我父亲纳撒尼尔·布莱克是美国独立战争的英雄,曾在邦克山、塔伦顿市和萨拉托加等地与大陆军并肩作战...</String> <String _locID="45239" gamecharacter="纳撒尼尔" soundfilename="XNATH8000" portraitfilename="units\spc\nate_black\nate_black_igc_icon">守住!</String> <String _locID="45240" gamecharacter="埃米莉亚" soundfilename="XAMEL8005">包括在约克镇的最后战役。</String> <String _locID="45241" gamecharacter="埃米莉亚" soundfilename="XAMEL8010">这故事得从六年前,他成长的易洛魁村庄开始说起。</String> <String _locID="45242" gamecharacter="埃米莉亚" soundfilename="XAMEL8015">当时美国独立战争的战火向北蔓延,易洛魁同盟的六个部族因而分裂。</String> |
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protoy.xml - 记事本 | ____ | □ | X | ||
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<Unit id ='566' name ='SPCFixedGun'> <DBID>796</DBID> <DisplayNameID>33598</DisplayNameID> <EditorNameID>33633</EditorNameID> <ObstructionRadiusX>4.0000</ObstructionRadiusX> <ObstructionRadiusZ>4.0000</ObstructionRadiusZ> <MaxVelocity>0.0000</MaxVelocity> <MovementType>land</MovementType> <TurnRate>1.0000</TurnRate> <AnimFile>buildings\spc\fixed_gun\fixed_gun.xml</AnimFile> <ImpactType>Wood</ImpactType> <Icon>buildings\spc\fixed_gun\fixed_gun_icon_64x64</Icon> <PortraitIcon>buildings\spc\fixed_gun\fixed_gun_portrait</PortraitIcon> <RolloverTextID>33597</RolloverTextID> <ShortRolloverTextID>33596</ShortRolloverTextID> <InitialHitpoints>10000.0000</InitialHitpoints> <MaxHitpoints>10000.0000</MaxHitpoints> <LOS>75.0000</LOS> <ProjectileProtoUnit>MortarShell</ProjectileProtoUnit> <UnitAIType>RangedCombative</UnitAIType> <Bounty>300.0000</Bounty> <Cost resourcetype ='Gold'>2000.0000</Cost> <BuildingWorkRate>1.0000</BuildingWorkRate> <Armor type ='Siege' value ='0.0000'></Armor> <UnitType>LogicalTypeValidSabotage</UnitType> <UnitType>LogicalTypeValidSharpshoot</UnitType> <UnitType>LogicalTypeNeededForVictory</UnitType> <UnitType>LogicalTypeHandUnitsAutoAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWalls</UnitType> <UnitType>LogicalTypeLandMilitary</UnitType> <UnitType>LogicalTypeScout</UnitType> <UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType> <UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType> <UnitType>LogicalTypeVillagersAttack</UnitType> <UnitType>LogicalTypeHandUnitsAttack</UnitType> <UnitType>LogicalTypeShipsAndBuildings</UnitType> <UnitType>LogicalTypeRangedUnitsAttack</UnitType> <UnitType>LogicalTypeBuildingsNotWallsOrGroves</UnitType> <UnitType>LogicalTypeMinimapFilterMilitary</UnitType> <UnitType>HasBountyValue</UnitType> <UnitType>AbstractFort</UnitType> <UnitType>Building</UnitType> <UnitType>Military</UnitType> <UnitType>BuildingClass</UnitType> <Flag>RotateInPlace</Flag> <Flag>NotDeleteable</Flag> <Flag>DontFlattenGround</Flag> <Flag>CollidesWithProjectiles</Flag> <Flag>StartsAtFullEfficiency</Flag> <Flag>NoBloodOnDeath</Flag> <Flag>ObscuresUnits</Flag> <Flag>NonAutoFormedUnit</Flag> <Flag>Doppled</Flag> <Flag>SelectWithObstruction</Flag> <Flag>PaintTextureWhenPlacing</Flag> <Flag>AllowAutoGarrison</Flag> <Flag>Tracked</Flag> <Contain>AbstractVillager</Contain> <Tactics>SPCFixedGun.tactics</Tactics> <ProtoAction> <Name>AntiShipAttack</Name> <Damage>1000.000000</Damage> <DamageType>Siege</DamageType> <MinRange>20.000000</MinRange> <MaxRange>70.000000</MaxRange> <ROF>7.000000</ROF> <Active>1</Active> <DamageArea>4.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <Projectile>GreatBombardBall</Projectile> <NumberProjectiles>1</NumberProjectiles> <Accuracy>0.990000</Accuracy> </ProtoAction> <ProtoAction> <Name>CannonAttack</Name> <Damage>300.000000</Damage> <DamageType>Siege</DamageType> <MinRange>20.000000</MinRange> <MaxRange>70.000000</MaxRange> <ROF>7.000000</ROF> <DamageBonus type ='SPCFountainOfYouth'>0.500000</DamageBonus> <Active>1</Active> <DamageArea>4.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> <Projectile>GreatBombardBall</Projectile> <NumberProjectiles>1</NumberProjectiles> <Accuracy>0.990000</Accuracy> <DamageType>Siege</DamageType> <MinRange>20.000000</MinRange> <DamageBonus type ='Building'>2.000000</DamageBonus> <Active>1</Active> <DamageArea>4.000000</DamageArea> </ProtoAction> </Unit> |
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stingtabley.xml - 记事本 | ____ | □ | X | ||
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<String _locID="33588">在土著村庄附近建造贸易站。</String> <String _locID="33589">如果您快点解决守卫的话,搞不好可以俘虏超级大炮。</String> <String _locID="33590">青春之泉很坚固,可能需要结合爆破船和其它几种攻击方法才有可能摧毁它。</String> <String _locID="33591">被缴获的超级大炮非常擅长攻击所有敌方目标,它也能摧毁青春之泉。如果您要使用它,只要先选取它,然后用鼠标右键按一下目标就行了。</String> <String _locID="33592">当您努力摧毁青春之泉时,西米诺尔战士和改良技术会非常有用。</String> <String _locID="33596">超级大炮兵</String> <String _locID="33597">超大型的超级大炮,只要它附近没有敌方单位,您就可以抢到它。</String> <String _locID="33598">超级大炮</String> <String _locID="33604">青春之泉</String> <String _locID="33605">SPC 青春之泉</String> <String _locID="33606">这就是月之湖的水源,不知道它有没有魔力?</String> <String _locID="33607">填满黑色火药的船</String> <String _locID="33608">填满黑色火药的船。</String> <String _locID="33609">黑色火药船</String> <String _locID="33610">SPC 黑色火药船</String> <String _locID="33633">SPC 超级大炮</String> <String _locID="33634">摧毁青春之泉。</String> <String _locID="33656" gamecharacter="士兵" soundfilename="GENR5022">长官,我们已经在这里建了一个营地,但我们无法盖好我们所需要的所有建筑物。</String> <String _locID="33657" gamecharacter="艾伦" soundfilename="ALAI5026">我们必须要有住房来维持我们的部队数目,快行动!</String> <String _locID="33658" gamecharacter="艾伦" soundfilename="ALAI5027">快点把军营盖好,我们要用它来训练步兵。</String> <String _locID="33659" gamecharacter="艾伦" soundfilename="ALAI5028">我们的矿场快枯竭了,我们必须快点找到其它金钱的来源。</String> <String _locID="33660" gamecharacter="摩根" soundfilename="MORG5071">他们的基地应该就在附近,我们已经看到巡逻队了。</String> <String _locID="33661" gamecharacter="摩根" soundfilename="MORG5072">放了那些囚犯!</String> <String _locID="33662" gamecharacter="摩根" soundfilename="MORG5073">我们发现了更多囚犯!</String> <String _locID="33663" gamecharacter="艾伦" soundfilename="ALAI5029">火环兵擅长对付素丹近卫军,我们可以在枪炮铸造厂训练他们。</String> |
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uieditormenu.xml - 记事本 | ____ | □ | X | ||
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<gadget name="EditorMenu" type="menu" size1024="0 0 1024 20" bevel="" textfont="Arial nobold nodrop" textfontsize="12" background="ui\editor\editor_background" tilebackground="" buttonsize1024="90 19"> <gadget name="Population" type="textBox" tooltiptext="$$19088$$Player Population" textcenterhoriz="" textcentervert="" textcolor="50 50 200" textfont="Arial nodrop" textfontsize="12" size1024="930 0 1024 20">Pop:{pop}/{popcap}</gadget> <submenu title="$$20252$$File" accelerator="F"> <submenu title="$$20105$$New" accelerator="N">gadgetReal("NewScenarioGadget")</submenu> <submenu title="$$42170$$Load Scenario" accelerator="L">uiScenarioLoad</submenu> <submenu title="" separator=""/> <submenu title="$$19012$$Save" accelerator="S">uiSaveScenarioBrowser</submenu> <submenu title="$$20253$$Save As" accelerator="A">uiSaveAsScenarioBrowser</submenu> <submenu title="" separator=""/> <submenu title="$$20255$$Screenshot" accelerator="c">gadgetReal("ScreenshotDialog")</submenu> <submenu title="" separator=""/> <submenu title="$$20259$$Return to Main Menu" accelerator="R">leaveGame</submenu> <submenu title="$$18449$$Exit to Windows" accelerator="E">exit</submenu> </submenu> <submenu title="$$18575$$Edit" accelerator="E"> <submenu title="$$20260$$Undo" accelerator="U">undo</submenu> <submenu title="$$20261$$Redo" accelerator="R">redo</submenu> <submenu title="" separator=""/> <submenu title="$$20262$$Unit Copy" accelerator="C">uiCopyToClipboard</submenu> <submenu title="$$20263$$Unit Paste" accelerator="P">editMode("UnitPaste")</submenu> <submenu title="$$20264$$Terrain Copy" accelerator="T">editMode("copy")</submenu> <submenu title="$$20265$$Terrain Paste" accelerator="e">editMode("TerrainPaste")</submenu> <submenu title="$$25343$$Define Grouping" accelerator="D">editMode("defineGrouping")</submenu> <submenu title="$$25560$$Load built-in grouping" accelerator="L">loadGrouping</submenu> <submenu title="$$43018$$Load user-made grouping" accelerator="L">loadUserDefinedGrouping</submenu> </submenu> <submenu title="$$20303$$Scenario" accelerator="S"> <submenu title="$$20266$$Player Data" accelerator="P">gadgetReal("PlayerEditDlg")</submenu> <submenu title="$$36398$$Fake Player Data">gadgetReal("FakePlayerEditDlg")</submenu> <submenu title="$$20267$$Scenario Data" accelerator="S">gadgetReal("ScenarioSettingsDlg")</submenu> <submenu title="$$20268$$Scenario Summary" accelerator="c">gadgetReal("AScenarioSummaryGadget")</submenu> <submenu title="$$20269$$Playtest Scenario" accelerator="t">gadgetReal("PlaytestDialog")</submenu> <submenu title="$$20104$$Objectives" accelerator="O">gadgetReal("ObjectiveEditor")</submenu> <submenu title="$$26824$$Mercenary Editor" accelerator="M">gadgetReal("MercEditDlg")</submenu> <submenu title="$$28366$$Treaty Manager" accelerator="R">gadgetReal("TreatyMgrDlg")</submenu> <submenu title="$$28589$$Native American Manager" accelerator="R">gadgetReal("NativeMgrDlg")</submenu> <submenu title="$$32606$$Forbidden Units/Techs" accelerator="R">gadgetReal("ForbiddenUnitsTechsDlg")</submenu> <submenu title="$$69794$$Homecity Editor" accelerator="R">gadgetReal("HomecityEditDlg")</submenu> </submenu> <submenu title="$$20271$$World" accelerator="W"> <submenu title="$$20272$$Lighting..." accelerator="L">gadgetReal("WorldLightingDialog")</submenu> <submenu title="$$20273$$Map Size..." accelerator="S">gadgetReal("MapSizeDialog")</submenu> <submenu title="$$20274$$Map Elevation..." accelerator="E">gadgetReal("MapElevationGadget")</submenu> <submenu title="$$28209$$Map types..." accelerator="T">gadgetReal("MapTypeDialog")</submenu> </submenu> <submenu title="$$20275$$Terrain" accelerator="T"> <submenu title="$$18829$$Paint Terrain" accelerator="P">editMode("Paint")</submenu> <submenu title="$$18830$$Paint Land" accelerator="L">editMode("PaintLand")</submenu> <submenu title="$$24834$$River Tool" accelerator="W">editMode("createRiver")</submenu> <submenu title="$$33804$$Shallow Tool" accelerator="W">editMode("createRiverShallow")</submenu> <submenu title="$$20276$$Water Tool" accelerator="W">editMode("paintWater")</submenu> <submenu title="$$20277$$Edit Water Tool" accelerator="E">editMode("editWater")</submenu> <submenu title="$$20278$$Canyon/Cliff Tool" accelerator="C">editMode("paintCliff")</submenu> <submenu title="$$23990$$Edit Cliff Tool" accelerator="C">editMode("editCliff")</submenu> <submenu title="$$20279$$Forest Tool" accelerator="F">editMode("paintforest")</submenu> <submenu title="$$23988$$Edit Forest Tool" accelerator="F">editMode("editforest")</submenu> <submenu title="$$20280$$Brush Settings" accelerator="B">gadgetReal("BrushSettingsDialog")</submenu> </submenu> <submenu title="$$20281$$Objects" accelerator="O"> <submenu title="$$20282$$Place Object..." accelerator="P">editMode("PlaceUnit")</submenu> <submenu title="$$20283$$Position Object" accelerator="O">editMode("moveunit")</submenu> <submenu title="$$20284$$Delete Objects" accelerator="D">editMode("deleteunits")</submenu> <submenu title="$$20285$$Object Info" accelerator="I">gadgetReal("ObjectInfoPanel")</submenu> <submenu title="$$33064$$Replace Unit" accelerator="R">gadgetReal("UnitRepDlg")</submenu> <submenu title="" separator=""/> <submenu title="$$37031$$Place Wall" accelerator="W">editMode("PlaceWall") uiSetProtoCursor("WallConnector", true)</submenu> <submenu title="$$21581$$Convert to Gate" accelerator="G">uiTransformSelectedUnit("CWallGate")</submenu> <submenu title="" separator=""/> <submenu title="$$26355$$Place Trade Route" accelerator="T">gadgetReal("TradeRouteDlg")</submenu> <submenu title="" separator=""/> <submenu title="$$26540$$Place Home City Gatherpoint" accelerator="H">editMode("HomeCityGatherPoint")uiSetProtoCursor("HomeCityGatherFlag", true)</submenu> <submenu title="$$36400$$Place Home City Water Spawnpoint" accelerator="W">editMode("HomeCityWaterSpawnPoint")uiSetProtoCursor("HomeCityWaterSpawnFlag", true)</submenu> <submenu title="" separator=""/> <submenu title="$$25562$$Ignore Placement Restrictions" configindex="ignoreColonyRules" accelerator="R"/> <submenu title="" separator=""/> <submenu title="$$33175$$Herd Editor" accelerator="A">gadgetReal("AHerdEditorGadget")</submenu> <submenu title="$$36399$$Nugget Editor" accelerator="N">gadgetReal("ANuggetEditorGadget")</submenu> </submenu> <submenu title="$$20287$$Triggers" accelerator="r"> <submenu title="$$20287$$Triggers" accelerator="T">editMode("Triggers")</submenu> <submenu title="$$20288$$Group Editor" accelerator="I">editMode("TrigGroups")</submenu> <submenu title="$$20289$$Army Editor" accelerator="A">gadgetReal("ATriggerArmyGadget")</submenu> </submenu> <submenu title="$$20290$$Cinematics" accelerator="n"> <submenu title="$$20291$$Camera Editor" accelerator="a">editMode("CameraTracks")</submenu> <submenu title="$$20292$$Toggle Letterbox Bars" accelerator="T">gadgetToggle("Letterbox-topbar") gadgetToggle("Letterbox-bottombar")</submenu> <submenu title="$$22366$$Cinematic Mode" accelerator="T">gadgetToggle("LetterboxBlack-topbar") gadgetToggle("LetterboxBlack-bottombar")</submenu> </submenu> <submenu title="$$20293$$View" accelerator="V"> <submenu title="$$20294$$Camera Lock" configindex="cameraMovementLock" accelerator="C"/> <submenu title="" separator=""/> <submenu title="$$32668$$Set Camera Start Location">uiSetCameraStartLoc()</submenu> <submenu title="$$32669$$Show Camera Start Location">uiShowCameraStartLoc()</submenu> <submenu title="$$32699$$Delete Camera Start Location">uiDeleteCameraStartLoc()</submenu> <submenu title="" separator=""/> <submenu title="$$20295$$Terrain Grid" configindex="terrainGrid" accelerator="T"/> <submenu title="$$20296$$Terrain Grid Major Tick..." accelerator="M">gadgetReal("terrainGridMajorTickDialog")</submenu> <submenu title="$$20297$$Terrain Grid Minor Tick..." configindex="terrainGridMinorTick" accelerator="G"/> <submenu title="" separator=""/> <submenu title="$$20298$$Non-Scenario Objects" accelerator="N" configindex="drawEditorUnits"/> <submenu title="$$20299$$LOS Rings" configindex="showUnitLOS" accelerator="L"/> <submenu title="$$20300$$Hide Unit Outlines" accelerator="H" configindex="noObscuredUnits"/> <submenu title="" separator=""/> <submenu title="$$20301$$Toggle Range Rings" accelerator="R">unitToggleShowActionRange("rangedattack")</submenu> <submenu title="$$20302$$Toggle Minimap" accelerator="M">gadgetToggle("AGameMinimap")</submenu> </submenu> <submenu title="$$19829$$Options" accelerator="p"> <submenu title="$$19789$$History" accelerator="">ModeEnter("History")</submenu> <submenu title="$$37068$$Options" accelerator="">ModeEnter("Options")</submenu> <submenu title="" separator=""/> <submenu title="$$42364$$Window" accelerator="">renderWindow(1)</submenu> <submenu title="$$42365$$Fullscreen" accelerator="">renderWindow(0)</submenu> <submenu title="" separator=""/> <submenu title="" separator=""/> <submenu title="XS Debugger" accelerator="A">gadgetToggle("XSDebugger")</submenu> <submenu title="AI Debug Info" accelerator="A">gadgetUnreal("MoreTool1") gadgetreal("MoreTool2") gadgetreal("MoreTool3") gadgetUnReal("AIDebug1") gadgetReal("AIDebug2") gadgetFlash("AIDebug2") AIDebugInfoToggle</submenu> <submenu title="AI Debug Info Object" accelerator="A">uiShowAIDebugInfoKBUnit(-1)</submenu> <submenu title="" separator=""/> <submenu title="$$22360$$Animation" accelerator="">gadgetToggle("txtBox")</submenu> <submenu title="$$22345$$Gadget" accelerator="">gadgetToggle("tgvUI")</submenu> <submenu title="$$22386$$Portrait" accelerator="">gadgetToggle("portPict")</submenu> </submenu> </gadget> |
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stringtabley.xml - 记事本 | ____ | □ | X | ||
文件(F) 编辑(E) 格式(O) 查看(V) 帮助(H) | |||||
<String _locID="20250" symbol="cStringMarketCantBuy">您没有足够的%s来购买它!</String> <String _locID="20251" symbol="cStringMarketCantSell">您没有足够的%s可出售!</String> <String _locID="20252">文件</String> <String _locID="20253">另存新档</String> <String _locID="20254">建造场景</String> <String _locID="20255">画面截取</String> <String _locID="20256">战役建置器</String> <String _locID="20259">回到主选单</String> <String _locID="20260">复原</String> <String _locID="20261">取消复原</String> <String _locID="20262">复制单位</String> <String _locID="20263">贴上单位</String> <String _locID="20264">复制地形</String> <String _locID="20265">贴上地形</String> <String _locID="20266">玩家资料</String> <String _locID="20267">剧情资料</String> <String _locID="20268">剧情摘要</String> <String _locID="20269">游戏测试剧情</String> <String _locID="20270">禁用的单位</String> <String _locID="20271">游戏世界</String> <String _locID="20272">照明...</String> <String _locID="20273">地图大小...</String> <String _locID="20274">地图高度...</String> <String _locID="20275">地形</String> <String _locID="20276">水域工具</String> <String _locID="20277">编辑水域工具</String> <String _locID="20278">峡谷/悬崖工具</String> <String _locID="20279">森林工具</String> <String _locID="20280">树丛设定</String> <String _locID="20281">物件</String> <String _locID="20282">放置对象...</String> <String _locID="20283">调整对象位置</String> |
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